Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Skills for Grimgor Ironhide
   
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561.529 KB
2 Dec, 2022 @ 2:13pm
24 Dec, 2024 @ 7:17am
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Singe's Skills for Grimgor Ironhide

In 1 collection by Singemeister
Singe's Collection of Skills
108 items
Description
It's Grimgor. He's likes black orcs and hitting things really hard. He is likely to be the Once and Future Git seen in the prophecy of Wurrzag, destined to unite the orcish race and bring about the final battle using the axe left in the Gaffastone. Which, curiously, doesn't seem to be either Grimgor's current axe Gitsnik, despite the name; not is it the separate Battleaxe of the Last WAAAGH! which is rumoured/prophesied to be wielded by Ragna the Destroyer, Gork's chosen warrior, in order to start the last battle that will destroy the world. And is also old lore. Still though, something to work with there.

Here are four skills for bringing about the Aporkalypse
Bring 'Em Down! makes Grimgor even more dangerous in melee against big armoured opponents. Hi Kholek!
Black iz da New Green! makes Black orcs tougher to kill and tireless
Git Stuck In! is the old Orcish Waaagh! skill. It's pretty powerful. Possibly too much.
Killing Momentum lets them really get into the swing of things. By things, I mean murder.

Singe's Skills for the Greenskins
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896554844
9 Comments
BeatzCrusader 20 Mar @ 1:17pm 
May I make a suggestion to make this mod and grimgore even more powerful? give him a faction buff where black orcs (and big 'uns if you are feeling spicy) get +5 melee attack and +5 melee defense.
Singemeister  [author] 28 Dec, 2024 @ 1:48am 
@Steve The Bandit
Whoops, my mistake. I didn't realise they'd given him Cause Fear when they changed scrap mechanics around
Steve The Bandit 27 Dec, 2024 @ 11:14am 
im not sure why or if another mod is affecting this but the skill "black iz da new green" has different effects from your screenshot... it adds "cause fear" instead of armor bonus and the other 2 effects are the same .... no sure why is that can someone check and see if thats the case for others as well ? since grimgor already adds cause fear to the same units it makes it useless aside from the other 2 effects which are great
Xeonzs 13 Nov, 2024 @ 3:28pm 
Just figured I'd point it out for other people wondering.
Singemeister  [author] 13 Nov, 2024 @ 2:21pm 
@Xeonzs
Yeah, not much has changed here.
Xeonzs 13 Nov, 2024 @ 12:56pm 
Still works fine, can be added to existing campaigns without issues.
Xeonzs 12 Nov, 2024 @ 10:46pm 
Gonna give this a try, hopefully still works.
Singemeister  [author] 13 Jun, 2023 @ 12:42pm 
@Lil125
Unsubscribe and resubscribe.
Lil125 (not muted) 13 Jun, 2023 @ 1:43am 
dont know why but it makes my game crash on startup