RimWorld

RimWorld

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Rakkle Gene (BioTech)
   
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Mod, 1.4, 1.5
File Size
Posted
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27.530 MB
19 Nov, 2022 @ 11:16pm
17 May, 2024 @ 10:00am
16 Change Notes ( view )
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Rakkle Gene (BioTech)

Description
This is a adapted alien race Rakkle for vanilla genes without alien race.

Rakkle was a slightly human-like wild reptile that lived on a remote planet in rimworld. In the past, the rakkles found in humans were altered under genetic manipulation by them.
The Rakkles had very slightly lower intelligence than humans, decreased aggression, and beautiful appearance by human renovation. And it's also characterized by reduced incidence of males, which is easy to breed between different species.

Humans killed wild rakkles just in case. And they created a company called the cradle outside the galaxy and managed the rakkle. The cradle bred and brainwashed new rakkles and distributed them as slaves, pets or livestock.




Now what ready in this moment:
- Genes Body, Tail, Hair and colors.
- Backstories
- Fraction (Angry Incubator)
- Genetype
- Scenario
- Apparel
- Almost all Hediff
- Meat Dependency

What content i cut:
- Food (They don't need it)
- Friendly fraction




Special thanks:
- Rakkle 1.4 author for making fork (i forgot about him >~< )
- GeneTools Author for creating available make custom bodytype without C# codding (im bad at codding)
- Better Gene Graphics Framework Author for creating easy shaders making
- Original Author Rakkle
Popular Discussions View All (1)
27
20 May, 2024 @ 8:01am
PINNED: Bugs & Errors
ailk97
156 Comments
Cepxep 30 Jul @ 12:45am 
когда обнова под 1.6?
qwerty 13 Jul @ 5:26pm 
if you are planning to will you update this mod to 1.6?
Pifilix.SVK 10 May @ 4:06am 
@Entity-36572-B theres a mod which makes it more flexible for venerated xenotypes
Entity-36572-B 7 Nov, 2024 @ 3:40pm 
With this mod enabled all pawns are capable of (and may prefer to, I'm not sure) getting a rakkle origin colour gene in stead of a regular hair colour one. I don't mind this, I think it adds some fun variety; but it seems to cause issues with venerated xenotypes.
If a pawn of a venerated xenotype rolls a rakkle hair colour, it is no longer recognised as part of that xenotype which leads to negative moodlets. Would it be possible to have the system disregard origin colours as contributing to the xenotype, so the issue is avoided?
Valdrax 30 Jun, 2024 @ 10:10am 
Please make Rakkle chestwraps burnable (as well as any other unique clothing that isn't). Until I can tech up to / afford the power for a smelter, I'm stuck using debug mode to destroy tainted ones off of raiders.
ailk97  [author] 18 May, 2024 @ 11:51am 
@lowe.bradleym
when did you try?
ailk97  [author] 17 May, 2024 @ 10:00am 
- apparel fix
GreyKnight92 14 May, 2024 @ 12:16pm 
Always looking to play with monster girls
ailk97  [author] 14 May, 2024 @ 6:07am 
also maybe have appeared some bugs with clothes. If you find something - write about it
ailk97  [author] 14 May, 2024 @ 6:05am 
- updated for 1.5
maybe make a vegan food like in HAR fork version, If I'm not too lazy