Victoria 3

Victoria 3

Extended building map list
22 Comments
Klypto 26 May, 2023 @ 9:23am 
There seems to be an error with the visible conditional in v1.3. '

"And(And(GreaterThan_int32(Building.GetExpansionLevel, '(int32)0'), LessThan_int32(Building.GetNoOfEmployed, Building.GetEmployeeCap) ), Building.HasFailedHires)

This seems to always evaluate to true so there are overlapping UI elements which is visual annoying.

I've tried to use the GUI editor in the game to understand why the conditional doesn't work right but it makes no sense to me. It should work.
Lovis 21 Mar, 2023 @ 3:08am 
1.2?
Thadom570 26 Dec, 2022 @ 11:11pm 
Extended building map list is included in Victoria III Improvement Collection 維多利亞三世改進系列 (V1.1.0 12/26/22). With 88 working mods. I provide you with the order list you just copy and paste, No sorting manual work needed, enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
pawel  [author] 25 Dec, 2022 @ 11:19pm 
Thanks, @Weaponized Carrot
Gnaal 25 Dec, 2022 @ 8:03pm 
The view of taxation capacity and infrastructure is so sorely missed in vanilla. Awesome mod, thanks!
Mēkaru 15 Dec, 2022 @ 1:24pm 
@pawel we are going to try and release on January 5th
pawel  [author] 15 Dec, 2022 @ 1:22pm 
@Hammurabae just out of curiosity - can you let me know when this mod you wrote about will be available in the workshop? Thanks in advance!
Mēkaru 15 Dec, 2022 @ 1:13pm 
@pawel Thank you very much!
pawel  [author] 15 Dec, 2022 @ 1:09pm 
@Hammurabae sure, no problem. As you can check on GitHub (https://github.com/jusuff/extended-building-map-list/blob/main/LICENSE) this is release into Public Domain. You may use it even without attribution. And I'm glad to hear that you want to!
Mēkaru 15 Dec, 2022 @ 1:04pm 
Would it be alright to use this mod for a roleplay mod pack mod with proper accreditation?
pawel  [author] 14 Dec, 2022 @ 3:35pm 
New version landed.

@Karax - for Gov Adm buildings there is now Tax Capacity instead of Infrastructure

@Smiley - unfortunately I was not able to add State Traits. I couldn't find a way to add the into tooltip and adding new column for them would need to remove at least two other columns and I wouldn't want that. Maybe in future I will find a way to add traits somehow.

@ 76561197992113205 - incorporated states are now distinguished with a darker background color
ac566 14 Dec, 2022 @ 9:51am 
Is there any way to distinguish incorporated vs. unincorporated? Maybe through a change in the text color?
pawel  [author] 10 Dec, 2022 @ 8:33am 
Thanks @delphiqin! This should allow to replace infrastructure column with tax capacity for Gov Admin buildings.
Delphi Qin 10 Dec, 2022 @ 8:13am 
I use this little trick to distinguish building types, hope it can help you.

sort_button = {
visible = "[Not( Or( EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_government_administration' ), Or( EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_railway' ), EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_port' ) ) ) )]"
// some code
}
sort_button = {
visible = "[EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_government_administration' )]"
// some code
}
sort_button = {
visible = "[Or( EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_railway' ), EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_port' ) )]"
//some code
}
pawel  [author] 10 Dec, 2022 @ 12:40am 
@Smiley thanks for your feedback. I will be hard (if not impossible) to add state traits. I cannot add more columns as this list is already extremely dense. And my modding capabilities are very limited (this is my first and the only mod I've made) so I don't know if it is possible to make sidebar wider. I will try to add this info maybe to one of tooltips.

And any moddeving help is welcome.
Smiley 8 Dec, 2022 @ 3:00am 
Hi, i love your mod its great!
One suggestion or question, would it be possible to add somewher the State Traits when looking where to build. Because there are bouses to Aggriculture or Iron/Coal etc so that we would know where its better to build them.
At the moment it sucks cause you just have to rember them and there is 0 indication.
Anyway keep up the good work!
pawel  [author] 7 Dec, 2022 @ 11:40am 
Hi @Karax - thanks for your feedback. I'll see if I can add that information. But this is my first mod and it may be beyond my knowledge.
Karax 6 Dec, 2022 @ 1:55pm 
Also minus/plus buttons instead of green row always plus could be nice fix, but not sure how easy to do (if possible at all).
Karax 6 Dec, 2022 @ 1:53pm 
I prefer your mod than mine ;) Thank you for it.

If you have time perhaps you could also include more ideas:
1. show Tax Capacity so it is easier to build Government administration.
2. show size of build building (some has 0, some 1, some 3 etc.) so it is easier for infrastructure calculation.(perhaps in title not in rows, is it always the same)
3. Last one would be output goods (it is in tooltip, but could in column), so for Farms or Shipards etc it is easier to see which state products what.
pawel  [author] 5 Dec, 2022 @ 11:52am 
Last update just bumps supported game version number. No changes were implemented.
Thadom570 22 Nov, 2022 @ 8:53am 
I created an actively updating list of the 80+ best mods in the game right now which shouldn't be needed. With no cheaty mods, Extended building map list is included thanks! subscribed!

"Mandatory Improvement Mods. 80+ 維多利亞 3 強制改進模組"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
Henrax le Chamalax 20 Nov, 2022 @ 2:40am 
This is the best building list by far. Thank you for this great mod.