Barotrauma

Barotrauma

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Wreck Corpses [Ru En]
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19 Nov, 2022 @ 1:49am
20 Jan @ 5:52am
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Wreck Corpses [Ru En]

Description
This is a revamped version of the original Wreck Corpses mod. Dissatisfied with certain aspects, I've taken it upon myself to reimagine it.

The primary goal of this mod is to enhance the realism of wrecked corpses.

This mod is mainly for my personal use but no reason not to upload it right? Updates may occur sporadically, with no fixed schedule.

Things changed:
  • Bones are now in the headset slot allowing the bones to wear hats
  • Bones now could be force equipped with console and it would still allow you to play the game normally
  • (This means, radio works, layers work, along with other small things)

  • The ruined Exosuit can spawn super rarely spawn on a corpse.
  • Ruined Exosuits can be repaired with some more parts.
  • Compatibility with other mods that add ruined exosuits. (other ruined exosuits can be repaired)
  • The ruined Exosuits fits in universe.

  • All classes now have the normal clothes equipped, so you can loot them for their outfits.
  • Assistants can now wear many different types of outfits to break up the repetitiveness of wrecks.
  • Corpses also have weapons held in their hands to show their last moments.
  • Multiple language support. (contact me with your translation if you want it added)
  • 1.0 weapons can spawn on corpses
  • Added Russian translations

Credit goes to SOFA for the original idea.
41 Comments
arb0 1 Jun @ 7:52pm 
Havel
> 🎵You can't always get what you want 🎶
> 🎶 But if you try sometime you'll find🎵
> 🎵 You get what you need 🎶
Havel L. Krik 30 May @ 7:40am 
"be glad" :steamthumbsdown:
I'd "be glad" if both mods were one.
Battle Engineer  [author] 30 May @ 4:16am 
some people only want wreck changes,
the moving of the mech isnt meant to be fast, yah its meant to be super slow...be glad i didnt add the radiation to it like i wanted (it was meant to leak rads)
Havel L. Krik 30 May @ 1:07am 
True, but why not have them as one?
One lets you get the suit from an enemy while the other only has a small chance of spawning.
On a side note, transporting the wreck of a mech is easier when water is not involved (unless there is a way that doesn't require you to walk the mech to the Fabricator).
Also, it makes for less mods to use.
Battle Engineer  [author] 29 May @ 10:55pm 
they should just work, either mod also lets you repair them
Havel L. Krik 29 May @ 7:16pm 
Wait, you have a mod that modifies the Exo-husk to drop a Ruined Exosuit when killed, and you have a Ruined Exosuit in this mod... What id you combined the two?
Nobaru 24 May @ 7:55am 
I forgot that I also used "New Wrecks For Barotrauma (With Sellable Wrecks)".

Take your time. It's still a fantastic mod. It really enhances immersion when exploring wrecks. :steamhappy:
Battle Engineer  [author] 23 May @ 8:13pm 
ill look into this, let me do some testing
Nobaru 23 May @ 4:35pm 
<Workshop name="Lua For Barotrauma" id="2559634234" />
<Workshop name="Performance Fix" id="2701251094" />
<Workshop name="Soundproof Walls" id="3153737715" />
<Workshop name="Better Charging" id="3349452723" />
<Workshop name="Smarter Bot AI" id="3343911734" />
<Workshop name="Blueprints" id="3301014847" />
<Workshop name="Small Plants Vanilla Fork" id="3389758993" />
<Workshop name="Submarine Overhaul" id="2957837011" />
<Workshop name="Quick Interactions" id="3438745304" />
<Workshop name="Press R to Reload" id="3413495302" />
<Workshop name="Captain Navigation Terminal Hotkeys" id="2851646527" />
<Workshop name="ADV Beacon Stations" id="2544952900" />
<Workshop name="Visualize Motion Detector Range" id="3309211606" />
<Workshop name="Immersive FOV" id="3343964771" />
<Workshop name="Remove GUI Window Position Restrictions" id="3157899228" />
Battle Engineer  [author] 23 May @ 4:04pm 
what? any other mods on?