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My related solutions:
addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.
For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.
In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?