Sid Meier's Civilization VI

Sid Meier's Civilization VI

36 ratings
Boom's Caesar Tweak
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File Size
Posted
Updated
2.312 MB
27 Nov, 2022 @ 7:41am
4 Jan, 2023 @ 7:33pm
3 Change Notes ( view )

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Boom's Caesar Tweak

In 2 collections by boom
Boom's Civilization Tweaks and Reworks
14 items
Boom's Leader Pass Collection
4 items
Description
In this mod, I aim to change Caesar so that he becomes a more viable alternative to Trajan, since currently Trajan is stronger both in sim and at war.

Leader Ability: Veni, Vidi, Vici
  • Now receives Great General points from capturing cities and Barbarian camps as well as gold
  • Gold and general points received scale according to era with the following formulas (No longer scales at Steel)
    • Camp Gold: 100 + 50 * Era
    • Camp Points: 20 + 10 * Era
    • City Gold: 150 + 75 * Era
    • City Points: 5 + 35 * Era
  • Great Generals gain an additional charge
  • Gain the Scorpio unique unit

Leader Unique Unit: Scorpio
  • Roman unique siege unit unlocked at Iron Working
  • Costs 80 Production
  • 2 movement, 20 melee strength, 30 bombard strength
  • Suffers no combat penalty against units
  • Does not require setup before attack

Compatibility
This mod uses Lua, making it potentially multiplayer incompatible, but I'm not certain if it is. Should be compatible with other mods that do not change Caesar.

Notes
This mod has been translated into German. Access the translation at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2640245490

Join me at https://discord.gg/StbTT6Us7R to talk about balance, give feedback, test my newer mods, or just hang out.
Please feel free to leave feedback or anything else you would like to say to me :). Please enjoy my Caesar mod!
17 Comments
Biggus Dickus 5 Aug, 2023 @ 10:01pm 
Also how would I transfer the scorpio to Trajan?
boom  [author] 19 Jan, 2023 @ 7:20pm 
you can remove YIELDBURST.lua entirely and remove every trait under CAESAR_TWEAK.sql other than whatever trait is labeled scorpio
Biggus Dickus 19 Jan, 2023 @ 1:45pm 
I like the other mod that gives the wildcard policy but I like the scorpio unit in this one. How would I mod this mod to just give the scorpio? Same thing as just?:

"simply remove the lines under TraitModifiers in BOOM_CAESAR_TWEAK.sql and reduce the number under function CaesarCampYield in BOOM_CAESAR_YIELDBURST.lua to your desired amount"

Thanks for helping.
H.Humpel 7 Jan, 2023 @ 5:08pm 
Hi Boom,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
boom  [author] 4 Jan, 2023 @ 7:35pm 
thanks humpel, I have done that.

mr chinese commenter, the Scorpio is now able to be upgraded into the trebuchet, thanks for pointing that out
you are free to edit your local files of the mod for your personal use if you want to nerf it. simply remove the lines under TraitModifiers in BOOM_CAESAR_TWEAK.sql and reduce the number under function CaesarCampYield in BOOM_CAESAR_YIELDBURST.lua to your desired amount
Fuzzle 4 Jan, 2023 @ 6:58pm 
Why are you using this mod if you don't have the Caesar DLC turned on?
H.Humpel 4 Jan, 2023 @ 4:19pm 
Looks like your mod is throwing an error if the Caesar-DLC is not available.
So you should include the following line to the Dependencies in your modinfo file:

<Mod id="9ED63236-617C-45A6-BB70-8CB6B0BE8ED2" title="Julius Caesar Leader Pack" />
Micro☆soft 2 Jan, 2023 @ 2:26am 
Awesome mod, but it would be better if a less powerful version could be provided.
Which removes additional charge and decreases GG points from Barbarian camps(one GG for every camps is ridiculous)
Micro☆soft 2 Jan, 2023 @ 2:20am 
Sadly my fully upgraded Scorpio could not turn into Trebuchet:treb:
Skelly 6 Dec, 2022 @ 8:42am 
This looks sick as hell, I love the addition of great general points as well as gold, and the unique siege unit? Def playing another game as Caesar with this mod.