Arma 3
Improved Craters
100 Comments
JI bl C U 4 20 Mar @ 11:50am 
And how make more dirt/sand decals after shots?
JI bl C U 4 20 Mar @ 11:50am 
Hi, is there any parameters for maximum depth of craters made? Like set limit to 1m maximum
Nyxborne 1 Mar @ 4:55pm 
Is this not being maintained anymore?
Ubisetter 26 Feb @ 11:37am 
Last comment is so fuckin' real.
GG Alien 24 Dec, 2024 @ 4:13pm 
boi we need this shit why isarma3 the only mil sim game bigdepresssion bohemia fuck you make real scenarios all i do is spend countless hours making bullshit that is only fun 10 percent ofthe time but i still love this game
老衲不杀生 13 Nov, 2024 @ 7:05am 
I don't know if you have noticed an issue, the shells are local to all players, and multiplayer mode may cause the "Explode" event to be triggered multiple times at the same time


My related solutions:

addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Jerry_Lee 6 Oct, 2024 @ 10:00am 
Its working again?!!!!!
[EC] HAWK 2 Aug, 2024 @ 12:56am 
For this functionality try use AMS mod it works on sp an mp without problems
_mickey_ 29 Jan, 2024 @ 1:06pm 
@Havoc I really hope that your mod is not dead, as they say in the comments below.
_mickey_ 29 Jan, 2024 @ 1:04pm 
@Havoc hi!

Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.

For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.

In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?
nerexis | nmilsim.wordpress.com 21 Jan, 2024 @ 8:04am 
BUG: This mod will create "#crater" class object even for small arms ammunition. To check shot into ground and check output of: ( player nearObjects 500 ) apply { typeof _x; };
BIG GUY 9 Nov, 2023 @ 5:00pm 
what is the crater decal called?
Adam Lee Baker 25 Oct, 2023 @ 10:37am 
will this mod be revived?
Ace 20 Oct, 2023 @ 6:36am 
Game stutters every time a crater is made. I ended up having to remove this because artillery bombardments causes the game to lock up for a split second every time an explosion hits.

A few mortars is one thing but start firing an MLRS and the game will lag out.
SuqFuqMaNeets 30 Jul, 2023 @ 11:55pm 
mod is dead, sad to see it had potential
nerexis | nmilsim.wordpress.com 21 Jul, 2023 @ 8:06am 
Please create a global CBA event or something like that so we can capture the event and perform some coding on it.
Lezard The Only One 25 Apr, 2023 @ 4:28pm 
it dont
bjorn 25 Apr, 2023 @ 4:28pm 
im gonna guess that it justs adds a area where craters wont appear
Lezard The Only One 22 Apr, 2023 @ 1:00pm 
What does Safe Zone do ?
Yato_ZA 27 Feb, 2023 @ 11:37am 
@Havoc - Hello sir, we've been using this mod on our dedicated server for several weeks now and can't get any craters to form outside of slamming AI helicopters into the ground.

We primarily use RHS Strike Packages to simulate Mortar or Howitzer barrages, AI helicopters armed with Hellfires and large caliber HE rounds have no effect.

Unsure on how to "replicate the issue" as the mod seems to have no effect at all.

Could be possible that the CBA settings aren't set correctly but we (my command team and myself) have no idea as we've not fiddled with the default settings in anyway.

Thanks
2High2Cry 24 Feb, 2023 @ 11:03pm 
Great
nerexis | nmilsim.wordpress.com 12 Feb, 2023 @ 6:00am 
BUG: We have tested it hard, and "Allow ground textures" option when enabled is causing a massive lag and desync in multiplayer gameplay. To reproduce it enable it and use Mi-24 with auto cannon to fire multiple rounds into the ground.
Mika [GER] 9 Feb, 2023 @ 11:46am 
Is there a possibility of adding vanilla crater-objects to the spawned debries?
Piontkovsky 1 Feb, 2023 @ 2:28am 
Атататататтатаа
soupream 31 Jan, 2023 @ 11:37am 
@pjv are you using Bloodlust or similar? I've been playing antistasi with friends and whenever a vic cooked off, or there was a lot of instances where AI would take the damage effect the game would lag horribly
Havoc  [author] 28 Jan, 2023 @ 1:12pm 
@Hawkins, just ran a mission with 15+ players on a dedicated server and could not replicate the issue.
Max200012 28 Jan, 2023 @ 2:38am 
same here
pjv 24 Jan, 2023 @ 8:45am 
Is anyone else having massive lags when firing rockets from a helicopter? I drop down to 2 fps sometimes, i am trying to figure out if it's this mod or another one like Blastcore maybe
WorstPlayerYou'veEverSeen 22 Jan, 2023 @ 4:19am 
BM21 from RHS makes too deep craters. Need a fix I guess.
1999NissanMicra 20 Jan, 2023 @ 8:01am 
recommended however suggest not using it on roads cause might make logistics suffer
Hawkins 17 Jan, 2023 @ 1:21pm 
Here's an example of the type of thing we're seeing after a single munition:

https://media.discordapp.net/attachments/1061064186702090270/1061477122478182492/20230107210524_1.jpg
Hawkins 17 Jan, 2023 @ 1:20pm 
@Morbo doesn't seem to be. In the same environment with very few players, that same situation doesn't happen. If it were shrapnel, I'd expect that to be consistent.

We tested it on one of our servers with just a couple people, with no issues. Then came our weekly operation with ~66 people and it introduced a ton of lag whenever it made a set of craters.

Went back and tested it alone afterwards and couldn't get it to happen. Only known variable is the player count.
WhiteWolf 17 Jan, 2023 @ 12:43pm 
No worries, I think it might possibly be a mod conflict, I was calling in artillery using simplex support systems.
Morbo513 17 Jan, 2023 @ 12:05pm 
@Hawkins Might this be due to ACE Shrapnel?
Havoc  [author] 17 Jan, 2023 @ 11:47am 
@Hawkins I just tested it with an extra player on a dedicated server and I could not reproduce it. I'll be checking to see if I can reproduce it in a couple weeks with a larger player count so I'll get back to you.
Hawkins 17 Jan, 2023 @ 11:36am 
@Havoc - Thanks! We've removed this from our modpack right now. We tested with 65 players, and dropped default mortars. Each mortar made the equivalent of 65 "impacts" with this - sometimes all in the same place (making super super deep craters) and sometimes in a tight scatter around the actual impact point.
Havoc  [author] 17 Jan, 2023 @ 8:07am 
@Hawkins, I'll see if I can reproduce it and fix if needed.
WhiteWolf 16 Jan, 2023 @ 4:46am 
Is anyone else getting the issue of the craters appearing in the wrong place on dedicated server?
Gavinda Jai~Jai 14 Jan, 2023 @ 4:19am 
@Matt ive had no issues with simple craters on my dedi .. have u tried that one ?
Hawkins 12 Jan, 2023 @ 1:02pm 
Did further testing of this. It's superb in single-player, but does not work properly on a dedicated server. Seems to do the crater differently for every single player (If you have 60 players on the server, one mortar = up to 60 craters)
Havoc  [author] 12 Jan, 2023 @ 11:21am 
@LordBlueBaron22, Not at the moment, I'll probably pick it up again in the future.
@Warhamer Actual, It can happen with any aircraft.
LordBlueBaron22 11 Jan, 2023 @ 6:18pm 
Are you still working on this Havoc
Warhammer Actual 11 Jan, 2023 @ 3:48pm 
Question does this happen (- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed)
with Ai aircraft, player controller, or both? Ty in advance for any response
Hawkins 8 Jan, 2023 @ 12:53pm 
My unit has been having this cause multiple craters, particularly when using weapons from FIR AWS. One normal GBU32 can make ~10 overlapping craters. Is there a way to prevent this?

Is this due to the munition type, or is this due to the large player count on the server + script running for each player?
Pinch Cactus 7 Jan, 2023 @ 11:23am 
@FMBRITG[S.A.D.T.]Lil ta rd jimme No you do not. Im using it on a server right now with no issues
FMBRITG SADT Lil tard jimme 2 Jan, 2023 @ 11:49am 
do I need both simple craters and improved craters? Because IC does not work on my dedicated server but it works on solo missions and my own testing
_mickey_ 27 Dec, 2022 @ 4:01am 
@Havoc Thank you so much!!!
Havoc  [author] 27 Dec, 2022 @ 3:54am 
@_mickey_ Try disabling it. And as to disabling craters when player is in an air vehicle, I'll add it to the list of planned features.
_mickey_ 27 Dec, 2022 @ 2:25am 
@Havoc

1) I have enabled this checkbox, but it did not help to avoid problems. Please explain how "Adjust objects" works What exactly the player should adjust?

2) tell please - you don't have the ability to create new checkbox - "disable craters when the player is in an air vehicle"? In fact, craters are not super needed, if the player flies. This will not be visible from a great height. It will just creates problems for air gameplay.
Havoc  [author] 26 Dec, 2022 @ 2:19pm 
@_mickey_ There is a CBA option called "Adjust objects" that can fix the issue, with one downside: Deep enough craters will produce flying objects.