Total War: WARHAMMER III

Total War: WARHAMMER III

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Guns of Bretonnia 3
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File Size
Posted
Updated
292.731 MB
13 Nov, 2022 @ 12:47am
19 Sep, 2024 @ 1:11am
60 Change Notes ( view )

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Guns of Bretonnia 3

Description
"To hell with Chivalry! - Let them get a taste of a full volley - and we’ll see if they even remember what that word means!"

-Transform your peasant rabble into an elite fighting machine, and use it to lay waste to your enemies, fulfill your destiny and forge Bretonnia into the superpower it was meant to be! the lady wills it!


*Compatible and Highly Recommended Mods:
Reloading Animations - Marthenil's Workshop
Guns, Smoke & Spectacle - BrutusCz's Workshop
Ultimate lighting 2.0 (beta) - Mazisky's Workshop
GOB3 half upkeep - Karl Sturm's Workshop

*Not compatible with Lily's Mods/Radious Mods.


7/23/2024 -Mod updated:
My Lords, these have been perilous times, yet out of the ashes of despair hope springs eternal, let us rise once again, and lets us wear our scars with pride for they are not meant to break us, but to temper our resolve. Rise, and let our enemies tremble before the thunder of our guns once again! -the Lady wills it...


Ranged units added - Bretonnia:
All custom missile units will be recruited by buiding and upgrading the "Smithy - building chain"
*Some units will only be available via the warband upgrade system, and a few elite units are unlocked via regiments of renown only.

• Bowmen
• Longbowmen
• Crossbowmen
• Pavisiers

• Milicia (Musket)
• Arquebusiers
• Musketeers
• Armored Fusiliers
• Musketeers D'Artagnan (Elite unit -RoR - one unit per campaign)

• Conquistadors (Mounted Carbine)
• Pistoliers (Mounted Pistol)
• Cuirassiers (Mounted long Pistol)

Infantry units added - Bretonnia:
• Swordsmen
• Noble Swordsmen
• Melee Elite

• Long Spears
• Noble Halberdiers
• Armored Halberdiers

• Knights Templar (Elite unit -RoR - one unit per campaign)
• Knights of the Crimson Chalice (Elite unit -RoR - one unit per campaign)

Artillery units added - Bretonnia:
• Royal Rocket Corps
• Royal Cannons
• Royal Mortars
• Grand Battery of the Convention (x2)
• Hellwagon (Elite unit -RoR - one unit per campaign)

Warband unit upgrades for Brettonia:
• Most Bretonnian units can be upgraded via the warband upgrade system once they acquire the required veterancy (unit XP).



Compatibility:
• Not compatible with radious Mods, or Mods that change extensive in game archives.
Since most of the in game assets you will see (weapons, units, models) were created from scratch, there is no way to make the mod compatible with heavy duty mods that change a lot of in game files, please feel free to try different mods at your own discretion, If they are a small download (small File) it is possible they may work. If the game starts behaving strangely, crashes, items or units are missing, you cant upgrade the smithy chain, etc. the mod combinations you are using are incompatible.

Please feel free to leave any "constructive feedback" and bug reports, and please refrain from asking about compatibility with other MODS, Guns of Bretonnia III was created to work with the base game, while some MODS may be compatible, others that share the same directories will conflict and cause issues.

I have tested all game modes for about 200 hours with no known issues, If you run into problems, please disable all other Mods installed and run Guns of Bretonnia III only - before reporting any bugs.
Popular Discussions View All (1)
0
30 Sep, 2023 @ 7:04am
Update or fix the mod.
BammBOoOK
290 Comments
Karl Sturm  [author] 28 Jun @ 1:27pm 
@Thyrant: Guns of the Vampires will be releasing soon, so stay tunned.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3471312986
Thyrant 26 Jun @ 10:04am 
What happend with your previous mod Guns of Bretonnia 2.5? I really wanted to have vampire muskeeters and now i dont see this mod anywhere
Shouravik 24 Jun @ 9:43am 
Are these units impacted by research/red line bonuses?
Karl Sturm  [author] 13 Jun @ 8:13pm 
@Smooth: Thank you, I am glad you are enjoying the MOD, that was the intent from the get go.
Ignaeon 12 Jun @ 3:16pm 
It's actually fairly lore-accurate. The only inaccurate part is Dukes using them outside of navies.

Guns aren't illegal, they're just not used because of noble tradition and disdain, but there are plenty of border lords and such that utilize guns at the cost of a reputation hit.
Smooth 11 Jun @ 10:29pm 
Thanks, Karl. You've done the Lady's work with this mod, and it has revitalized my love for Bretonnia. I know it's not lore accurate, but I never really cared for the whole "3 good units and then a peasant army weaker than skavenslaves" concept gameplay wise. I just love the aesthetic and characters and this mod helps make them fun to play through a whole campaign
Karl Sturm  [author] 11 Jun @ 6:15pm 
@smooth: That's a good question, thanks for asking, -I have a massive and final update coming in the form of "Guns of the Vampires" which also includes a large update for Bretonnia, After that I am exploring the unreal game engine and looking at how feasible it would be for me to make my own game, - either way, it will be the last update for total war games. And the answer to your question is, yes, I would. GOB3 belongs to you guys.
Smooth 11 Jun @ 8:33am 
Would you be willing to give the files to other people to update and maintain this mod after the last update for it?
Ignaeon 30 May @ 10:28am 
Heads up to interested parties; I have created a submod for Guns of Bretonnia and Dynamic RoR
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3490341830
Karl Sturm  [author] 29 May @ 3:57pm 
@CN, send me a friend invite or a steam message and il share a sneak peek at what field Commander will look like.