RimWorld

RimWorld

Lapelli Race - Biotech
47 Comments
Lance Axiom 27 May @ 11:21am 
btw my lapelli still look human.
Lance Axiom 27 May @ 11:20am 
i will try going through the hair related mods ive got first but good advice.
[KOR]Bichang  [author] 27 May @ 3:19am 
@Lance Axiom
The most certain way is to ask the modders who use PawnkindRaceDiversification. It looks like PawnkindRaceDiversification applies to races that use HAR, but it seems to be badly incompatible with Biotech.
Lance Axiom 26 May @ 12:01pm 
i get that, but the error goes away without this mod.
[KOR]Bichang  [author] 25 May @ 10:10am 
@Lance Axiom
This mod has no DLLs and has no idea what PawnkindRaceDiversification is that causes errors. Please note that this mod is only XML-based on the Biotech DLC.
Lance Axiom 25 May @ 9:38am 
its this race that is causing this error
Lance Axiom 25 May @ 9:38am 
from top to bottom
Lance Axiom 25 May @ 9:37am 
[HugsLib][ERR] PawnkindRaceDiversification caused an exception during HugsLib.HugsLibController.LoadReloadInitialize_Patch1: System.InvalidOperationException: Sequence contains no matching element
[Ref 3985A2A4]
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at PawnkindRaceDiversification.Patches.HarmonyPatches.ApplyPatchIntoMod (PawnkindRaceDiversification.PawnkindRaceDiversification+SeekedMod modToPatch, System.String className, System.String targetMethod, System.Type[] parameters,
Lance Axiom 25 May @ 9:36am 
System.Reflection.MethodInfo prefixMethod, System.Reflection.MethodInfo postfixMethod, System.Reflection.MethodInfo transpiler, System.Reflection.MethodInfo finalizer) [0x00035] in <748cae8164b84821925d97e9a44d9b29>:0
at PawnkindRaceDiversification.Patches.HarmonyPatches.PostInitPatches () [0x00022] in <748cae8164b84821925d97e9a44d9b29>:0
at PawnkindRaceDiversification.PawnkindRaceDiversification.Initialize () [0x0008c] in <748cae8164b84821925d97e9a44d9b29>:0
at HugsLib.HugsLibController.LoadReloadInitialize () [0x00085] in <2bbbecee70b146fca954909f7063f2d6>:0
- POSTFIX Dubwise.Rimefeller: Void Rimefeller.RimefellerMod:Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Lance Axiom 25 May @ 9:36am 
HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Lance Axiom 20 May @ 10:56am 
is it the hair maybe? the styling station doesnt work quite right for them most of the time.
Lance Axiom 3 May @ 9:52am 
is there maybe a mod dependency that is unlisted ?
Lance Axiom 28 Apr @ 9:37am 
because my lapelli are still just dudes who look white they dont even visibly have wings or a tail.
Lance Axiom 28 Apr @ 9:36am 
is there a place to submit bug reports?
Lance Axiom 12 Apr @ 11:13am 
my save has other race mods and i've taken notice that there doesn't seem to be a face gene so my lapelli raiders showed up with kobold faces not sure what to make of that (especially since they all had the same head)
Wimpypumpkin 17 Aug, 2024 @ 4:33pm 
Im having issues with this faction randomly starting today. The trraders refuse to leave and spawn error sin my game. They hang around tilll they die of food lose. its weird.
Kerican 1 May, 2024 @ 6:01pm 
To Clarify the Lapelli Wings, Lapelli Body, always take the colour of the Hair. While the default white, you can see the details but if you want to change things up... or down the road did not have the standard hair colour inherited, but down the road with interitance, you probably going to get alot of odd coloured children, as all other colours tend to make the pawn rather featureless.
Kerican 1 May, 2024 @ 3:08pm 
Not sure if this was intended but playing around with the Xeno type. Seems if you change the Hair Colour, it force change that Wing Colour and Skin Colour as well, ignoring other Gene that set skin colour.
wolfknight 11 Apr, 2024 @ 2:45pm 
If it is only for 1.4 then why is it marked as 1.5?
Flappy 1 Feb, 2024 @ 5:11am 
Those things can get OP as heck.
Have one with a monosword (found in ancient danger at day 1) single-handedly nuking entire raids, thanks to that jump ability.
It's fun.
I just hope she won't get a lucky headshot, rest of the colony are helpless puppies against kind of raids we are getting.
Cupears 17 Nov, 2023 @ 12:22am 
Been trying to wrap my head around why im getting texture errors, something about hair not rendering or something.
CTH2004 30 Jun, 2023 @ 2:52pm 
quick question, do you plan on making more races?

Just curious! I like more xenogens... I have literally hundreds of xenogens in my game now!
[KOR]Bichang  [author] 8 May, 2023 @ 10:59pm 
@Cuz of sunshine
No, Either use Lapelli's HAR version, or the HAR should fix the bugs.
Cuz of sunshine 8 May, 2023 @ 7:12am 
"Verse.HeadTypeDef named Lapellian_Male_AFACE" because <Humanoid Alien Races> active,can you fix it?
Malibloo 12 Apr, 2023 @ 10:42am 
Update on the error situation. Managed to get rid of them. Apparently HAR causes it.
I had it installed before with the non-Biotech version, and wasn't using it for anything else, so I figured I might as well remove it. This also removed the error.
I'm... not entirely sure what this means, but I don't feel like a mod that doesn't require HAR anymore would error out on still having it, as other race mods might still need it as they're dependent on it? Then again, what do I know? I didn't even understand the error. :D
Malibloo 11 Apr, 2023 @ 6:04am 
Uninstalled it and reinstalled it. Error's still there. Repeated it with a game reboot in between. Still the same result. I'm at a loss. Could it have to do with facial emotions or something?
[KOR]Bichang  [author] 11 Apr, 2023 @ 1:20am 
@Malibloo
Try uninstalling the mod and reinstalling it. The test found no issues.
Malibloo 10 Apr, 2023 @ 11:30am 
Hey, getting 8 red errors like these:
Could not resolve cross-reference to Verse.HeadTypeDef named Lapellian_Male_AFACE
The other 7 are with B C D, and then also the female variant.
Considering this is the only Lapelli race mod I got, I'm presuming I'm missing another mod?
AcetheSuperVillain 28 Mar, 2023 @ 11:35am 
the biotech restrictions don't make sense. Lapelli can't hunt, grow, raise animals or trade, so any Lapelli colony would just starve. The heat tolerance/cold weakness confused me at first, since I thought they were based on the fuzzy ice dragon Frilleus, but I guess I can live with that.
Nimn 31 Dec, 2022 @ 7:29pm 
Only asking here because this is the only race that this has happened to so far. Is there a mod incompatibility known that makes the game freeze up when a romance is attempted either towards or from a lapelli? I know this mod isn't the cause, normally everything works fine. I have the romance target in a poly relationship with 3 other difference species and they all work fine, and i can use character editor to add a relationship.
The Beast 26 Dec, 2022 @ 9:19am 
bro i want that but i don't have the dlc
:(
Richard 24 Dec, 2022 @ 2:52pm 
it makes it much easier to produce hybrids through cross breeding
Richard 24 Dec, 2022 @ 2:51pm 
that's what I was asking for. Most other mods make a separate gene for the head and body, and some even separate those two from the racial traits gene, or even make multiple genes for the racial traits like scaled skin, clawwed hands, etc.
[KOR]Bichang  [author] 24 Dec, 2022 @ 12:28am 
@Teknikal Arkitekt
It is impossible to change only the head type unless the gene is created separately.
Richard 22 Dec, 2022 @ 7:47pm 
could you separate the body from the head texture and make the head shape a cosmetic? I picked lapelli for my mothra custom race due to its scaly nature and similar stats but its elongated snout is counter productive.
[KOR]Bichang  [author] 26 Nov, 2022 @ 10:14pm 
No.
Soaryne 26 Nov, 2022 @ 11:02am 
Are you willing to add compatibility with the Xeva body type like that the humanoid version of the mod has for it skin? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2017782001&searchtext=xeva
CoPoka 25 Nov, 2022 @ 10:04pm 
I have issue, where there double tails. One from the normal body part, and one added by this mode, by gen. Gen tail smaller, and, for some strange reason tail not from gen grow almost from head xD
Elly 25 Nov, 2022 @ 11:19am 
Did you fix it? I loaded into my game and everyone has heads now :steamhappy: Thank you!
[KOR]Bichang  [author] 25 Nov, 2022 @ 6:56am 
@Elly
The headless bug is probably a HAR bug.
Elly 25 Nov, 2022 @ 6:28am 
Okay I got it working now, there must be a mod conflict with another mod
Elly 25 Nov, 2022 @ 6:18am 
I seem to have the same issue that Dobbydoggo is having, a trader just visited and none of the Lapelli have heads.
This seems common with modded biotech races. So I'm used to it happening and usually fix the head myself by using the character editor, but none of the heads show up there either.
I'll see if I can try to replicate the problem, maybe I have a mod conflict.
Dobbydoggo 24 Nov, 2022 @ 3:33am 
is it just me or is the race missing a head?
[KOR]Bichang  [author] 23 Nov, 2022 @ 10:46pm 
It is normal to have babies and children.
Aranador 23 Nov, 2022 @ 5:26pm 
Due to it being based on Biotech genes, these guys are "human but bioteched up" and as such work just like "humans" and can have babbis and kiddies.
KhaviSnakepact 23 Nov, 2022 @ 1:49pm 
As this question applies to Ferian as well, and I am but a lizard brain. Does this include baby/kid/teenager stages, or just a quick and dirty implementation (nothing wrong with that, just wondering) to get it working with Biotech and have genes. :cozysmitedaji: Regardless, thanks for all the work, you've released some of my favourite race mods in Ferians and Lapelli!
HIM 23 Nov, 2022 @ 8:07am 
Y E S