RimWorld

RimWorld

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Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5, 1.6
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209.471 KB
1 Dec, 2022 @ 7:57pm
20 Jul @ 3:27pm
15 Change Notes ( view )

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Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013400235 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013401375
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (2)
1
25 Feb @ 9:59pm
More Injuries extra compatibility?
MrPiromaniak
0
10 May, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
288 Comments
ionizedJackal 23 Aug @ 9:35pm 
give me a bit there seems to be something els conflicting as well and im trying to track the other one down once im 100% sure il send a log with the mods
cat2002  [author] 23 Aug @ 8:25pm 
And a log.
cat2002  [author] 23 Aug @ 8:24pm 
Can I get a link?
ionizedJackal 23 Aug @ 7:28pm 
so after a lot of testing uninstalling almost all my mods i found a mod that if death rattle and The Witcher Trials are installed it makes it so on map creation almost all the factions dont spawn i have tryed uninstalling just one of them it works fine its something about both of them that breaks it
Grave 23 Aug @ 5:29pm 
How do I remove artificial coma?
Starempire42 20 Aug @ 4:06am 
I must say thank you for making this mod, multiple of my current colonists would probably be dead by now (just a couple of minutes ago someone blew a hole in my guys forehead leaving him with 11% brain power in a coma instead of death)

So again thanks for keeping it updated. Great Mod
cat2002  [author] 10 Aug @ 2:52pm 
I do believe that is from halo shields and/or "Rimworld Animations" not Death Rattle.
badassgrunt [Medicdiver] 10 Aug @ 1:48pm 
So I'm not sure it's due to this mod but it seems I can't hurt wildlife, nor can they hurt each other.
https://gist.github.com/HugsLibRecordKeeper/ec557f5e3d2e47a41b0e364b829464fc
Caramel 1 Aug @ 3:07pm 
error when shambler raid have HeartAttack, it come from Vanilla Psycasts Expanded, psycast Timequake