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"And(And(GreaterThan_int32(Building.GetExpansionLevel, '(int32)0'), LessThan_int32(Building.GetNoOfEmployed, Building.GetEmployeeCap) ), Building.HasFailedHires)
This seems to always evaluate to true so there are overlapping UI elements which is visual annoying.
I've tried to use the GUI editor in the game to understand why the conditional doesn't work right but it makes no sense to me. It should work.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702