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https://a.pomf.se/ibuwke.png
Makes it impossible to light it properly.
The materials/UV are fine and I can see the bones in Max as well as their weights on the mesh but when I export using Wall Worm Model Tools and open the model in HLMV/SFM the bones are missing aside from ones (which aren't in Max) at the base named after the meshes
Are you doing something to the bones (besides renaming) before exporting? I'm not very familiar with Max so I'm probably just doing something dumb