Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Skills for Grimgor Ironhide
9 Comments
BeatzCrusader 20 Mar @ 1:17pm 
May I make a suggestion to make this mod and grimgore even more powerful? give him a faction buff where black orcs (and big 'uns if you are feeling spicy) get +5 melee attack and +5 melee defense.
Singemeister  [author] 28 Dec, 2024 @ 1:48am 
@Steve The Bandit
Whoops, my mistake. I didn't realise they'd given him Cause Fear when they changed scrap mechanics around
Steve The Bandit 27 Dec, 2024 @ 11:14am 
im not sure why or if another mod is affecting this but the skill "black iz da new green" has different effects from your screenshot... it adds "cause fear" instead of armor bonus and the other 2 effects are the same .... no sure why is that can someone check and see if thats the case for others as well ? since grimgor already adds cause fear to the same units it makes it useless aside from the other 2 effects which are great
Xeonzs 13 Nov, 2024 @ 3:28pm 
Just figured I'd point it out for other people wondering.
Singemeister  [author] 13 Nov, 2024 @ 2:21pm 
@Xeonzs
Yeah, not much has changed here.
Xeonzs 13 Nov, 2024 @ 12:56pm 
Still works fine, can be added to existing campaigns without issues.
Xeonzs 12 Nov, 2024 @ 10:46pm 
Gonna give this a try, hopefully still works.
Singemeister  [author] 13 Jun, 2023 @ 12:42pm 
@Lil125
Unsubscribe and resubscribe.
Lil125 (not muted) 13 Jun, 2023 @ 1:43am 
dont know why but it makes my game crash on startup