Total War: WARHAMMER III

Total War: WARHAMMER III

Naval Powers
10 Comments
The Tactician  [author] 9 Feb, 2024 @ 2:15pm 
Hey, it took a while (darn SoC) but I'm back. If this mod has stopped working, which I doubt since it's not the kind of content that got changed by DLC, please let me know. I'll see if I can update stuff later anyway. Most likely a next update will feature Bretonnia's values tweaked as well, as @Pax pointed out correctly that Bretonnia is just as much of a naval power as the Empire, if not more. Bordeleaux already was a big port, but I guess the rest of the Frenchies deserve some love too.
sigmars_disciple 5 May, 2023 @ 11:16am 
@stingerone On behalf of this and other mod makers, I want to extend thanks - this is exactly the type of super precise "bug report" that is a MASSIVE HELP not only to this poor mod maker, but anyone you bless with your comment. Keep them coming...
Jokes aside, all you're doing is making potential users with a lot of mods shy away from using this - while it's 100% clear that the only thing going wrong here is how you personally set up your mods. So not cool, and I hope at least my comment makes you realise this. Keep this up and no one will make mods for you to enjoy sometime down the line.
Aristocratic Astorian 25 Apr, 2023 @ 12:21am 
Is this mod compatible with Mairenburg the merchant empire mod?
stingerone 10 Mar, 2023 @ 5:02pm 
Not the first mod I am mentioning this but after the last update this mod conflicts with some other mod but had 166 active at conflict so don't know which one but was working before it.
Revelations 17 Jan, 2023 @ 8:07pm 
Tilea or estalia port buffs?
Pax 17 Dec, 2022 @ 10:46am 
Bretonnia in the Lore has a much supieror navy to the Empire though
The Tactician  [author] 25 Nov, 2022 @ 4:51pm 
Only the Empire, the High Elves and the Dark Elves benefit from this. The reasoning behind this is that these are the only races with economies that rely on maritime trade that have been put in the 'medium' category. Arguably Kislev and Bretonnia could benefit from it too, but I'd rather have them benefit less because their economies are mostly based on peasants and serfs. Maybe I will give them a smaller buff later, something like 150-300-600.

Of course the landmarks benefit almost all nations, as long as you can catch them. Only the Tomb Kings and Norscans will not earn as much, due to faction mechanics for both.
Space Hero 24 Nov, 2022 @ 2:53pm 
I just wish there was a way to reduce the campaign movement debuff when embarking and debarking without a port, or even to allow certain factions to attack port cities without landing first. It gives factions like the Vampirates less incentive to just travel the world, sacking and building coves, and instead encourages the usual empire-building, just so you don't spend half your time getting in and out of the damn boats.
Mafnmarsn92 24 Nov, 2022 @ 10:18am 
good idea! I didnt like the "balance" decision that norscans got for their ports either. "we cant think of anything else to buff their economy, so we just made the ports richer)...Lothern in particular got done dirty. Its supposed to be this incredible, unassailable port with the best goods from all over the world (marienburg is great too).
YinYangTW 24 Nov, 2022 @ 9:36am 
This is very interesting. Any chance you can list all of the ports or races that will benefit from this? I know you list a couple but I'm curious which races/ factions will really benefit.