RimWorld

RimWorld

Better Mechanoid Loot (continued)
37 Comments
Nova 11 Jul @ 4:16pm 
Looks like mech nodes (and probably gloomlights too) have their behavior changed correctly, thus working in 1.6.
DICK NUTS 11 Jul @ 2:54pm 
1.6
time lapses 6 Jul @ 8:27pm 
Could you please update to the 1.6 beta version?
spartandued 22 Dec, 2024 @ 10:38pm 
Can both be used or is this one better?
EnderNyktos 16 Apr, 2024 @ 11:36am 
EnderNyktos 10 Apr, 2024 @ 9:05am 
@D3K43 You have to attack the Mech assemblers.
D3K43 7 Apr, 2024 @ 4:30pm 
I think I've run into an issue. Steel structures generated by Mech clusters aren't deconstructable for some reason, even though I could have sworn they were before. Has anyone else experienced this? Could a change to this mod be at fault?
EnderNyktos 27 Mar, 2024 @ 1:36am 
Support for VFE Mechanoids? The advanced mechanoids are harder to kill and give less loot.
ZX Zero 18 Aug, 2023 @ 7:52am 
Damon_Vi 17 Jul, 2023 @ 9:09pm 
any chance you could just do a standalone "mech node = sunlamp?" that way people could use other mech resource adjustments, but still get the bonus of the mech node?
Volcano2207 1 Jul, 2023 @ 11:17am 
does this work with bio tech?
MagnusCerebrum 6 May, 2023 @ 11:47am 
cool mod, what about a patch for VFE Mechanoids? I can give you... one! steam award :Batcat::Fistofdosh:
[岗] Señiorita woofers 3 May, 2023 @ 8:27am 
@RelaxedOtter can you make a patch for the new kraltech mod that adds new mechs? pretty please
ntiem8r 13 Apr, 2023 @ 5:49pm 
I'm getting this error "Better Mechanoid Loot (continued)] causes compatibility errors by overwriting MechBuildingBase in file ~/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Mods/2886997332/1.4/Defs/ThingDefs_Buildings/gloomlight.xml
了了 24 Mar, 2023 @ 11:23am 
我使用这个mod会让我弹出一个报错窗口
Harryfado 4 Jan, 2023 @ 10:37am 
hi, i noticed a strange behaviour with the mech node, when you place a sprinkler from dub's bad higiene on it, it no longer irrigate the surrounding terrain
iErr0r32 15 Dec, 2022 @ 1:04pm 
You can add "Advanced component" to the loot list
Tirith Amar 26 Nov, 2022 @ 12:31am 
I find the gloomlight a bit overpowered, what do you think about making the range smaller?
Considering how hard sunlamps are to power compared to easy it is to get a gloomlight.
ProfileName 21 Nov, 2022 @ 2:06pm 
Well, MAG did it by adding fragments - I'm not sure if theirs was a patch or otherwise. Hope it will work fine.
RelaxedOtter  [author] 21 Nov, 2022 @ 12:58pm 
@ProfileName Yes this is just a patch to the butcher products values. I don't know how More Archotech Garbage does their scrapping, but if there is an issue, just load that after this mod and it should be fine. I can't say that I remember having issues when using More Archotech Garbage previously.
ProfileName 21 Nov, 2022 @ 12:38pm 
This is a patch, right? Will it work with the up-and-coming More Archotech Garbage 2 mod? And of course, 1, while it's still active...
Rince 17 Nov, 2022 @ 9:43pm 
nice thanks. gonna farm some steel from them :KSmiley:
RelaxedOtter  [author] 17 Nov, 2022 @ 1:06pm 
@Rince War Queens are Super Heavy Mechs. The urchins they spawn are Light mechs.
Rince 17 Nov, 2022 @ 7:14am 
how much for Mech Queen spawns?
jeffg10-TheDanceMaster 16 Nov, 2022 @ 9:46pm 
I agree with @justice about making the drops adjustable.
nianhua 15 Nov, 2022 @ 7:07pm 
vrey good
Wisp 14 Nov, 2022 @ 11:08pm 
@RelaxedOtter thank you kindly! and again, big ups for making mechanoid shredding properly worth the effort of hauling all their corpses into the base!

I'll be slotting this into my second mechanitor/psyker playthrough tomorrow. (Plenty of machine husks hanging around the colony.)
RelaxedOtter  [author] 14 Nov, 2022 @ 10:41pm 
@Wisp should be safe to do so, it is just patching the butchering products for the mechs.
Wisp 14 Nov, 2022 @ 10:31pm 
This looks positively lovely!

Can it be safely added mid-save?
xXKangelXx 14 Nov, 2022 @ 3:13pm 
Thanks
Volsung 13 Nov, 2022 @ 3:19pm 
Hey, just a few suggestions. Would it be possible to add a slider or custom loot values in the mod options? Or even vary how much you get from the same type of mech (depending on damage or purely random)? Subtile changes could make this mod very interesting. Either way, thanks for reviving this great mod!
Fera_spielt 13 Nov, 2022 @ 5:27am 
Thank you for continue the mod <3

I think it would be better if you create a changelog list into the mod discription instead of write it in the comments :) or in the steam mod changelog itself.
MacEriu 12 Nov, 2022 @ 4:46pm 
Thanks, just what I was looking for.
Virtuous 12 Nov, 2022 @ 8:57am 
nice
RelaxedOtter  [author] 11 Nov, 2022 @ 1:16pm 
Added a component to centipedes and heavy mechs.
Shootnik 11 Nov, 2022 @ 8:40am 
+++
Olegyhka228 11 Nov, 2022 @ 12:50am 
Can you add components to loot?