Crusader Kings III

Crusader Kings III

Submod for EK2 - IMPERIAL ART
50 Comments
Jimmywhite  [author] 20 May @ 11:17am 
@Kroobzh Спасибо, исправлю!
Kroobzh 20 May @ 11:05am 
Привет, @Jimmywhite. Ты не поверишь, но эти моды (тестировал на имперском, бретонском, альтмерском) блокируют возможность стать некромантом и личом - сами решения есть, но они не активируют ивенты.
UNITY OFFICER KASPER 2 Apr @ 3:27pm 
Thank you Jimmywhite!
Jimmywhite  [author] 1 Apr @ 8:30pm 
@k5pr Seems like this bug is in every art mod, except dunmers art. I will fix it as soon as possible. For now try replacing the "common" folder of this mod with one from dunmers art. Or play with Cultural Armies, it is fixed there.
UNITY OFFICER KASPER 1 Apr @ 5:00pm 
For added context, I only ran EK2 and this mod with nothing else activated
UNITY OFFICER KASPER 1 Apr @ 2:32pm 
This mod breaks the cultural traditions of EK2, between 1 and 3 traditions of any culture will show up as blank.
Adventuredude 28 Mar @ 8:42pm 
Made the mistake of using the unupdated version of this mod on the new EK
Messed up my decisions, didn't figure out why until 20 hours into the playthrough

Removing this mod breaks the save. My messup, but I hope when this updates it fixes it
crossing my fingers
Jimmywhite  [author] 28 Mar @ 5:59am 
@Titus Pullo Все обновлю сразу скоро
Titus Pullo 28 Mar @ 5:37am 
Данные моды будут обновляться после окончания работы над русификатором, или автор занят работой сразу над всеми своими модами?
Burninator 24 Mar @ 10:57am 
@Anti4iteR Thanks for the info. :steamthumbsup:
Anti4iteR 23 Mar @ 11:42pm 
@Burninator
Yes, it's the issue with every art submod, cuz they are changing the cultures and MAA file's, and due to update this files in original mod - an issue is pop'd-up. So we just need to wait until compatch
Burninator 23 Mar @ 10:14pm 
Just wanted to report an issue I had with the current Elder Kings 2 version. For some reason men at arms and decisions get messed up with this mod enabled. I'm able to recruit any other cultures men at arms and I'm shown most decisions under one tab and they don't seem to work. I'm just guessing that this needs an update to be compatible. Whatever the issue is I hope the problem gets fixed since this is a great mod!
Lyzore 8 Mar, 2024 @ 1:02pm 
Is the mod not working?
BloodW0lf 2 Nov, 2023 @ 1:37pm 
Ah okay thank you! I think at this point I will stick with these in my SP games. Thank you for the lovely mods :)
Jimmywhite  [author] 2 Nov, 2023 @ 10:46am 
@BloodW0lf Thats weird. CK3 itself has troubles with any modded MP, so I have no idea whats wrong with it. You may try replacing GFX ONLY folder of main EK2 mod with my mod folder, you from orc, your buddy from imperial. It won't change every illustration, but pretty much of them.
BloodW0lf 2 Nov, 2023 @ 10:29am 
We have the same checksum but says we have wrong mods when someone trys joing, I have orc art and he has imp art, we did not download or enable the others art
BloodW0lf 2 Nov, 2023 @ 10:28am 
So it seems they don't work in MP, nor with the solution in comments of the art mod collection
Jimmywhite  [author] 24 Oct, 2023 @ 8:06pm 
@BloodW0lf It should work. However if you experience troubles, try solutions I mentioned in the comments section of my Art mods steam collection
BloodW0lf 24 Oct, 2023 @ 3:18pm 
sorry, so if I turn this on and my buddy wants say your orcs mod one, what do we do to make that work in MP?
Jimmywhite  [author] 24 Oct, 2023 @ 11:17am 
@BloodW0lf What do you mean by "all on"?
BloodW0lf 24 Oct, 2023 @ 11:03am 
Hey, will this work with multiple of your mods and in MP with all on soon?
Ivan Makeev 19 Aug, 2023 @ 1:37pm 
It helped, thank you so much!
Jimmywhite  [author] 19 Aug, 2023 @ 12:37am 
@Ivan Makeew I guess it is due to decisions changes, I will fix it after next EK2 update. Try to delete file "jimmy_ek_religious_decisions.txt" in steamapps\workshop\content\1158310\2893455918. If this doesn't help, try to delete other files.
Ivan Makeev 18 Aug, 2023 @ 2:10pm 
Good afternoon, the next problem with the modification. When you click on the highlighted solution(counselor_the_right_join_council_decision), the game immediately crashes. The problem is precisely in this modification, as soon as I removed it, everything became in full order. I also put only her on the pure Elder Kings 2 mod, the same problem.
Jimmywhite  [author] 21 Feb, 2023 @ 6:15am 
@宝矩 Use Total Compatibility patch or New MAA Mod + Unbound patch
宝矩 21 Feb, 2023 @ 3:07am 
use this mod and unbound's imperial decay won't reduce by hunt or any activity?
ReconUHD 22 Jan, 2023 @ 2:39pm 
your cultural mods don't work well with mods using CCU, e.g. DCM, c0da, etc.
CaptHobo 16 Dec, 2022 @ 12:57am 
@Jimmywhite I had rolled my game back earlier but its current now, Most likely something on my end though. I'll go through my modlist to see what the problem is
Jimmywhite  [author] 16 Dec, 2022 @ 12:20am 
@CaptHobo are you sure that there are no other possibly conflict mods activated? And last supported EK2 version too.
CaptHobo 15 Dec, 2022 @ 11:17pm 
All your other art mods work amazing, but the imperial art crashes my game on launch?
Jimmywhite  [author] 7 Dec, 2022 @ 11:06pm 
@Jet must be fixed now
Jet 6 Dec, 2022 @ 11:52pm 
yoku braided stirrups innovation (horseman culture) has no icon
Jet 4 Dec, 2022 @ 12:41am 
did this mod change the icons for men at arms when you look at your armies?. battlemages for example have a sword icon now. same with pirates
Eriewmatay 1 Dec, 2022 @ 8:51pm 
Khajiit art please
Lady Aelora 1 Dec, 2022 @ 4:45pm 
Any plans for a Tsaesci art one or not enough art for it? If not, maybe make them have access to this art scheme as well since the Akaviri helped set up the the organization of the Empire overall
ErkkiKurkku [FIN] 30 Nov, 2022 @ 4:54am 
Pls make a Dawnguard one! :buzzed:
Sulryn Hlaalu 29 Nov, 2022 @ 9:17pm 
Why does the description say they belong to creators on Pinterest? Most of these arts are Bestheda's official art for the card game.
Jet 27 Nov, 2022 @ 11:30pm 
fine on ongoing save?
Jimmywhite  [author] 27 Nov, 2022 @ 7:55am 
@Tovey Is seems no, because some EK2 files are edited for illustration variety. BUT you and other player can delete folder "common" from my mod on your PC. You will have most illustrations without game code being touched and the same checksum. Just don't forget to watch for updates.
Tovey 27 Nov, 2022 @ 6:55am 
Is this compatible in multiplayer ie can other players have different ones?
Wargur 27 Nov, 2022 @ 6:19am 
you should make a compilation of these mods
Sky-Ovni 27 Nov, 2022 @ 6:01am 
Thanks for this beautiful arts that were missing ? Could you consider making the Bretons ? I feel like we lose the knight vibe with the standard art design.
GreenshadowOrc 27 Nov, 2022 @ 12:57am 
thank you so much, having art for mam troops makes the mod even more immersive.
Jimmywhite  [author] 26 Nov, 2022 @ 10:35pm 
@Sir Nilbog Its already done actually ;)
Sir Nilbog 26 Nov, 2022 @ 8:06pm 
Really awesome. Waiting for a dunmer version now haha
Grunt4life 26 Nov, 2022 @ 5:52pm 
Amazing work thank you from the bottom of my heart
Chiken 26 Nov, 2022 @ 3:11pm 
nice, thank you for your great work
Jimmywhite  [author] 26 Nov, 2022 @ 3:09pm 
Yep, but after orcs and altmers.
Chiken 26 Nov, 2022 @ 3:04pm 
any plans on making khajiit or argonians?
SeNeX 26 Nov, 2022 @ 2:40pm 
this should be integrated in the main mod