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The most certain way is to ask the modders who use PawnkindRaceDiversification. It looks like PawnkindRaceDiversification applies to races that use HAR, but it seems to be badly incompatible with Biotech.
This mod has no DLLs and has no idea what PawnkindRaceDiversification is that causes errors. Please note that this mod is only XML-based on the Biotech DLC.
[Ref 3985A2A4]
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at PawnkindRaceDiversification.Patches.HarmonyPatches.ApplyPatchIntoMod (PawnkindRaceDiversification.PawnkindRaceDiversification+SeekedMod modToPatch, System.String className, System.String targetMethod, System.Type[] parameters,
at PawnkindRaceDiversification.Patches.HarmonyPatches.PostInitPatches () [0x00022] in <748cae8164b84821925d97e9a44d9b29>:0
at PawnkindRaceDiversification.PawnkindRaceDiversification.Initialize () [0x0008c] in <748cae8164b84821925d97e9a44d9b29>:0
at HugsLib.HugsLibController.LoadReloadInitialize () [0x00085] in <2bbbecee70b146fca954909f7063f2d6>:0
- POSTFIX Dubwise.Rimefeller: Void Rimefeller.RimefellerMod:Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()