Arma 3
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Operation Overlord
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
249.485 MB
9 Nov, 2022 @ 2:35pm
16 May, 2023 @ 9:10pm
8 Change Notes ( view )

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Operation Overlord

In 1 collection by SkyDong
Sky's Workshop Collection
9 items
Description


D-Day: Operation Overlord
COOP: [1 - 60]


Note: This persistent MOD is the same as this scenario, but is the recommended version when playing in multiplayer.



Click here for the Intro Cutscene.




Summary:
This is a fully persistent COOP CTI style campaign that can support from 1 to 60 players. This mission depicts a fictionalized version of the Allied airborne invasion of Normandy in WWII. You play as Charlie Company, (506th PIR), of the 101st Airborne Division. Your company's main task is to capture the town of Neaville and prevent German forces from pushing through to the beach on D-Day, June 6, 1944.


Features
  1. Fully Perstistent (Enable "Load Save" option in mission parameters).
  2. Over 20 Objectives / Tasks.
  3. Dynamic foot / vehicle patrols.
  4. Enemy Artillery.
  5. Cricket Clicker (Used to identify friend from foe).
  6. Fortification / Supply System.
  7. Voice Acting.
  8. Music.
  9. Cutscenes.
  10. Recruitable AI.
  11. Respawn via paradrop.
  12. Squad Leaders can deploy rallypoints.
  13. Approximately 2-3 hrs in length in multiplayer (much longer in singleplayer).
  14. Objectives cover entire map.
  15. Secondary and Tertiary objectives are optional, however, can have a direct impact on the mission.
  16. All mission details and hints can be found in your map under "log."
  17. Editable Mission Parameters.
  18. All squad leaders have access to zeus by default.



Installation
  1. All clients and the server must have this mod loaded.
  2. Install listed required mods.
  3. Mission can be found under multiplayer >> Server Browser >> Select Server of choice or Host a LAN Server >> and the map "Neaville."
  4. Note: You may need to enable "Show Custom/All Missions" in the top right corner of the mission selection screen.



Hints

All hints can be found in your map under "log."


Cricket Clicker
  • Pressing the "U" key ,by default, will give an audible click that can be used to determine friend from foe.
  • Players will have to manually reply back, where friendly AI units will automatically reply if they are within 100 m.
  • Nearby enemy units will investigate this noise if they are within 50 m. This can be used as a distraction to lure the enemy out.
  • The Default key for your clicker can be configured in "Controls >> Configure Addons >> Overlord D-Day."

Command Menu

Only Squad Leaders have access to this menu. This menu includes the following sub-menus:
  1. Supply Menu:
    • Only the commander has access to this menu. Allows the commander to call in supply drops and distribute supply points used for fortifications.

  2. Recruit Menu:
    • Squad Leaders are able to recruit AI units with this menu (delivered via paradrop).

  3. Squad Menu:
    • Squad Leaders are able to remote control AI units and disable movement with this menu.

  4. Deploy Rallypoint:
    • Squad Leaders are able to deploy rallypoints with this command, which allows all group members, including AI, to teleport to the rallypoint (the unit must be in the "Dropzone" marker to teleport).

Build Menu
  • All players are able to construct fortifications with this menu.
  • The commander must first distribute supply points.
  • All menus can be accessed via the action menu with your mousewheel.

Intel
  • Intel can be found at the AA sites (Secondary Objectives).
  • Intel will reveal the location of hidden objectives (e.g., Radar Station, Artillery, etc.).
  • Secondary objectives are optional, but can have a direct impact on the mission.

Explosives
  • All enemy vehicles and AA will have a hold-action called "Place Explosives."
  • Allows players to attach explosives to vehicles without the need to carry any in their inventory.
  • After attaching explosives to a vehicle, players will then have an option to "-- TOUCH OFF BOMBS --" via their action menu (access with scroll wheel).
  • Multiple explosives can be placed and detonated simultaneously.

Respawn
  • All players will be paradropped back into the battlefield after respawn.
  • Each AA gun that is still alive will increase the probability that a respawn plane will be shot down by 4 percent.
  • Destroying AA guns reduces the chances of respawn planes being shot down.

Enemy Artillery
  • Until all artillery and mortar positions are destroyed, the enemy will be able to call artillery on allied units.
  • Locations of artillery and mortar positions can be revealed by finding intel at the AA sites.




Known Compatible Mods
  1. Ace
  2. TFAR



Your feedback is welcomed and appreciated.
  • Please post any issues you may have in the troubleshooting discussion.


Enjoy!










Popular Discussions View All (1)
3
18 Nov, 2022 @ 4:54pm
Troubleshoot / Bug Reporting
SkyDong
94 Comments
SkyDong  [author] 13 Apr @ 12:11pm 
New mission has been uploaded here: Operation Neptune
Zero 6 Apr @ 7:08pm 
take your time my bro, looking forward to it! well worth the wait.
SkyDong  [author] 6 Apr @ 6:49pm 
@Zero, haha ya man. Work has been crazy so I've only been able to work on it on weekends. It will be uploaded sometime this next weekend, maybe earlier.
Zero 6 Apr @ 6:46pm 
Skydong my friend, is the remake still coming? I am TWEAKIN!
SkyDong  [author] 6 Apr @ 6:22pm 
yes, you can call in an arsenal supply drop. respawn loadouts are only saved when exiting the arsenal.
DominicErata 6 Apr @ 4:06pm 
Is there any way to change class once the game has started? We threw this on our dedicated server and nobody seems to be able to swtich classes from what they picked in the beginning. Tried leaving and rejoining as well as restarting the server.
SkyDong  [author] 5 Feb @ 5:03pm 
thank ya, that's good to hear. Ya, its pretty much done, just in the polish phase. It'll be out in the next few weeks. Definitely this month
PsychosocialPenguin 5 Feb @ 1:37pm 
Are you still working on the Utah map? Love your work xD
Zero 18 Nov, 2024 @ 12:41pm 
@SkyDong That is awesome to hear man. Looking forward to another SkyDong banger.
SkyDong  [author] 18 Nov, 2024 @ 8:55am 
@Zero, ya, im just making a new one on the Utah map. Probably be done in a couple weeks.