RimWorld

RimWorld

Cruise Missiles (Continued)
54 Comments
MisterMarcosz 21 Jul @ 5:19pm 
Good evening,

First of all, thank you very much for this wonder. I really needed it when I was attacked by about 300 Militor while I was on a mission far from home.

do you recommend installing
6) Nuclear Missile
(requires "Industrial Fortification - Nuclear Dawn" - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733185331) .

However, this mod depends on two other mods to work, and these three installed mods are causing incompatibility with your mod. I ran an analysis using Gemine, and it figured it out for me.

NOTE: I ran the following tests; only the three installed "industrial" mods don't give an error, and only your installed mod doesn't give an error. The error only occurs when your mod is installed. I did this to make sure it wasn't other mods I have installed that were causing a conflict.

I'm sending the crash log that was displayed in my game in the link below.

https://docs.google.com/document/d/1w5oFM82bTlo0PTEvUEx74dmnDdwP4_ScszfoEqrCZ0w/edit?usp=sharing
Zaljerem  [author] 21 Jul @ 12:10pm 
Thanks for the report, I'll check it out.
Little Dave 21 Jul @ 12:08pm 
I'm getting an error with the nuclear missiles, launcher isn't recognising them and there's a red error in the log.
WeaponHeX-23 13 Jul @ 12:55am 
1.6?
Mask of Humble 10 Oct, 2024 @ 11:23pm 
How do you use the cruise missiles, I have 5 HE missiles in a shelf near the launchers and it keeps poping a message saying there are no unreserved missiles near the launcher
Korovo 6 Jun, 2024 @ 6:27am 
seems like the uninstall functionality for portable launchers has issues when ordered outside your original settlement.
Zaljerem  [author] 21 Apr, 2024 @ 12:17pm 
Thanks!
Blastmetal 21 Apr, 2024 @ 12:14pm 
(deals as much damage as HE !!!!!mortal!!!!!shell), just pointing out a spelling mistake in the discription.
Zaljerem  [author] 16 Apr, 2024 @ 6:20am 
Of course!
ユウポン_Vt 16 Apr, 2024 @ 5:09am 
1.5?
Zaljerem  [author] 6 Feb, 2024 @ 1:47pm 
Thanks for the report, I've just pushed an update.
[JdG] Pejman 6 Feb, 2024 @ 1:34pm 
I think you need to update the nuke for "Fortification Industrial -Nuclear Dawn"
from

<comps>
<li Class="Fortification.CompProperties_CompositeExplosion">
</li>
</comps>

into

<modExtensions>
<li Class="Fortification.ModExtension_CompositeExplosion">
</li>
</modExtensions>

as it's throwing errors right now
Lemon caro 14 Oct, 2023 @ 3:17pm 
i wish this was CE compatible as there are already tomahawk missiles shown in the advanced launchers research tab that remain as of writing this unused :steamsad:
Artyom 23 May, 2023 @ 1:42pm 
Only if it was CE Compatible :( sadface
jimothy69billiams 7 May, 2023 @ 5:16pm 
Sucks that this doesnt work with SOS2, very cool mod tho
清风 6 Mar, 2023 @ 4:49am 
Can we change the missile silo into one that doesn't need human operation? It looks strange
Sheppard 28 Feb, 2023 @ 1:32am 
aaaaah just read ... its cause of CE -... to bad
Sheppard 28 Feb, 2023 @ 1:32am 
How to load the cruise missile silos or lunchers ?
Zaljerem  [author] 27 Feb, 2023 @ 6:57am 
I'm looking at Rimatomics compatibility, but it's a bit more complicated than expected. Thanks for your patience.
Sheppard 27 Feb, 2023 @ 4:44am 
@Zaljerem can u create nuclear missiles for rimatomic too from dub ? so we can use Plutonium from it ?
Sheppard 27 Feb, 2023 @ 4:42am 
How to load the cruise missile silos ?
BanDHMO 4 Feb, 2023 @ 5:56pm 
Thanks for making this. If anyone's wondering, it seems compatible with SRTS, where the missiles can be used as ammo for bombing runs. Nothing like a ship dumping a dozen thermobaric missiles in a line over an enemy base.
Zaljerem  [author] 7 Jan, 2023 @ 5:13pm 
Updated: Added enriched uranium to nuclear cruise missile recipe.
Zaljerem  [author] 7 Jan, 2023 @ 2:29pm 
I might consider patching mods for CE, if I could find reasonable documentation on how to actually do it; I suppose I could look at other mods and figure it out, but balancing becomes an issue as I don't have any experience with how CE works in the game. My understanding is that you can request mods be patched by the CE team or perhaps there are others with the needed experience. I would gladly include or link to such a patch.
August 7 Jan, 2023 @ 11:18am 
This does not work with CE which is quite sad. If you have no intention of making your mod work with CE i fully understand and appreciate your cool mod regardless, but currently i am unable to use this mod because of my refusal to give up CE. <3
Moxie 7 Jan, 2023 @ 10:37am 
I believe the shell requires one enriched uranium to build. I figure your current recipe plus that would work!
Zaljerem  [author] 7 Jan, 2023 @ 10:28am 
I forgot that! I just threw it out quickly figuring I'd get feedback. How much uranium? I don't use the nuke mod so your input is valued. :)
Moxie 7 Jan, 2023 @ 10:19am 
I see it! It might be best to modify the recipe to actually need the enriched uranium, though if it comes to it I could probably do that myself. Thanks!
Zaljerem  [author] 6 Jan, 2023 @ 6:10pm 
Updated: If you are running "Fortification Industrial -Nuclear Dawn", you have a nuclear cruise missle option.
Zaljerem  [author] 6 Jan, 2023 @ 5:33pm 
As you've asked, I'll check it out.
Moxie 6 Jan, 2023 @ 2:24pm 
Oh, neat! So, you made some new missiles yourself? Any chance of some integration with Fortifications: Nuclear Dawn to make a nuclear missile?
Zaljerem  [author] 5 Jan, 2023 @ 11:18am 
Added that to description.
Xyllisa Meem Paradox Station 5 Jan, 2023 @ 11:17am 
Hey, just confirming that this does not work with CE. Not asking for you to fix, but probably useful for others.
GuyDing22 15 Dec, 2022 @ 1:23pm 
Much appreciated! I also changed the load order so this is right after VFE-S to see if that fixes it
Zaljerem  [author] 15 Dec, 2022 @ 1:16pm 
It's likely something changed and I need to review that patch. I'll do so, shortly.
GuyDing22 15 Dec, 2022 @ 1:12pm 
I have this and VFE-S and I'm not able to shoot other tiles on the map with it. The artillery from VFE-S can but not the stationary cruise missile launcher. Not sure if I'm missing a step or if it's a glitch. Is there a specific load order it should be in?
Zaljerem  [author] 7 Dec, 2022 @ 3:48am 
Probably not.
Apex Legacy 6 Dec, 2022 @ 10:46pm 
does this not work with CE ?.
Zaljerem  [author] 5 Dec, 2022 @ 5:07pm 
If anyone has any suggestions for balancing, present them. Complaints without constructive criticism will be ignored. (This refers to a comment that was apparently deleted.)
RobbyOne 5 Dec, 2022 @ 5:05am 
@LightningSHS
Vanilla Furniture Expanded - Security
the long range artillery can fire on settlement (as limited map range)
Rimatomic as ICBM/Nuke that can aslo attack enemy base's on the map
LightningSHS 3 Dec, 2022 @ 2:49pm 
Hi, i am searching for long range missles.... so that you can shot the half earth.... you guys know a mod?
AverageBandit 30 Nov, 2022 @ 5:14am 
For how expensive these missiles are, the damage they actually do is prettty pathetic lmao.
sigmaMGE 2.0 24 Nov, 2022 @ 8:02am 
A good balanced mod!Thx!
Zaljerem  [author] 19 Nov, 2022 @ 8:38pm 
I highly doubt it.
Lemon caro 19 Nov, 2022 @ 7:53pm 
is this CE compatible?
Liquid 18 Nov, 2022 @ 4:44pm 
thanks for continuing it
Salty Slothy 18 Nov, 2022 @ 5:02am 
@rhombus Erika intensifies
Peter G Rhombus 18 Nov, 2022 @ 2:32am 
MEIN GOTT:slimescared:
SaltyRocksPew 17 Nov, 2022 @ 7:58am 
now if only Randy would send me enough raids to make these useful. Oh well, let's see if twelve of these can snipe an apocriton.
Kokorocodon 16 Nov, 2022 @ 6:04pm 
The best kind of warcrime are the ones I'm too far to witness - Sun Tzu