Europa Universalis IV

Europa Universalis IV

Ages Reformed | Required Patch For: Anbennar
134 Comments
Sungin Wu 15 hours ago 
I run this mod along with Anbennar and age ability UI is messy and can't really use it.

Does anyone has a fix for this?
qq 19 Jul @ 5:36am 
I dont know why it is

But The crash happens at specific day when Im using this submod
Fanciful 11 Jul @ 7:35am 
That's informative.
As said it was easily dirty fixed for me, but with that knowledge I'll maybe look into it some more in the future.
Thanks
AlienFromBeyond 9 Jul @ 8:46pm 
It's a scripted trigger that has to be handwritten to check for every individual age ability, and since it's looking for the vanilla Anbennar ones it breaks with Ages Reformed active. It actually isn't new, it got added in the last update (Fires of Convcition) for Vuls Tenvach and simply was missed, in part because Vuls Tenvach has an alternate to the trigger (having some splendor instead) unlike the Luna River Minors mission tree.
Fanciful 9 Jul @ 5:55pm 
@Tyyx_4u It plays mostly fine for me, but...

While playing Bluehart there is a trigger has_any_age_ability for LRM_the_moon_emerges which I can't fulfill by any means. I had it edited out just for myself so I dunno why abilities from Ages Reformed can't work with it but wanted to report that.

Take care
Tyyx_4u 8 Jul @ 10:26am 
Hi, I haven't played Anbennar in months and came back with the last big update. Can this mod be used with The Final Empire release, or is compatibility stuck with the previous one? By the way, the mod idea is great!:steamhappy:
AlienFromBeyond 2 May @ 2:34pm 
There seems to be a disconnect between the requirements for the Build a Fleet Age of Monsters objective and the Build a Fleet modifier. I am playing as Bhuvauri in Rahen and have completed the objective with 10 light ships and 20 galleys, yet I am not getting the -25% admiral cost for having done so.
Claudex 16 Mar @ 11:10am 
I fixed it! It was due to steam thinking there were mods enabled than what the launcher was telling me! I just unsubscribed again from all of them.
Claudex 15 Mar @ 3:52pm 
I am having difficulties with opening the dwarven dig deeper UI button that is next to the development. I used to have this problem before the mod was updated and I continue to do so. Is there something that I can do to fix that? I tried resubscribing and delete my local files but that did not help. Any ideas?
MDoulos  [author] 8 Jan @ 8:32am 
Hi Everyone, Ages Reformed and this compatch have been updated. Let me know if there's any issues. For future reference, .vscode is not necessary to the functioning of the mod. Deleting it is 100% safe.
P. Lennu 6 Jan @ 6:59pm 
Okay, Krair, that method seems to work, THANK YOU
Krair 2 Jan @ 9:04am 
It works)
But you need extra steps for it
Copy and paste folder ".vscode" from the original mod to Ages Reformed 1.37 folder
The author of the 1.37 remod did not do it for some reason
And add in "descriptor" file. in string "dependencies" "Ages Reformed 1.37"
Krair 1 Jan @ 1:40pm 
Someone created ages_reformed_for 1.37
But i dont know does it work with this patch
Brother Coduss 20 Dec, 2024 @ 8:22am 
Starting to assume this mod is dead. anyone hear anything anywhere out of the mod author in the past year?
XartaX 16 Dec, 2024 @ 4:37pm 
Rip
Brother Coduss 4 Oct, 2024 @ 5:07pm 
Any word on when this and the Ages Reformed mod will update?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 18 Jun, 2024 @ 7:06am 
please update
Tyyx_4u 17 Jun, 2024 @ 8:18am 
it works with last release?
ahionen 15 Jun, 2024 @ 1:31am 
update?
Averious ღ 2 Apr, 2024 @ 12:00am 
The mod seems to break the racial scripted triggers for provinces (that show which races live where and in how many numbers)
XartaX 22 Jan, 2024 @ 1:42pm 
Nice. Personally waiting for Sarhal MT's before I get back into it. But nice it's up to date now.
MDoulos  [author] 22 Jan, 2024 @ 10:36am 
Updated!
Whosyourdaddy™ 4 Dec, 2023 @ 12:20am 
waiting for an update
XartaX 3 Dec, 2023 @ 3:05am 
probably not considering it was updated in July
Hoping Machine 2 Dec, 2023 @ 6:21pm 
Does this work with the current Steam version?
XartaX 20 Nov, 2023 @ 10:32am 
The new Anbennar update is out now if you want to update the mod
Akira AK 7 Aug, 2023 @ 3:36pm 
Higher developed colonies not working. I they changed it from "can_colony_boost_development = yes" to "colony_development_boost = 1" in the normal ages. The ability currently does nothing.
MDoulos  [author] 22 Jul, 2023 @ 7:24am 
It should. Let me know if you run into difficulty with it. I'll make sure it works.
Pr0bablySauc3 22 Jul, 2023 @ 5:53am 
Does this work for the bitbucket version?
MDoulos  [author] 21 Jul, 2023 @ 11:31am 
@SolidSpaceDisk can you send me a screenshot of the GUI in the discord?
SolidSpaceDisk 21 Jul, 2023 @ 7:15am 
very weird bug if you have anbennar (bitbucket) + peace treaties expanded + Ages Reformed + this mod, the GUI will be messed up
(no matter peace treaties after or before age reformed)
MDoulos  [author] 14 Jul, 2023 @ 5:51am 
@all Updated! Numerous small bugs fixed. Including those you mentioned @Arakus.
Arakus 7 Jul, 2023 @ 1:27pm 
With the cammand "colony_development_boost = 1" the bonus from ages that should give each ne colonised province a +1 on all 3 stats did in fact nothing, as the 1.34 engine don't konow the new command, it stll use "can_colony_boost_development = yes".
Arakus 7 Jul, 2023 @ 1:23pm 
Yes, the command was changed in 1.35, but sadly when you use it in your mod atm the players who play the steam version of anbennar, which is still 1.34, have a problem.
The new command don't work in it.
I changed it back manually in the mod files, and only play my current game with steam offline. With this the mods don't get problematic updates anymore.
MDoulos  [author] 7 Jul, 2023 @ 5:23am 
@Arakus, I updated Ages Reformed yesterday for a bug fix. The steam page still says it's processing the change to make sure it's safe. I'm not sure why it still hasn't come back.

Also, why is there a discrepancy between your comment and Arcanum? Is he using bitbucket maybe?
Arakus 7 Jul, 2023 @ 3:18am 
Hi, just tried to look at the main mod page and i got the message that it is hidden or i have no rights to see it?!
Arakus 25 Jun, 2023 @ 11:38am 
Because your link goes to the steam version i think the mod is for 1.34 anbennar, as this is the version there.
And for 1.34 the old command works.

So it should be changed back to: can_colony_boost_development = yes
Arakus 25 Jun, 2023 @ 11:21am 
Is this mod for the steam version (1.34) or the bitbucked version (1.35) ?
Arcanum1871 16 Jun, 2023 @ 10:33am 
Colony boost doesnt work.
The Line
can_colony_boost_development = yes
must be changed to
colony_development_boost = 1
MDoulos  [author] 19 Apr, 2023 @ 5:52pm 
@XartaX, Sorry for the late response. Can you confirm that the bug is still present when disabling numbers 4 and 5? Just to be sure.
XartaX 13 Apr, 2023 @ 7:45am 
My comment was

"I'm on public fork atm but the same bug is in the steam version."

Followed by a link to an image of the load order. But I can just write it down exactly as it looks in the mod list in the launcher:

1. Anbennar (public fork or steam version depending on which I run)
2. Ages Reformed
3. Ages Reformed | Required Patch For: Anbennar
4. 1.34 Doge - Anbennar Ideas and Policies
5. Anbennar Unleashed - Attrition
MDoulos  [author] 13 Apr, 2023 @ 5:48am 
@Xartax, your last comment shows as "This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information)."

If you would like, you can resend your comment directly to me in the discord.
MDoulos  [author] 8 Apr, 2023 @ 7:22am 
@Warlordnipple and @Baligdur, this compatibility patch has been updated and now includes Nation Bonuses active by default.
XartaX 8 Apr, 2023 @ 6:21am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
MDoulos  [author] 8 Apr, 2023 @ 5:52am 
@xartax, can you send me a message in the discord? Maybe a screenshot of the mod list? This was resolved once before for someone and I forget how... oh, which version of Anbennar are you using?
XartaX 8 Apr, 2023 @ 3:34am 
Yep all of those are installed, I was just mentioning other mods than these.
MDoulos  [author] 7 Apr, 2023 @ 7:09pm 
I assume you have Anbennar + Ages Reformed + Ages Reformed Patch for Anbennar?
XartaX 7 Apr, 2023 @ 6:51pm 
As mentioned earlier, Doge - Anbennar Ideas and Policies and Anbennar Unleashed - Attrition. None of these touches the age mechanic.
MDoulos  [author] 7 Apr, 2023 @ 6:46pm 
@Warlordnipple and Baligdur, I'm going to add those back in as Nation Bonuses, not abilities. Unfortunately the dwarven speed is not able to be added properly. I will add +1 Colonist and Development for dwarves instead.
MDoulos  [author] 7 Apr, 2023 @ 6:45pm 
@XartaX, can you tell me which mods you have installed?