Source Filmmaker

Source Filmmaker

40 oy
The Wolf Among Us: Snow White
   
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Model
Models: Character
Etiketler: SFM
Dosya Boyutu
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Güncellenme
22.218 MB
20 Tem 2014 @ 0:07
20 Tem 2014 @ 11:33
2 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
The Wolf Among Us: Snow White

Açıklama
Deputy Mayor Of Fabletown. Bones renamed to fit the "rig_biped_simple" script.

Notes:

4 Skins: Default, Funeral, Mayor, and Bloody.

No Face Flexes, but there are bones for her face that should do the job.

I tried my best to recreate the shading they use in the game, it might be weird on some maps.

Disclaimer:
©Telltale and uploaded without permission, But let the kids have fun.

Includes:
TheWolfAmongUs\SnowWhite\snowwhite.mdl
18 Yorum
salsa 7 Haz 2021 @ 6:34 
amgongusss........
Zlatko 12 Tem 2015 @ 13:15 
Hey, would you mind porting Jersey? The non-glamour model?
Mr. Dude  [yaratıcı] 4 Mar 2015 @ 12:55 
Yeah. I learned how to fix that long after I was done with her. I might fix it sometime.
doku 4 Mar 2015 @ 2:27 
I'd like to use this model, but the normals are all screwy.
https://a.pomf.se/ibuwke.png
Makes it impossible to light it properly.
Sundown 21 Tem 2014 @ 9:34 
I raise you by a month.
Mr. Dude  [yaratıcı] 20 Tem 2014 @ 22:54 
2 Weeks.
Sundown 20 Tem 2014 @ 22:18 
How long do you want to bet until some horndog decides to come around and get a nude model set up for this that doesn't match her proportions at all?
Mr. Dude  [yaratıcı] 20 Tem 2014 @ 22:17 
Ah I got ya. I don't use WallWorm to export SMDs, they never work for me. I use Wunderboys SMD Exporter.
unconscionable jelly 20 Tem 2014 @ 20:36 
Sorry I'm obviously not explaining myself very well. I'm not importing your Snow model, I'm working on a new one. I used ttarchext to get the game files (d3dtx, d3dmesh and the skl files) and imported them into Max with RandomTBush's Telltale importer script

The materials/UV are fine and I can see the bones in Max as well as their weights on the mesh but when I export using Wall Worm Model Tools and open the model in HLMV/SFM the bones are missing aside from ones (which aren't in Max) at the base named after the meshes

Are you doing something to the bones (besides renaming) before exporting? I'm not very familiar with Max so I'm probably just doing something dumb
Mr. Dude  [yaratıcı] 20 Tem 2014 @ 20:13 
What are you using to decompile it and what are you using to import to Max?