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> 🎵You can't always get what you want 🎶
> 🎶 But if you try sometime you'll find🎵
> 🎵 You get what you need 🎶
I'd "be glad" if both mods were one.
the moving of the mech isnt meant to be fast, yah its meant to be super slow...be glad i didnt add the radiation to it like i wanted (it was meant to leak rads)
One lets you get the suit from an enemy while the other only has a small chance of spawning.
On a side note, transporting the wreck of a mech is easier when water is not involved (unless there is a way that doesn't require you to walk the mech to the Fabricator).
Also, it makes for less mods to use.
Take your time. It's still a fantastic mod. It really enhances immersion when exploring wrecks.
<Workshop name="Performance Fix" id="2701251094" />
<Workshop name="Soundproof Walls" id="3153737715" />
<Workshop name="Better Charging" id="3349452723" />
<Workshop name="Smarter Bot AI" id="3343911734" />
<Workshop name="Blueprints" id="3301014847" />
<Workshop name="Small Plants Vanilla Fork" id="3389758993" />
<Workshop name="Submarine Overhaul" id="2957837011" />
<Workshop name="Quick Interactions" id="3438745304" />
<Workshop name="Press R to Reload" id="3413495302" />
<Workshop name="Captain Navigation Terminal Hotkeys" id="2851646527" />
<Workshop name="ADV Beacon Stations" id="2544952900" />
<Workshop name="Visualize Motion Detector Range" id="3309211606" />
<Workshop name="Immersive FOV" id="3343964771" />
<Workshop name="Remove GUI Window Position Restrictions" id="3157899228" />
I think @Theta 198 is on the money.
Whenever i craft it, it does not yield the exosuit, it takes away the materials (including broken exosuit) with no resulted exosuit