RimWorld

RimWorld

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Non Lethal Bleeding
   
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Mod, 1.4, 1.5
File Size
Posted
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14.642 MB
2 Dec, 2022 @ 10:17am
8 Jun, 2024 @ 5:18am
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Non Lethal Bleeding

Description
One of my biggest problems with this game has always been those 10 minutes of utter stress after a raid where you try to juggle all available doctors in such a manner that none of your colonists bleed out completely. This mod seeks to fix this issue by making bloodloss no longer be lethal for everyone. Dying as a consequence of bleeding (infections/ 0% conciousness/ etc.) is unchanged. As a means of balancing some of the lost difficulty, a new negative thought is also introduced for leaving downed colonists laying on the ground too long. This should incentivize using hospitals to both avoid this thought and get the best possible tend quality, where without this mod most colonists would bleed out while they're still being carried to said hospital.

This mod is not meant to be 100% balanced and takes away some of the challange. If this bothers you, you can always compensate by increasing the difficulty using other mods or the game settings, or you can simply skip this mod.

Features:

Prevents everything from dying to bloodloss. Does not change any other negatives or UI stuff related to bloodloss. These include infections and reduced consciousness, which may still lead to death as usual.

Additionally, colonists will suffer a -6 mood penalty for 4 days after being left downed for more than 6 hours without being put into bed in a room with a roof.
11 Comments
LordQarlyn 1 Nov, 2024 @ 3:24pm 
I'm looking for a blood clot mod. I think it's kind of silly small cuts are lethal when as someone pointed out wounds especially small ones close on their own and my maps are littered with corpses of both prey and predators - who bleed to death from a small scratch. I am thinking like a (bleeding) wound timer, which would race against a death counter. This way a few small cuts don't lead to death, but serious wounds would unless treated.
GarryFlowers  [author] 29 Oct, 2023 @ 8:53am 
@FelipeG2T i haven't tried it but in theory i don't see why not. This mod simply removes the part in the game where it says "kill all pawns with 100% bloodloss"
FelipeGames2000 29 Oct, 2023 @ 7:09am 
Is it Death Rattle compatible?
IHateTheIRS 14 Sep, 2023 @ 7:59pm 
its called play with less threat.
TurtleShroom 8 Jul, 2023 @ 3:05pm 
I wish there as a version that ONLY applied to colonists, but not anyone else.
Alundra (Alunny) 21 May, 2023 @ 7:42am 
I agree with Winterwolf, I'd love to see maybe a setting to change the rate from the default to maybe half, or where ever feels right for people in their game :D.
Winterwolf 15 Feb, 2023 @ 1:15pm 
I mean could you make it where blood loss is still a risk, but reduce the amount of blood lost? Like.. affect its drain rate instead maybe?

Case in point with the picture you have up. What if instead of that 289% it would literally be half at 144.5% instead. Thus leading to a longer bleedout time, without entirely removing the challenge of tending to bleeding out pawns.
JvnkoLovesYou 15 Dec, 2022 @ 12:43pm 
technically, hedgehog bleeding wounds tend to close on their own in real world.
Alek 7 Dec, 2022 @ 12:12am 
@Hedgehog Yes
GarryFlowers  [author] 5 Dec, 2022 @ 7:57am 
Yes