RimWorld

RimWorld

530 ratings
Death Rattle Continued [1.2+]
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
209.346 KB
1 Dec, 2022 @ 7:57pm
28 Jun @ 5:42am
13 Change Notes ( view )

Subscribe to download
Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013400235 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013401375
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (2)
1
25 Feb @ 9:59pm
More Injuries extra compatibility?
MrPiromaniak
0
10 May, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
243 Comments
cat2002  [author] 11 Jul @ 10:43am 
include a log.
Gamesense0 10 Jul @ 11:08pm 
To be honest I'm not even sure what could've caused this, I'm just guessing it could be related to this mod somehow.

https://i.imgur.com/qUBKlgT.jpeg
cat2002  [author] 10 Jul @ 8:54pm 
Only if the capacity reaches 0.
moo 10 Jul @ 8:46pm 
If I remember right, a heavy damaged heart/lung/neck used to impart a hediff from this mod - it's not doing that
cat2002  [author] 10 Jul @ 8:42pm 
That's not an issue? if they still have blood pumping they still have blood pumping.
moo 10 Jul @ 8:32pm 
Hi,

I'm doing a heavy modpack for 1.6, and devtesting 200 pawns in a battle royale. Death Rattle for whatever reason is not applying hediffs on a 1/15 hp heart.

FYI - It's also ~4ms / tick at this scale of fighting

I have no error messages for you
Crippled-Knight 24 Jun @ 2:58pm 
Can luciferium heal brain damage? Btw why not just make brain damage a vanilla scar?
Thaumiel Class Autism 23 Jun @ 6:18pm 
@The Former I'm having the same bug; which mod was causing it?
Papito 18 Jun @ 1:00pm 
This mod should have been made core game content like 5 years ago. I can't imagine playing rimworld without this mod.
Neko Boi Nick 16 Jun @ 6:50am 
cat2002 is a bit busy as he is out right now, he wanted ,me to let anyone who commented on his mods know, so please be patient :3