Total War: WARHAMMER III

Total War: WARHAMMER III

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AoR Mercenaries - Rune Golems submod
   
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graphical
Tags: mod
File Size
Posted
Updated
119.660 KB
9 Nov, 2022 @ 4:30pm
9 Nov, 2022 @ 5:25pm
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AoR Mercenaries - Rune Golems submod

Description
Hello,

This submod adds Dwarven Rune Golems as mercenary units, initially at turn 10 in Zhufbar and Karaz-a-Karak then in all Dwarven provinces at turn 50.

This submod requires both the Rune Golems mod and only one of either the loreful or unlimited versions of my AoR Mercenaries mod.

AoR Loreful - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882729230
AoR Unlimited - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882729176
Rune Golems - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883357983

Save game compatible, the script will add the unit in over the end turn.

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I will be adding in more submods over time, any suggestions or feedback are welcome
3 Comments
Fengxian0830 13 Nov, 2022 @ 1:36am 
Amazing thank you so much could you perhaps release a version for the unique steam tanks mod? Would be super funny to see the Rat Steam tank in particular end up in some wacky armies
harduwu  [author] 9 Nov, 2022 @ 7:04pm 
Thanks man, i'll check them out.
HECK Yes Gaming 9 Nov, 2022 @ 6:54pm 
Not sure if this is where you want suggestions or feedback, but the mods TW Modern Warfare and Cathay Gunships would be excellent submods. TW Modern Warfare is updating semi-often though so I don't know if that would be an issue or not.
Either way, keep up the great work :benny: