Garry's Mod

Garry's Mod

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Titanfall 2 IMC grunts – Combine replacement
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
210.160 MB
25 Nov, 2022 @ 11:05am
4 Apr @ 1:13pm
7 Change Notes ( view )

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Titanfall 2 IMC grunts – Combine replacement

Description
This addon is based on this one – it replaces bad guys from one game to baddies from another. Initially I made it for myself, but then decided to polish it (gotta admit, I had to work on it much more than expected at the very start to get desired result) and share. Kudos to Auditor , who actually brought these greatly made soldiers into the Source and greenlighted me to making and publishing this.

So, what do you get with this addon?
- Combine soldier, prison guard, elite and zombine replacement (zombines were designed to use with Advanced Headcrab Remover addon, so I recommend you subscribe to it);
- additional camo on their uniform to make them not so bright and a bit harder to see in forest and urban environments;
- distinctive skins for shotgunners (heavily inspired by Zulu squad members warpaint from Spec Ops: The Line) with additional bodygroup specifically for them;
- and a little script that sets soldiers’ bodygroups (mainly chest rig and backpack) depending on what weapon they carry (obviously not compatible with standard-weapons-to-swep-replacement addons, like arccw etc.).

Update list:
- combine elite added;
- stripped soldier added;
- added more bodygroups;
- script stability improved;
- now script supports Titanfall NPC Weapons addon;
- created marksman preset in the script, which applies when soldier has kraber or longbow from addon mentioned above or annabelle (why not crossbow? In npc's hands it has too short range to be propper sniper weapon);
- zombine model improved, zombine legs and torso added;
- fixed reflection issues – no more shiny dudes, hooray.

Note that these models been modified: due to peculiarity of original rig right arm behaved a bit wanky during combine soldiers animations – I barely made it act normal; ofc custom hitboxes; and also I constrained their flexibility to correspond flexibility of actual human body wearing armor, so they are not meant for posing like original ones, though you can try to do something.

Pack doesn’t have now has combine elite replacement –maybe, I’ll make it in another addon, maybe I won’t make it at all. And no, it doesn’t include smg1 to m1a1 hemlok replacement, don’t bother asking – i added support for TF guns in case you wanted it.

Anyways, enjoy)

Credits:
- Respawn entertainment – for Titanfall series and their assets;
- Ubisoft – for R6S and its assets;
- Raven software, Activision, Sledgehammer Games – for MWR, Cod AW, COD MW2 and their assets;
- Dice – for Battlefield series and their assets;
- Valve – for Half-Life:Alyx and its assets;
- Luxox005 [luxox005.deviantart.com] – IMC grunt extraction;
- Auditor – for assembly, port, rigging, sculpting, flexes, materials, custom textures;
- Me – some re-rigging, flexes and hitboxes, some custom textures, scripting;
- Rutas_Vadec – for huge help with infamous reflections issues;
- Yager Development – for Spec Ops: The Line and inspiration it gave me.

tags: t2, titanfall, imc, sci-fi, scifi, futuristic, combine, replacement, zombine
64 Comments
Rutas_Vadec 5 Apr @ 2:57pm 
i wish you the best of luck in that project
Rusher  [author] 5 Apr @ 2:52pm 
Ehhh... i did. A actually completed (or almost completed) rigging of TF2 milita body to ValveBiped skeleton along with lots of additional gear before i burned out. I guess i can finish it, but there's still actually more rigging awaits (rebels heads) plus i have to gain permission for equipment parts so publishing can go smoothly without unnecessary drama. And then a lot of polishing, especailly with textures.
So maybe, but no promises.
Atlas 4 Apr @ 8:41pm 
I really love this addon, thanks! Do you have any plans to make one that turns the rebels into the militia?
Rusher  [author] 4 Apr @ 1:35pm 
Now there's no more shining but at the same time i preserved reflections.
It turned out, envmaps aren't broken (for most parts) but envmaptint and some scaling values in proxies were incorrect (especially thanks to latest gmod updates) - i fixed that. Although in couple of equipment pieces previously set envmap did work poorly so i changed it to another one.
Description and credits are also updated.
Rutas_Vadec 2 Apr @ 5:54am 
so this is my discord

rutas_vadec
Rutas_Vadec 2 Apr @ 5:51am 
In discord if you want i can directly send you the zip file.

And the problem was in the vmt files the envmap was broken for some reason, so i just put the // infront of it of every vmt files for it gets ignored and it worked.
Rusher  [author] 2 Apr @ 5:40am 
@Rutas_Vadec, sure, i can implement the fix. Which way to transfer the files suits you?
And i'm curious: where exactly was the root of the problem?
Rutas_Vadec 2 Apr @ 4:43am 
Hey Rusher, i fixed the shiny effect on the models so if you want me to send you the fixed file let me know
Cappa 24 Mar @ 8:31am 
2025 and they are still broken
Fortnite enjoyer 10 Aug, 2024 @ 6:16am 
for all who had any problems with glowing dudes. use command mat_specular 0 with this addon : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3023019358&searchtext=specular