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Hey, there is a power switch on each drone's terminal.
love what you did with the shuttles and drone launch bay really cool design
how does it go with the launchbay tho ? The drones after undocking don't seem able to move at all
Well, probably the influence of many patches over a couple of years.
Things in the editor have been changed and it seems I no longer have enough knowledge and ability to fix something without breaking something else.
Due to the complex implementation, the submarine was initially not completely friendly to bots, apparently now it has only gotten worse.
I will change the description, thank you.
the gate can glitch and fail to open/close properly if the sub is moving, resulting in a constant dock/undock loop which prevents the larger drone from exiting the sub cause it'll get docked by force to the gate area
T2 IIrc
"Bots semi-friendly as they can’t use some switches like batteries / heavy turret / nav terminal buttons / drone turret / etc"
Hey, maybe you have both engines active and the batteries are off?
Engines create a load and the reactor needs time if no one controls it.
Try watching the load/output indicator at the top of the navigation terminal screen to understand what is happening in the power grid.
Oh, you can simply drag and drop the file directly into the editor.
Hey, hello!
You can extract shuttle files with this tool:
https://ignis05.github.io/baro-save-editor/SubTools
Just put the submarine file in and choose to export the file from the list.
Cheers
Small-medium leaks can have a heavily cascading effect throughout the ship, due to the size of it. Large leaks will pull you to the abyss in no time. With a sub of this size, the default sonar doesn't give you much advance warning either, as the sub itself takes about half of the sonar. Anyway, no complaints, just saying :)
Thanks for the feedback, the interior is the main part of my designs.
Yeah, the sub is designed primarily for vanilla mechanics and 7+ multiplayer for comfortable gameplay, where a couple of people would patrol with drones, and the mechanic definitely uses his pumps in critical areas.
Cheers
Internally, it's probably the best looking sub I've come across. Amazing work with the aesthetics.
Tried moving some waypoints around a bit, but it doesn't seem to help much. I hate baro waypoints :\
It should, but there may be some minor flaws.
Better to play a couple of random rounds with a full AI crew to try and see if it suits you.
Blocking the hatch to the room
750m
@daaurpoj
- Start button toggles Oxygen and Engineering/Med bay.
- Lighting switches lamps.
- Auto doors activates motion sensors at the doors to close.
Sorry guys, still lazy to rewrite the description, for some reason the workshop cut it off for my last subs.
Тир 2 скаут, судя по таблице из вики ее можно будет купить уже во второй локации на исследовательской станции.
Hey, I checked it again.
Well, bots can fix drone's supercapacitors, though sometimes they get stuck on the shuttle's ladder until you grab them, but I just don't understand how to fix that, waypoints are the most annoying thing in the editor.
In fact in this situation even the player character will get stuck on the ladder if the hatch is closed. You open the hatch but can't keep climbing down until you get off the ladder by stepping to the side. I noticed this situation a few updates ago.
For now, the only solution for me is to keep the hatch open, I'll update the shuttle so that the bots don't close the hatch when they pass through.
Thanks for your attention!
Damn, I thought I fixed it last time.. I'll check it out tomorrow, thanks.
they either dont open the doors or get stuck on the ladder
the devs need to add a new way point system for workshop creators smh
Have you started the reactor or batteries and pressed the start button on the terminal?
If that doesn't work, maybe you should just re-subscribe to the mod to download it again.
I have noticed several times that sometimes the wiring was broken after installing a new sub. Resubscribing fixes this.
- Added "Bots Should Keep Open" checkbox to automatic doors and hatches, so now bots won't try to close them while auto doors are off.
Утилита Barotrauma Save Decompressor.
Гайд на английском: https://www.youtube.com/watch?v=zNAVmQDP-nw
Распаковывает файлы купленных подлодок и настройки кампании, потом можно просто закидывать нужный файл в редактор.
"Обновить" подлодку таким образом напрямую не получится, разве что проделать те же изменения в редакторе, но можно вместо текущего файла закинуть файл подлодки из обновленной версии.
Минус, понятное дело, что предметы из кампании тоже пропадут из-за удаления.
Hey, each drone terminal has a switch to start the drone. The lamp on the periscope indicates the status.
Благодарю, позже буду тестить, вдруг что отпишу.
Вроде пофиксил вайпоинты, должны чинить и суперконденсаторы дронов и в шаттл спускаться нормально.
Странно, вроде тестил, ну сейчас все должно работать.
Единственная проблема что подлодка в сохранении не обновится и надо редактировать ее через декомпрессор сейвов, я ссылку ниже давал на утилиту.
Про таламуса наверное это из-за нижнего микро хула на кончике носа. Их там два, нужны чтобы генератор уровней учитывал и носовую часть где нет отсеков. Возможно нижний микрохулл из-за своего малого размера врезается во что-нибудь и конфликтует.
Удалю его, ибо верхнего должно быть достаточно.
Проверю вайпоинты дронов и шаттла, спасибо.
А ещё электрик увы не в состоянии провести ремонт шаттла.