鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

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The Path of Alchemy
   
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19 Nov, 2022 @ 7:07am
3 Feb, 2023 @ 6:46am
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The Path of Alchemy

Description
I particularly think that alchemy is little explored by the game. This mod tries to give more importance to those who like this path.

This mod creates a Destiny called Alchemy Path and a secondary Destiny related to the achieved Alchemy level.

I divided the alchemy levels into: Aprentice Alchemist, Novice Alchemist, Intermediate Alchemist, Advanced Alchemist, Master Alchemist,
Alchemist King, Alchemist Emperor, Saint Alchemist, Divine Alchemist, Transcendent Alchemist.

Requirement to advance:
Aprentice Alchemist > Qi Refining(I), 50 Alchemy stat (Requeres to start the plot)
Novice Alchemist > Foundation(II), created 10 pill/elixir
Intermediate Alchemist > Qi Condensation(III), 75 Alchemy stat, created 50 pill/elixir
Advanced Alchemist > Golden Core(IV), create 100 pill/elixir
Master Alchemist > Origin Spirit(V), 100 Alchemy stat, create 180 pill/elixir
Alchemist King > Nascent Soul(VI), create 250 pill/elixir
Alchemist Emperor > Soul Formation(VII), 150 Alchemy stat, create 350 pill/elixir
Saint Alchemist > Elightenment(VIII), create 500 pill/elixir
Divine Alchemist > Reborn(IX), 200 Alchemy stat, create 700 pill/elixir
Transcendental Alchemist > Transcendent(X), 350 Alchemy stat, create 1000 pill/elixir


Alchemy Path:

Lifespan -50%
When Alchemy stat reach 75:
Atk +25, Max vitality +100, Max Energy +100, Max Focus +100, Max Stamina +50, Insight +25, Charisma +25, Herb Stat +50
Every month increases the following stats by 1%:
Atk, Def, Max Vitality, Max Energy, max Focus, Max Stamina, Max Health, Max Tao Power, Max Mood, Insight, Luck, Agility, Travel Speed, Crit, Crit Rate, Physical RES, Deviation RES, Knowledge.
Every month increases in 1 Charisma and the lowest spiritual root
Every 25 points in alchemy increases max equipped elixir stacks +1 (until alchemy stat reaches 350)

Alchemist level destiny: (improves the stats below whenever you reach a new level)

limits the player to a certain realm (Studying alchemy is more important than advancing in cultivation)
Elixir quantity produced +%
Stamina cost required in alchemy -%
Every time you gain relationship in the same faction increases Charisma, Max Mood and Mood (Every alchemist has a huge number of connections)
Boost affinity change speed when NPC accept Elixir as a gift (Who refuses elixir does not need the friendship of an alchemist)
At the end of the month it increases herbs on a random tile next to the player (A good alchemist gathers his own herbs)
Increase all mission reward in % (Hiring an alchemist is expensive)
Every month increases Reputation in 1 (What's an alchemist without a reputation? perhaps a fraud.)

Game Versão 0.8.7011


**********Description of this update**********

Updated requirements

Aprentice Alchemist > Qi Refining(I), 50 Alchemy stat (Requeres to start the plot)
Novice Alchemist > Foundation(II), created 10 pill/elixir
Intermediate Alchemist > Qi Condensation(III), 75 Alchemy stat, created 20 pill/elixir
Advanced Alchemist > Golden Core(IV), create 30 pill/elixir
Master Alchemist > Origin Spirit(V), 100 Alchemy stat, create 40 pill/elixir
Alchemist King > Nascent Soul(VI), create 50 pill/elixir
Alchemist Emperor > Soul Formation(VII), 150 Alchemy stat, create 60 pill/elixir
Saint Alchemist > Elightenment(VIII), create 70 pill/elixir
Divine Alchemist > Reborn(IX), 200 Alchemy stat, create 80 pill/elixir
Transcendental Alchemist > Transcendent(X), 350 Alchemy stat, create 100 pill/elixir
35 Comments
cpschuster 6 Oct, 2024 @ 1:06pm 
@Angelus99 It's poorly worded, it's not the number of pills made, it's the number of times the cauldron has been used. Check the alchemy number in your experiences tab, that's the number that needs to be above or equal to 10,20,30, etc.

It's therefore irrelevant how many alchemy multipliers you've stacked, you need to play the mini game X times to get to the next stage.
Angelus99 15 Jul, 2024 @ 3:02am 
Is the promotion system working for others?
Im stuck at Novice Alchemist. Ive got more than 100 alchemy and am 100% sure that made so many more than the required 50 pills.
Been moving around the map hoping to get the event, but nuthing so far.
Any help would be appreciated.
Ari 23 May, 2024 @ 9:21pm 
Are you meant to get transcendent level recipes from the apprentice alchemist rank?
Skkar  [author] 1 Mar, 2024 @ 8:17am 
I was planning to change the requirement from "created elixirs" to "Alchemy stat", but I think it would be more difficult, especially to play in the more difficult modes, so for now I won't touch this mod.
Skkar  [author] 1 Mar, 2024 @ 8:14am 
Cambell, I tested it here and only herb boost doesn't work properly, in fact it never worked correctly and it's the mod creator's own problem, the "tile range" function doesn't work as it should.
When you create the required amount of elixirs, you must walk at least one step on the map to activate the trigger. I can't improve this because it's something about the game itself and the mod creator that prevents activating the trigger immediately.
Regarding the breakthrough, it only prevents you from advancing to the middle stage, thus leaving you stuck in the initial stage until you rise to the next alchemist rank.
Cambell 29 Feb, 2024 @ 9:51pm 
Seems to not be functioning correctly. Going from Apprentice to Novice took 14. to trigger upgrade
Currently I've done another 33 since and no upgrade to Intermediate. Secondarily it didn't limit my breakthrough so I was able to get to Golden Core regardless.
Third, the herb boost seems to have had a strange impact on the herb patches not appearing. Thought it might just be the first area but since the start of the game I've found maybe 3 herb patches and I've just gotten to golden core
sdupuis 6 Dec, 2023 @ 7:29pm 
oh ok! thank you for the answer! so prompt. :) having fun with it, so far.
Skkar  [author] 6 Dec, 2023 @ 6:57pm 
@sdupuis In mod creator there is an option to count whenever a pill is crafted, regardless of its type. In other words, what is counted is the crafting process.
sdupuis 6 Dec, 2023 @ 6:08pm 
do repeats of the same pill/elixir count towards your total? like can you craft the same thing over and over again, and have that count to your total?
batikano 14 Nov, 2023 @ 8:05am 
Yep it's working, thx for the info spend the whole night searching for it looking for the problem :3