Source Filmmaker

Source Filmmaker

40 ratings
The Wolf Among Us: Snow White
   
Award
Favorite
Favorited
Unfavorite
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
22.218 MB
20 Jul, 2014 @ 12:07am
20 Jul, 2014 @ 11:33am
2 Change Notes ( view )

Subscribe to download
The Wolf Among Us: Snow White

Description
Deputy Mayor Of Fabletown. Bones renamed to fit the "rig_biped_simple" script.

Notes:

4 Skins: Default, Funeral, Mayor, and Bloody.

No Face Flexes, but there are bones for her face that should do the job.

I tried my best to recreate the shading they use in the game, it might be weird on some maps.

Disclaimer:
©Telltale and uploaded without permission, But let the kids have fun.

Includes:
TheWolfAmongUs\SnowWhite\snowwhite.mdl
18 Comments
salsa 7 Jun, 2021 @ 6:34am 
amgongusss........
Zlatko 12 Jul, 2015 @ 1:15pm 
Hey, would you mind porting Jersey? The non-glamour model?
Mr. Dude  [author] 4 Mar, 2015 @ 12:55pm 
Yeah. I learned how to fix that long after I was done with her. I might fix it sometime.
doku 4 Mar, 2015 @ 2:27am 
I'd like to use this model, but the normals are all screwy.
https://a.pomf.se/ibuwke.png
Makes it impossible to light it properly.
Sundown 21 Jul, 2014 @ 9:34am 
I raise you by a month.
Mr. Dude  [author] 20 Jul, 2014 @ 10:54pm 
2 Weeks.
Sundown 20 Jul, 2014 @ 10:18pm 
How long do you want to bet until some horndog decides to come around and get a nude model set up for this that doesn't match her proportions at all?
Mr. Dude  [author] 20 Jul, 2014 @ 10:17pm 
Ah I got ya. I don't use WallWorm to export SMDs, they never work for me. I use Wunderboys SMD Exporter.
unconscionable jelly 20 Jul, 2014 @ 8:36pm 
Sorry I'm obviously not explaining myself very well. I'm not importing your Snow model, I'm working on a new one. I used ttarchext to get the game files (d3dtx, d3dmesh and the skl files) and imported them into Max with RandomTBush's Telltale importer script

The materials/UV are fine and I can see the bones in Max as well as their weights on the mesh but when I export using Wall Worm Model Tools and open the model in HLMV/SFM the bones are missing aside from ones (which aren't in Max) at the base named after the meshes

Are you doing something to the bones (besides renaming) before exporting? I'm not very familiar with Max so I'm probably just doing something dumb
Mr. Dude  [author] 20 Jul, 2014 @ 8:13pm 
What are you using to decompile it and what are you using to import to Max?