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"And(And(GreaterThan_int32(Building.GetExpansionLevel, '(int32)0'), LessThan_int32(Building.GetNoOfEmployed, Building.GetEmployeeCap) ), Building.HasFailedHires)
This seems to always evaluate to true so there are overlapping UI elements which is visual annoying.
I've tried to use the GUI editor in the game to understand why the conditional doesn't work right but it makes no sense to me. It should work.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
@Karax - for Gov Adm buildings there is now Tax Capacity instead of Infrastructure
@Smiley - unfortunately I was not able to add State Traits. I couldn't find a way to add the into tooltip and adding new column for them would need to remove at least two other columns and I wouldn't want that. Maybe in future I will find a way to add traits somehow.
@ 76561197992113205 - incorporated states are now distinguished with a darker background color
sort_button = {
visible = "[Not( Or( EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_government_administration' ), Or( EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_railway' ), EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_port' ) ) ) )]"
// some code
}
sort_button = {
visible = "[EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_government_administration' )]"
// some code
}
sort_button = {
visible = "[Or( EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_railway' ), EqualTo_string( MapListBuildingPanel.GetBuildingType.GetKey, 'building_port' ) )]"
//some code
}
And any moddeving help is welcome.
One suggestion or question, would it be possible to add somewher the State Traits when looking where to build. Because there are bouses to Aggriculture or Iron/Coal etc so that we would know where its better to build them.
At the moment it sucks cause you just have to rember them and there is 0 indication.
Anyway keep up the good work!
If you have time perhaps you could also include more ideas:
1. show Tax Capacity so it is easier to build Government administration.
2. show size of build building (some has 0, some 1, some 3 etc.) so it is easier for infrastructure calculation.(perhaps in title not in rows, is it always the same)
3. Last one would be output goods (it is in tooltip, but could in column), so for Farms or Shipards etc it is easier to see which state products what.
"Mandatory Improvement Mods. 80+ 維多利亞 3 強制改進模組"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702