Barotrauma

Barotrauma

Riftpiercer X91-B
Showing 1-10 of 34 entries
< 1  2  3  4 >
Update: 28 Mar, 2023 @ 1:54pm

reduced bilge shift-mode-speed to make fake alarms far less likely

Update: 22 Mar, 2023 @ 12:44pm

cleaned and fixed global fss switch
Reworked FSS to Elemental Supression System
Now it uses foamfix grenades to automatically patch up the ship
Very cool stuff

Update: 21 Mar, 2023 @ 2:46pm

new updated f.cked textures on the dock ports - hiding them in game fixed it
damned these update bugs

Update: 31 Dec, 2022 @ 2:25am

Added research station
Changed fuel/reactor colour
Increased spacing for labels
Minor visual fixes
Fixed 4th diving suit input
Performance enhancement, changed 50 SIGNAL comp to OR comp, should maybe help weaker systems

Update: 30 Dec, 2022 @ 10:12am

reworked airlocks completely
fixed cam pos for rail
minor visual stuff

Update: 27 Dec, 2022 @ 4:43am

new visuals for super capacitors

Update: 26 Dec, 2022 @ 11:52pm

fixed auto cannon disabled logic, now works as intended

Update: 26 Dec, 2022 @ 12:47pm

cleaned up cannon logic ( dynamic disable / reset pos / light ), should work fine with lua now

Update: 26 Dec, 2022 @ 1:31am

Fixed shuttle dock door, wire was accidentally deleted, thx @Antinomy
Added manual ballast maintance continous power surge requirement check (memory component on bridge nav). @Madd Ladd You can increase this value, if the ballasts are disabled for no reason. It works fine vanilla, but i am not sure what happens with lua etc. This might help, try for example 0.20 (e.g. 20%).
Added manual engine limitor (mem compoment on nav) this can help make stealh travel more easy to manage. @Projekt Pleasure

Update: 21 Dec, 2022 @ 10:08am

minor fixes and clean up