Escape Simulator

Escape Simulator

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Kidnapped - Part 3
   
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Type: Room
Play time: 45 minutes
Difficulty: Medium
Language: English
Tags: 2+ players
File Size
Posted
Updated
543.693 MB
7 Nov, 2022 @ 10:05pm
22 Mar, 2023 @ 2:44pm
7 Change Notes ( view )

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Kidnapped - Part 3

In 1 collection by Green Hand
The Kidnapped Series
4 items
Description
STORY

The hallway seemed never ending... but as your hand reached for the exit, you hoped it was all over. As you attempt to continue life normally, you find yourself obsessing over revealing the person who kidnapped you... Unable to answer your questions, you decide to speak to those who haunt you... that is when things take a dark turn. You make discoveries about yourself you once thought unimaginable... “how could I?”. But whatever you do... stay out of the dark.

This escape room is heavily story driven and continues the plot from Part 1 and Part 2! The puzzles are not too challenging but I sure hope you get a good spook out of it!

Walkthrough

Winchester Police Department; As you regain consciousness, walk to the door and knock to grab the officer's attention! Oh no! The lights went off! Use the "Old police statement" in the paper shredder to decode the combination found on the TV. The code is 4,8,5.

3 Weeks Later; Read the letter at the front door.. Suddenly your bedroom door opens. On the pin board you will see your objective (find an address). Buy the Ouija Board on the computer. Go to bed!

The next day; Grab your Ouija Board outside your door; place it on your bed and use it! Oh no! I'm back at the house!

"Here again?"; Flick the lights on to change the atmosphere. Use the "Remodeled Kitchen" photo to solve the wine bottle puzzle (One bottle is found in the fridge behind the milk; The other is in the lower cabinet near the sink). Place the bottles in the correct positions. Use the key to open the locked cabinets!

The symbols & the lock; Lift up the towel in the drawer to find the hint "door angles'. The cabinet door angle shows the symbols placement within the lock! The code is "Circle split into 6", "F looking symbol", "3 Swirly symbol", and "Arrow symbol".

The library; Flick the switch on in the library to flash backward in time! You will find a not from the kidnapper's brother stating that he hid 5 keys around the house to unlock the box behind you. Don't forget the Rubix cube!

The 5 keys;
  1. The first key is found by cutting open the box inside the library; BLUE KEY. (The knife to open the boxes is location in the black toolbox to the right of the "Welcome Home" Sign in the hall!
  2. The second key is found hanging from the red balloon inside the kitchen; RED KEY.
  3. The third key is hidden behind the "Key Painting"; WHITE KEY.
  4. The fourth key is hidden inside the fridge. Find the "Lucky Scratch Ticket" for the combination (located in the plastic bin near the attic hatch). The code is 4,34,49!; YELLOW KEY.
  5. The fifth key is located in the lock box inside the bedroom! Find the bedroom key by cutting open the cardboard box in the kitchen. The code for the lock box is 7,2,4; Open the drawers and slide the clothes to the side to find the digits; GREEN KEY

Key positions; Use the rubix cube to find which locks the keys go into! The keys are places as follows; Green Lock = White Key, Yellow Lock = Blue Key, Red Lock = Green Key, Blue Lock = Red Key, and White Lock = Yellow Key! DON'T FORGET TO GRAB THE MAIL!!! Answer the front door ;)

Return home; Place the mail on the pin board; Use the computer to find out if you are possessed. You will find out that YOU ARE THE KIDNAPPER, but a demon possesses you and causes you to murder!.... The phone begins to ring.... answer it.... Walk toward the demon...

6 Days Later; Pick up the note in front of you. Doing so will give you the apartment key, the objective to buy milk, and 3 possible pass codes for the front door. Exit your apartment and lock the door behind you. Enter the elevator and go to the lobby. Enter the password 1748 into the lock and exit outside. Press the crosswalk button and enter the store. Find the milk and pay for it at the counter! (Money can be found by shaking the vending machine inside the store). Enter the elevator again and return home...

Lock yourself in; Upon exiting the elevator, you will notice a shadowy man standing in your doorway... In a rush you shut the door behind you and barricade yourself in. "It is not safe to go out... What if I kill again?", you say to yourself. Click the wood next to the door and place it on the door (DOOR MUST BE CLOSED);The wood will only appear into the host's inventory!!!

Present Day; You find yourself getting hungry... as you go to make food you hear your doorbell. Oh no... You haven't paid the power bill in over a year and it is going to be shut off. Make the "Peanut Butter Soup" as listed on the piece of paper (located to the right of the sink). As you finish preparing your meal the power suddenly cuts out!

EMERGENCY FLASHLIGHT; Use the hammer located under the phone (or the one you previously used to board the door) to break open the glass panel covering the flashlight! Place the flashlight at the blue point of interest!

The box with the clock; The clock on the box hints toward "Counter clockwise". Switch the flashlight to UV Mode and find the 4 digits. Moving the bookshelf will reveal a "14'. The code will be 9,1,4,3. Grab the ax and cut the boards blocking your door. Exit the room... Quickly enter the elevator and return to the lobby.

Power out; "Darn! I should have taken the stairs!" Find the screwdriver atop the button panel in the elevator and unscrew the metal bar (at the back of the elevator). Use the bar to pry open the elevator door. Once you exit, go behind the counter and grab the "Maintenance Key" and remove the smaller key attached to it. Unlock the "Employees Only" door.

The breaker panel; Use the crowbar (found in the wooden box in the "Employees Only" room to pry the breaker box open. Connect the OUTPUT to the INPUT by facing the arrows in a forward direction leading to the INPUT. Use the smaller key to unlock the red lock box behind you to find the missing circuit. Pull the lever when finished!

Leave the building; The "MEMO" on the table reveals that the password will be changing daily. The first and last digit of the year will begin the code, and the amount of days it has been since the rule came into effect will end the code... The code for the door will be 2111.

Finish; Once you exit the building, call a Taxi on the payphone to the right of the door! Click the Taxi! Congrats you have finished Kidnapped - Part 3! Click "END" to end the session!
Popular Discussions View All (1)
0
22 Mar, 2023 @ 2:17pm
Known Bugs
Green Hand
52 Comments
_Shadow_ 27 Mar @ 7:52pm 
We definitely need a part 4 please!!
Jyuubi 19 Mar @ 9:46am 
wondering if part 4 is in the works? friend and i just went through all 3 and thoroughly enjoyed them!:steamthumbsup:
Ruetset 8 Nov, 2024 @ 2:50pm 
PART 4 PLEASE !!!!!!!!!
stingnoodle 2 Jul, 2024 @ 10:28pm 
PART 4!!!! :steamfacepalm:
luwynda 20 Jun, 2024 @ 3:59pm 
Lots of bug, we came through the room without understanding anything we unlock. When I look at the walkthrough, we jump a lot of riddles. What 5 keys ? What rubik's cube ? We jumd directly to 3 weeks later. A lot of objects flying everywhere... The most confusing victory I ever seen. My partner saw a lot of elements I couldn't see. I think it needs a really really big update.
Sam 7 Mar, 2024 @ 2:05pm 
Great series, can't wait to play the part 4 :D Really good job for making thoses rooms :steamthumbsup:
SigurdMaster1576 20 Feb, 2024 @ 7:31pm 
part 4 please
yumitoo 9 Nov, 2023 @ 2:53pm 
Great room! I just want to warn people that a computer in the room, when it is off you can still click on the screen on it as if it works. And if you click on it you will pick up the screen. So don't click on it when it is off like I did cus I had to start over :P Great room tho!
Steffi 6 Nov, 2023 @ 2:49pm 
amazing! Hope to see more :D
Charzilla ♥ 17 Sep, 2023 @ 10:59pm 
Enjoyed this room, but too many objects that can break or be forgotten that don't let you progress. Perhaps having things respawn if they are crucial items or not allowing players to move forward without these things would help. Restarted multiple times and our team kept having similar issues with different objects or locations.