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My related solutions:
addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.
For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.
In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?
A few mortars is one thing but start firing an MLRS and the game will lag out.
We primarily use RHS Strike Packages to simulate Mortar or Howitzer barrages, AI helicopters armed with Hellfires and large caliber HE rounds have no effect.
Unsure on how to "replicate the issue" as the mod seems to have no effect at all.
Could be possible that the CBA settings aren't set correctly but we (my command team and myself) have no idea as we've not fiddled with the default settings in anyway.
Thanks
https://media.discordapp.net/attachments/1061064186702090270/1061477122478182492/20230107210524_1.jpg
We tested it on one of our servers with just a couple people, with no issues. Then came our weekly operation with ~66 people and it introduced a ton of lag whenever it made a set of craters.
Went back and tested it alone afterwards and couldn't get it to happen. Only known variable is the player count.
@Warhamer Actual, It can happen with any aircraft.
with Ai aircraft, player controller, or both? Ty in advance for any response
Is this due to the munition type, or is this due to the large player count on the server + script running for each player?
1) I have enabled this checkbox, but it did not help to avoid problems. Please explain how "Adjust objects" works What exactly the player should adjust?
2) tell please - you don't have the ability to create new checkbox - "disable craters when the player is in an air vehicle"? In fact, craters are not super needed, if the player flies. This will not be visible from a great height. It will just creates problems for air gameplay.