Arma 3
666 ratings
Improved Craters
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.119 MB
8 Nov, 2022 @ 11:05am
9 Nov, 2022 @ 10:31am
2 Change Notes ( view )

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Improved Craters

Description
Improved Craters

An improvement on the Simple Craters mod, fixing locality issues and adding extra features that weren't possible by keeping the mod server only. Required to run on all clients including server.

Tested in singleplayer and multiplayer.

Known issues
- Some smaller explosions like from rockets from helicopters sometimes don't leave craters.
- Crater decals don't scale.
- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed.

Features
- Craters are created when projectiles explode.
- Safe zone module.
- CBA settings for more customizability.
- Limit amount of decals.

Planned features
- Additional module to create craters in 3den.
- Dynamic decal sizes.
- Remove craters.
- Fix known issues.
- Add option to disable craters when projectile comes from player in an air vehicle.
Popular Discussions View All (3)
6
19 Dec, 2023 @ 8:49am
PINNED: Feature requests
Havoc
0
8 Nov, 2022 @ 11:14am
PINNED: Bug reports
Havoc
0
24 Mar @ 10:18pm
Depth limitations
JI bl C U 4
100 Comments
JI bl C U 4 20 Mar @ 11:50am 
And how make more dirt/sand decals after shots?
JI bl C U 4 20 Mar @ 11:50am 
Hi, is there any parameters for maximum depth of craters made? Like set limit to 1m maximum
Nyxborne 1 Mar @ 4:55pm 
Is this not being maintained anymore?
Ubisetter 26 Feb @ 11:37am 
Last comment is so fuckin' real.
GG Alien 24 Dec, 2024 @ 4:13pm 
boi we need this shit why isarma3 the only mil sim game bigdepresssion bohemia fuck you make real scenarios all i do is spend countless hours making bullshit that is only fun 10 percent ofthe time but i still love this game
老衲不杀生 13 Nov, 2024 @ 7:05am 
I don't know if you have noticed an issue, the shells are local to all players, and multiplayer mode may cause the "Explode" event to be triggered multiple times at the same time


My related solutions:

addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Jerry_Lee 6 Oct, 2024 @ 10:00am 
Its working again?!!!!!
[EC] HAWK 2 Aug, 2024 @ 12:56am 
For this functionality try use AMS mod it works on sp an mp without problems
_mickey_ 29 Jan, 2024 @ 1:06pm 
@Havoc I really hope that your mod is not dead, as they say in the comments below.
_mickey_ 29 Jan, 2024 @ 1:04pm 
@Havoc hi!

Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.

For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.

In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?