RimWorld

RimWorld

144 ratings
Bandwidth Enhancer
   
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Mod, 1.4, 1.5, 1.6
File Size
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92.128 KB
14 Nov, 2022 @ 12:24am
20 Jun @ 9:41am
10 Change Notes ( view )
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Bandwidth Enhancer

Description
If you're like me, then you'll have wanted to make a mechanoid army when this game came out. However, the game's max bandwidth count has felt a bit low for making a giant army. Sure, you could get more mechanitors, but if you wanna do a solo run? you're SOL.

This mod adds a few mechanitor implants that boosts max bandwidth by 5 every level, up to a max of 12 implants for +60 bandwidth, or if you're lucky, 20 implants for a max of +100! This was, I felt, large enough of a boost to satisfy most player's needs.

The basic implant is quite expensive and is unlocked in the Ultra Mechtech research, so you better get to killing those mech bosses! The higher tier version is even more expensive, and requires its own research. The final tier of implants cannot be crafted and must be obtained via quests.

Should be safe to add to a save. As always, assume unsafe to remove.

Requires the Biotech DLC to use, though I'm sure you knew that already.

Changelog:

14 Nov, 2022:
  • Uploaded!

    18 Dec, 2023:
  • Added two new bandwidth enhancers, Advanced bandwidth enhancers and Hyper-advanced bandwidth enhancers. Adjusted prices to be more reasonable. Adjusted crafting tables required so enhancers can only be crafted in Fabrication benches.

    14 Mar, 2024:
  • Added 1.5 tag after confirming the update didn't bork it.

    25 Mar, 2024:
  • Fixed error caused by 1.5 update to analyzing mech chips.
  • Modified Advanced bandwidth enhancer research to no longer need Ultra mechtech as a prerequisite.

    27 Mar, 2024:
  • Fixed blunder regarding 1.5 update that caused a 1.4 error.

    21 Jun, 2025:
  • Updated to 1.6 unstable!
  • Fixed Research Tab location.
31 Comments
★UP | julius ★TeamPyro★ 11 Jul @ 12:06pm 
If this comes to 1.6 it would be perfect for my soon to be Gravship flying solo mechanitor.

The mech hive shall be mine!!
time lapses 14 Jun @ 7:07pm 
1.6 plz
Charlie Soulfire 10 Oct, 2024 @ 3:37am 
Do you have a full stack (6) of the basic enhancers, TcT?
Qucumber 6 Sep, 2024 @ 9:17pm 
Is there a config to make this limitless?
TcT Goth98 2 Jul, 2024 @ 1:46am 
So, it won't let me install the Advanced or Hyper ones. It says I need a normal one even though I have it.
TcT Goth98 8 Jun, 2024 @ 11:32pm 
You really should be able to make and use the BASIC bandwidth enhancer before the final Ultra mechtech research.
Ionfrigate12345 19 Apr, 2024 @ 2:43pm 
UPDATE:

Just confirm that after loading this mod AFTER Better Quest Rewards, hyper enhancer appears in some quests, Not sure about the full list but at least in pollution dump quests I've seen them.
Ionfrigate12345 2 Apr, 2024 @ 11:05am 
I have the same problem. I dont have Quest Reward Rebalance, but havent seen hyper enhancer either. The only mods I use directly about quests are More Quests and Better Quest Rewards. But maybe a Vanilla Expand mod also touched the quests. pr a storyteller mod may also change the questing behavior.

I use Rimpy as mod sorter, Ill try to setup custom rule by putting this mod after other quest mods to see if it changes anything. But anyway I dont really care about hyper enhancer honestly, the base + advanced 12 levels is already more than enough.
Гений 27 Mar, 2024 @ 12:45pm 
Played 100 hours colony, got to golden floors, walls and furniture and got 0 quests for hyper enchanter. Looks like Quest Reward Rebalance mod breaks possibility to get hyper enchanter as reward. May I ask you to make OP version of your mod with bill to craft hyper enchanter? My thought is if you can get it you can disassemble it and assemble again so maybe for kind of balance to craft hyper enchanter you can make bill with requirements like persona core, 6 high subcores and advanced components
Deadmano 27 Mar, 2024 @ 3:49am 
@I exist: Sorry if it sounded demanding! I was just wondering if it was something on my end, as I saw you mentioned to someone else that it should be working fine, but I think that was for 1.5? Either way, I can confirm it loads up without any errors on 1.4! Thank you again for the must-have mod, and for keeping it updated well ahead of time!