RimWorld

RimWorld

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Cruise Missiles (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.115 MB
14 Nov, 2022 @ 3:39pm
13 Jul @ 9:39am
8 Change Notes ( view )

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Cruise Missiles (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
515 items
Description
Original mod by Gravius
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794380494
If the original author requests it, I will remove this update.

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Not compatible with Combat Extended.

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Original mod notes (1.3):

The mortars are a dangerous, yet inaccurate kind of weapon. But what about alternatives? The colonists of rimworlds are able to construct transport pods, which is even more complex than some basic missile. So, why not take this technology and turn it into another way to commit war crimes?

This mod makes it possible. Now you will be able to craft the cruise missiles and build the launchers for them. To do this, you will have to research two technologies: "Transport pods" and "Mortars".

There are [six] types of missiles now:
1) HE missile. Small blast radius, but high damage.
2) Thermobaric missile. Less damage (deals as much damage as HE mortar shell), but much larger blast radius.
3) Antimatter missile. Uses antigrain shell as warhead (which is required to make the missile), and has both large blast radius and high damage.

4) EMP missile
5) Tox gas missile (Biotech only)

6) Nuclear missle
(Requires "Fortification Industrial -Nuclear Dawn" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733185331)

This mod supports the "Vanilla Furniture Expanded: Security": if you will install VFE:S, then the missile launchers will be able to send the missiles to other locations. Note: in this mode of shooting the accuracy will be very low, make sure you have a lot of spare missiles and free time before starting the bombardment.[1] Also, if you play with Save Our Ship 2, do not install the missile launchers on board of your ship: it will disappear during landing from space.[2]


Notes:
[1] The code for artillery in VFE-S never was supposed to allow precise shots to targets in other locations. As I am not a coder, I can't change it or write my own code to make the missiles work as desired.

[2] It is caused by some incompatibility between the VFE:S and SOS 2. The same thing shall happen if you install on the ship an artillery from VFE:S. (discovered by KatterMaw, thank you for testing!)
Popular Discussions View All (1)
2
14 Jul @ 8:34pm
To the author
Inspector del FBI
54 Comments
MisterMarcosz 21 Jul @ 5:19pm 
Good evening,

First of all, thank you very much for this wonder. I really needed it when I was attacked by about 300 Militor while I was on a mission far from home.

do you recommend installing
6) Nuclear Missile
(requires "Industrial Fortification - Nuclear Dawn" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733185331) .

However, this mod depends on two other mods to work, and these three installed mods are causing incompatibility with your mod. I ran an analysis using Gemine, and it figured it out for me.

NOTE: I ran the following tests; only the three installed "industrial" mods don't give an error, and only your installed mod doesn't give an error. The error only occurs when your mod is installed. I did this to make sure it wasn't other mods I have installed that were causing a conflict.

I'm sending the crash log that was displayed in my game in the link below.

https://docs.google.com/document/d/1w5oFM82bTlo0PTEvUEx74dmnDdwP4_ScszfoEqrCZ0w/edit?usp=sharing
Zaljerem  [author] 21 Jul @ 12:10pm 
Thanks for the report, I'll check it out.
Little Dave 21 Jul @ 12:08pm 
I'm getting an error with the nuclear missiles, launcher isn't recognising them and there's a red error in the log.
WeaponHeX-23 13 Jul @ 12:55am 
1.6?
Mask of Humble 10 Oct, 2024 @ 11:23pm 
How do you use the cruise missiles, I have 5 HE missiles in a shelf near the launchers and it keeps poping a message saying there are no unreserved missiles near the launcher
Korovo 6 Jun, 2024 @ 6:27am 
seems like the uninstall functionality for portable launchers has issues when ordered outside your original settlement.
Zaljerem  [author] 21 Apr, 2024 @ 12:17pm 
Thanks!
Blastmetal 21 Apr, 2024 @ 12:14pm 
(deals as much damage as HE !!!!!mortal!!!!!shell), just pointing out a spelling mistake in the discription.
Zaljerem  [author] 16 Apr, 2024 @ 6:20am 
Of course!
ユウポン_Vt 16 Apr, 2024 @ 5:09am 
1.5?