Total War: WARHAMMER III

Total War: WARHAMMER III

48 ratings
Naval Powers
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
668.920 KB
24 Nov, 2022 @ 8:31am
1 Change Note ( view )

Subscribe to download
Naval Powers

Description
Okay, who else cannot comprehend how a naval force like the Dark Elves earns less money per port than the stone-age monkeys in Norsca? Or how the 'biggest port in the Old World' is about as effective as the average fjord?

This mod has revisited the 'good old days' and has seriously improved ports of High Elves, Dark Elves and The Empire. These nations have colonized all over the world and as such, it makes sense they would earn more money than the average orc or lizardmen. They now earn as much money as the Norscans and Vampirates in their ports.

On top of that, the big ports of Marienburg, Erengrad, Bordeleaux and Lothern now earn a substantial amount of extra money. Marienburg has the greatest potential, with 1500 income at a level 5 port, and other ports end up with anything between 1200 and 1400 gold at level 5, with different degrees of incomes at lower levels.

In the future I might look into making fleets stronger for the Dark Elf Black Arks and the Vampirate fleets. Black Arks are currently in a good spot balance-wise but I might juggle around some of the stats to create a different experience, as currently they just feel like an army with buffs that stays on sea, rather than a frightening raiding force that plunders coastal towns viking-style.

I have no idea whether memes need to be credited, but I do want to credit Yrridian for the High Elf feels good template, given he used that one in a video thumbnail, here is said video where you can see him in action: https://www.youtube.com/watch?v=8L99aZwGhFs
10 Comments
The Tactician  [author] 9 Feb, 2024 @ 2:15pm 
Hey, it took a while (darn SoC) but I'm back. If this mod has stopped working, which I doubt since it's not the kind of content that got changed by DLC, please let me know. I'll see if I can update stuff later anyway. Most likely a next update will feature Bretonnia's values tweaked as well, as @Pax pointed out correctly that Bretonnia is just as much of a naval power as the Empire, if not more. Bordeleaux already was a big port, but I guess the rest of the Frenchies deserve some love too.
sigmars_disciple 5 May, 2023 @ 11:16am 
@stingerone On behalf of this and other mod makers, I want to extend thanks - this is exactly the type of super precise "bug report" that is a MASSIVE HELP not only to this poor mod maker, but anyone you bless with your comment. Keep them coming...
Jokes aside, all you're doing is making potential users with a lot of mods shy away from using this - while it's 100% clear that the only thing going wrong here is how you personally set up your mods. So not cool, and I hope at least my comment makes you realise this. Keep this up and no one will make mods for you to enjoy sometime down the line.
Aristocratic Astorian 25 Apr, 2023 @ 12:21am 
Is this mod compatible with Mairenburg the merchant empire mod?
stingerone 10 Mar, 2023 @ 5:02pm 
Not the first mod I am mentioning this but after the last update this mod conflicts with some other mod but had 166 active at conflict so don't know which one but was working before it.
Revelations 17 Jan, 2023 @ 8:07pm 
Tilea or estalia port buffs?
Pax 17 Dec, 2022 @ 10:46am 
Bretonnia in the Lore has a much supieror navy to the Empire though
The Tactician  [author] 25 Nov, 2022 @ 4:51pm 
Only the Empire, the High Elves and the Dark Elves benefit from this. The reasoning behind this is that these are the only races with economies that rely on maritime trade that have been put in the 'medium' category. Arguably Kislev and Bretonnia could benefit from it too, but I'd rather have them benefit less because their economies are mostly based on peasants and serfs. Maybe I will give them a smaller buff later, something like 150-300-600.

Of course the landmarks benefit almost all nations, as long as you can catch them. Only the Tomb Kings and Norscans will not earn as much, due to faction mechanics for both.
Space Hero 24 Nov, 2022 @ 2:53pm 
I just wish there was a way to reduce the campaign movement debuff when embarking and debarking without a port, or even to allow certain factions to attack port cities without landing first. It gives factions like the Vampirates less incentive to just travel the world, sacking and building coves, and instead encourages the usual empire-building, just so you don't spend half your time getting in and out of the damn boats.
Mafnmarsn92 24 Nov, 2022 @ 10:18am 
good idea! I didnt like the "balance" decision that norscans got for their ports either. "we cant think of anything else to buff their economy, so we just made the ports richer)...Lothern in particular got done dirty. Its supposed to be this incredible, unassailable port with the best goods from all over the world (marienburg is great too).
YinYangTW 24 Nov, 2022 @ 9:36am 
This is very interesting. Any chance you can list all of the ports or races that will benefit from this? I know you list a couple but I'm curious which races/ factions will really benefit.