Barotrauma

Barotrauma

122 ratings
K-07 Kasatka Mk II
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23 Nov, 2022 @ 12:45am
13 Mar, 2023 @ 3:17pm
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K-07 Kasatka Mk II

In 1 collection by Doomich
Doomich's setup
16 items
Description
Would appreciate your feedback or a bug report.

New version of a heavy carrier for 7-16 crew.
Updated interior and standardized size of walls and compartments to avoid glitches with shadows. Also improved wiring, drones and shuttle.
All this required a major overhaul, resulting in the Mk II version..

Due to the complex implementation, the submarine is not very friendly to bots: they can have a problem with waypoints, can get stuck trying to fix drones, can't use some switches like batteries / heavy turret / nav terminal buttons / drone turret / etc.
So it is not recommended for solo, but still hope you will enjoy it in multiplayer. Cheers!

Main changes:

– Drone control moved to the docking deck.

– The size of the drones has been reduced and now they are unsinkable, but their weapons quickly overheat and consume a huge amount of energy, so without upgrades you risk losing the drone quickly when shooting intensively.
Additionally, now their supercapacitors require maintenance.
Each drone terminal has a switch to start the drone, the lamp on the periscope indicates the status.
They also recharge while they are on (don’t forget to dock them in their own port, otherwise they won’t recharge).

– Each drone has its own weapon type.

– The battery management terminal in the engineering room now has an indication of capacity and recharge rate.

– The navigation terminal has a start button that turns on oxygen and engineering (the engines have their own separate switches), it also controls the lights and doors.

– Fixed and slightly improved the logic of some components.

– Heavy turret can be swapped.

– All Suit lockers and Oxygen tank shelfs are connected to an oxygen generator.
63 Comments
Doomich  [author] 7 Apr @ 4:22am 
@Rastroff
Hey, there is a power switch on each drone's terminal.
Rastroff 6 Apr @ 11:20pm 
this ship looks so cool but sadly it's way too big for a 3 man crew :/
love what you did with the shuttles and drone launch bay really cool design

how does it go with the launchbay tho ? The drones after undocking don't seem able to move at all
Doomich  [author] 25 Mar @ 5:48am 
@Kyral
Well, probably the influence of many patches over a couple of years.
Things in the editor have been changed and it seems I no longer have enough knowledge and ability to fix something without breaking something else.

Due to the complex implementation, the submarine was initially not completely friendly to bots, apparently now it has only gotten worse.
I will change the description, thank you.
Kyral 25 Mar @ 3:38am 
bots can't repair the sub, they always end up trying to repair the drones and can't reach it, i had to get rid of the drones to unstuck them otherwise this is unplayable in solo.
the gate can glitch and fail to open/close properly if the sub is moving, resulting in a constant dock/undock loop which prevents the larger drone from exiting the sub cause it'll get docked by force to the gate area
Doomich  [author] 7 Feb @ 7:08am 
@Melly
T2 IIrc
Melly 7 Feb @ 6:52am 
What Tier is this? :0
name 18 Jul, 2024 @ 11:01am 
would be cool if the drones would patrol automaticly like that drone in that alien ship ssub
Doomich  [author] 18 Jul, 2024 @ 9:58am 
@name
"Bots semi-friendly as they can’t use some switches like batteries / heavy turret / nav terminal buttons / drone turret / etc"
name 18 Jul, 2024 @ 9:55am 
bot friendly?
ScoldExperiment 14 Dec, 2023 @ 1:49pm 
Got it, thanks for the advice.