Sid Meier's Civilization VI

Sid Meier's Civilization VI

Boom's Caesar Tweak
17 Comments
Biggus Dickus 5 Aug, 2023 @ 10:01pm 
Also how would I transfer the scorpio to Trajan?
boom  [author] 19 Jan, 2023 @ 7:20pm 
you can remove YIELDBURST.lua entirely and remove every trait under CAESAR_TWEAK.sql other than whatever trait is labeled scorpio
Biggus Dickus 19 Jan, 2023 @ 1:45pm 
I like the other mod that gives the wildcard policy but I like the scorpio unit in this one. How would I mod this mod to just give the scorpio? Same thing as just?:

"simply remove the lines under TraitModifiers in BOOM_CAESAR_TWEAK.sql and reduce the number under function CaesarCampYield in BOOM_CAESAR_YIELDBURST.lua to your desired amount"

Thanks for helping.
H.Humpel 7 Jan, 2023 @ 5:08pm 
Hi Boom,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
boom  [author] 4 Jan, 2023 @ 7:35pm 
thanks humpel, I have done that.

mr chinese commenter, the Scorpio is now able to be upgraded into the trebuchet, thanks for pointing that out
you are free to edit your local files of the mod for your personal use if you want to nerf it. simply remove the lines under TraitModifiers in BOOM_CAESAR_TWEAK.sql and reduce the number under function CaesarCampYield in BOOM_CAESAR_YIELDBURST.lua to your desired amount
Fuzzle 4 Jan, 2023 @ 6:58pm 
Why are you using this mod if you don't have the Caesar DLC turned on?
H.Humpel 4 Jan, 2023 @ 4:19pm 
Looks like your mod is throwing an error if the Caesar-DLC is not available.
So you should include the following line to the Dependencies in your modinfo file:

<Mod id="9ED63236-617C-45A6-BB70-8CB6B0BE8ED2" title="Julius Caesar Leader Pack" />
Micro☆soft 2 Jan, 2023 @ 2:26am 
Awesome mod, but it would be better if a less powerful version could be provided.
Which removes additional charge and decreases GG points from Barbarian camps(one GG for every camps is ridiculous)
Micro☆soft 2 Jan, 2023 @ 2:20am 
Sadly my fully upgraded Scorpio could not turn into Trebuchet:treb:
Skelly 6 Dec, 2022 @ 8:42am 
This looks sick as hell, I love the addition of great general points as well as gold, and the unique siege unit? Def playing another game as Caesar with this mod.
Boa of the Boaians (ᜊᜓᜀ) 27 Nov, 2022 @ 11:45pm 
First off I must say though.... I like that Julius has a unique siege unit, apart from those not being seen too often (Only the Khmer have it lol), we have yet to see a manifestation of the famed Roman engineering feats we are so aware of applied in military use, especially on offense. (Roman Fort is one such manifestation, but it's defensive)

Trajan's abilities seem to be more generalist, focused on civil engineering than really, specifically military engineering which is one big thing the Romans are known for, which is just another reason I so far love the details of this mod!
Boa of the Boaians (ᜊᜓᜀ) 27 Nov, 2022 @ 7:24pm 
Thanks for the mod!
Mikecro 27 Nov, 2022 @ 12:44pm 
Very nice
Strudeler of the Tart Society 27 Nov, 2022 @ 8:44am 
Now this is chariot-er-scorpio racing!
Sailor Cat 27 Nov, 2022 @ 8:27am 
Not bad. :momozzz:
Lucius, the Heavenly Dragon 27 Nov, 2022 @ 8:16am 
Great Work as per norm Boom.
SilverFG 27 Nov, 2022 @ 8:03am 
Awesome mod, probably going to be on over base constantly for me.