Crusader Kings III

Crusader Kings III

260 ratings
Submod for EK2 - IMPERIAL ART
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File Size
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322.585 MB
25 Nov, 2022 @ 10:04pm
20 May @ 12:17pm
43 Change Notes ( view )

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Submod for EK2 - IMPERIAL ART

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
27 items
Description
This submod for EK2 changes all illustrations for IMPERIALS

✅ UNITS illustrations, including unique cultural Men-At-Arms
✅ Various DECISION illustrations
✅ INNOVATIONS icons with a proper picture for each one
✅ LIFESTYLES pictures
✅ COUNCIL backgrounds
✅ Immersive EVENTS backgrounds

-------------------------------------------- ❗❗❗ --------------------------------------------
PAY ATTENTION that you can only activate ONE of my cultural art submods at once,
DEPENDING ON THE RACE YOU PLAY due to original game engine limitations


HOLDINGS submod may be activated after any of my mods .
-------------------------------------------- ❗❗❗ --------------------------------------------

All these artworks belong to their talanted creators and official Legends series.

✅ MULTIPLAYER compatibility (if ALL players use any other of my mods)
50 Comments
Jimmywhite  [author] 20 May @ 11:17am 
@Kroobzh Спасибо, исправлю!
Kroobzh 20 May @ 11:05am 
Привет, @Jimmywhite. Ты не поверишь, но эти моды (тестировал на имперском, бретонском, альтмерском) блокируют возможность стать некромантом и личом - сами решения есть, но они не активируют ивенты.
UNITY OFFICER KASPER 2 Apr @ 3:27pm 
Thank you Jimmywhite!
Jimmywhite  [author] 1 Apr @ 8:30pm 
@k5pr Seems like this bug is in every art mod, except dunmers art. I will fix it as soon as possible. For now try replacing the "common" folder of this mod with one from dunmers art. Or play with Cultural Armies, it is fixed there.
UNITY OFFICER KASPER 1 Apr @ 5:00pm 
For added context, I only ran EK2 and this mod with nothing else activated
UNITY OFFICER KASPER 1 Apr @ 2:32pm 
This mod breaks the cultural traditions of EK2, between 1 and 3 traditions of any culture will show up as blank.
Adventuredude 28 Mar @ 8:42pm 
Made the mistake of using the unupdated version of this mod on the new EK
Messed up my decisions, didn't figure out why until 20 hours into the playthrough

Removing this mod breaks the save. My messup, but I hope when this updates it fixes it
crossing my fingers
Jimmywhite  [author] 28 Mar @ 5:59am 
@Titus Pullo Все обновлю сразу скоро
Titus Pullo 28 Mar @ 5:37am 
Данные моды будут обновляться после окончания работы над русификатором, или автор занят работой сразу над всеми своими модами?
Burninator 24 Mar @ 10:57am 
@Anti4iteR Thanks for the info. :steamthumbsup: