Victoria 3

Victoria 3

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Extended building map list
   
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19 Nov, 2022 @ 11:38pm
14 Dec, 2022 @ 3:28pm
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Extended building map list

Description
Extended building map list

Changed GUI for Building Construction List. Several new columns have been added containing data relevant to building decisions.

Features:
- incorporated states distinguished with a darker background color
- added "Staffed" column , informing about level of employment in a given building (in %)
- added "Unemployment" column, informing about number of unemployed in a given state; color indictates that building is hiring (orange) or has issues to hire (red)
- added "Infrastructure" column, informing about infrastructure balance
- added "Construction Queue" column, informing about number of buildings being built (or queued for construction) in a given state
- added "Info" column, containing icon with tooltip informing about Subsidies, Productivity, Cash Reserves and Throughput

New columns inform about the "now" state - they do not take into account future changes from buildings already in queue. Also new columns are unsortable.

Changed layout of the list is extremely "dense". It can be hard to read later in the game, but I haven't found any other way to include in this list data I consider necessary to make building decisions.

Thanks to the authors of two mods I was inspired by:
Improved Building Map List
Improved Building List [GUI]

Source code: GitHub[github.com]


Changelog:

1.0
- initial release

1.1
- changed unemployment color to orange to make it easier to distinguish between number of unemployed and number of peasants
- added color indicator for "Staffed" column - it is orange when not fully staffed and red when building has some failed hires

1.2
- added "Info" column with tooltip containing details about Subsidies, Productivity, Cash Reserves and Throughput
- for Government Administration buildings Infrastructure column is replaced by Taxation Capacity
- incorporated states distinguished with a darker background color
22 Comments
Klypto 26 May, 2023 @ 9:23am 
There seems to be an error with the visible conditional in v1.3. '

"And(And(GreaterThan_int32(Building.GetExpansionLevel, '(int32)0'), LessThan_int32(Building.GetNoOfEmployed, Building.GetEmployeeCap) ), Building.HasFailedHires)

This seems to always evaluate to true so there are overlapping UI elements which is visual annoying.

I've tried to use the GUI editor in the game to understand why the conditional doesn't work right but it makes no sense to me. It should work.
Lovis 21 Mar, 2023 @ 3:08am 
1.2?
Thadom570 26 Dec, 2022 @ 11:11pm 
Extended building map list is included in Victoria III Improvement Collection 維多利亞三世改進系列 (V1.1.0 12/26/22). With 88 working mods. I provide you with the order list you just copy and paste, No sorting manual work needed, enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
pawel  [author] 25 Dec, 2022 @ 11:19pm 
Thanks, @Weaponized Carrot
Gnaal 25 Dec, 2022 @ 8:03pm 
The view of taxation capacity and infrastructure is so sorely missed in vanilla. Awesome mod, thanks!
Mēkaru 15 Dec, 2022 @ 1:24pm 
@pawel we are going to try and release on January 5th
pawel  [author] 15 Dec, 2022 @ 1:22pm 
@Hammurabae just out of curiosity - can you let me know when this mod you wrote about will be available in the workshop? Thanks in advance!
Mēkaru 15 Dec, 2022 @ 1:13pm 
@pawel Thank you very much!
pawel  [author] 15 Dec, 2022 @ 1:09pm 
@Hammurabae sure, no problem. As you can check on GitHub (https://github.com/jusuff/extended-building-map-list/blob/main/LICENSE) this is release into Public Domain. You may use it even without attribution. And I'm glad to hear that you want to!
Mēkaru 15 Dec, 2022 @ 1:04pm 
Would it be alright to use this mod for a roleplay mod pack mod with proper accreditation?