Europa Universalis IV

Europa Universalis IV

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Ages Reformed | Required Patch For: Anbennar
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3.094 MB
2 Dec, 2022 @ 2:20pm
8 Jan @ 8:29am
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Ages Reformed | Required Patch For: Anbennar

Description

Reform the world of Halann with decisions in each age that stay with your empire and are meaningful till the end of the game. Ages Reformed adds and modifies existing content in order to accommodate 8 objectives and 18 abilities per age. Enjoy custom artwork, new challenges, and new capabilities with Ages Reformed!

This mod is a compatibility patch. The base mod is needed.
Subscribe to Ages Reformed by clicking here.

Anbennar is also required. Click here to navigate to Anbennar.




In order for the compatibility patch to work, you must load the mods in the following order:

1) Load Anbennar
2) Ages Reformed
3) This Compatibility Patch





[discord.gg]

Click above or copy and paste this link:
https://discord.gg/gJbty7Z9xx

If you like this mod, please promote it and Ages Reformed by clicking:


Support the developer by becoming a patron or by buying me a coffee. :)
https://www.buymeacoffee.com/mdoulos
https://www.patreon.com/mdoulos
134 Comments
Sungin Wu 10 hours ago 
I run this mod along with Anbennar and age ability UI is messy and can't really use it.

Does anyone has a fix for this?
qq 19 Jul @ 5:36am 
I dont know why it is

But The crash happens at specific day when Im using this submod
Fanciful 11 Jul @ 7:35am 
That's informative.
As said it was easily dirty fixed for me, but with that knowledge I'll maybe look into it some more in the future.
Thanks
AlienFromBeyond 9 Jul @ 8:46pm 
It's a scripted trigger that has to be handwritten to check for every individual age ability, and since it's looking for the vanilla Anbennar ones it breaks with Ages Reformed active. It actually isn't new, it got added in the last update (Fires of Convcition) for Vuls Tenvach and simply was missed, in part because Vuls Tenvach has an alternate to the trigger (having some splendor instead) unlike the Luna River Minors mission tree.
Fanciful 9 Jul @ 5:55pm 
@Tyyx_4u It plays mostly fine for me, but...

While playing Bluehart there is a trigger has_any_age_ability for LRM_the_moon_emerges which I can't fulfill by any means. I had it edited out just for myself so I dunno why abilities from Ages Reformed can't work with it but wanted to report that.

Take care
Tyyx_4u 8 Jul @ 10:26am 
Hi, I haven't played Anbennar in months and came back with the last big update. Can this mod be used with The Final Empire release, or is compatibility stuck with the previous one? By the way, the mod idea is great!:steamhappy:
AlienFromBeyond 2 May @ 2:34pm 
There seems to be a disconnect between the requirements for the Build a Fleet Age of Monsters objective and the Build a Fleet modifier. I am playing as Bhuvauri in Rahen and have completed the objective with 10 light ships and 20 galleys, yet I am not getting the -25% admiral cost for having done so.
Claudex 16 Mar @ 11:10am 
I fixed it! It was due to steam thinking there were mods enabled than what the launcher was telling me! I just unsubscribed again from all of them.
Claudex 15 Mar @ 3:52pm 
I am having difficulties with opening the dwarven dig deeper UI button that is next to the development. I used to have this problem before the mod was updated and I continue to do so. Is there something that I can do to fix that? I tried resubscribing and delete my local files but that did not help. Any ideas?
MDoulos  [author] 8 Jan @ 8:32am 
Hi Everyone, Ages Reformed and this compatch have been updated. Let me know if there's any issues. For future reference, .vscode is not necessary to the functioning of the mod. Deleting it is 100% safe.