NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Eastern Wind Engineering
   
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2 Dec, 2022 @ 8:54pm
24 Dec, 2024 @ 1:08pm
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Eastern Wind Engineering

Description
Touhou-themed modules and components, hopefully, base game balanced. Contact Tuna#9689 with any bug reports, balance feedback, or just to chat.

Mod Version 0.2.9 - The Gap Update

Mod is in an alpha state and may not be balanced or fully functional. Tester feedback is always appreciated to improve the mod going forwards.

Eastern Wind Engineering is a Touhou-themed mod that seeks to add modules that allow for new playstyles to develop or for existing ones to be further specialized. All while remaining as grounded in the universe of nebulous as possible. There is no magic here!
Currently, the mod adds

3 new intelligence compartments
3 new radars
1 new radar buff module
3 new passive EWAR modules
2 new drives
1 new reactor
5 “Hull Modifications” (shipwide upgrade packages that change how a hull might be played)
5 new damage control lockers (including preventative maintenance!)
12 new weapon support modules
1 new communications compartment
2 crew support compartments


More modules will be added over time, so the list will be continually updated to fit accordingly.


Credit to ZUN and Team Shanghai Alice for Touhou project, it's a great series I recommend you check out if you have the time!

Additional thanks to AGM-114 and the members of the #mod-development channel on the discord, your help is greatly appreciated!

Update 0.2.9 - The Gap Update
Changelog:
Fixed all radars being unjammable
Added ‘Guard Dog’ Monitoring System, trading jamming vulnerability for a small range boost
Added ‘Narumi’ De-Energizer, a reversed FPA that also can serve as a tanking module -- provided the magnets dont quench. This will eventually be a catastrophic but needs VFX, so for now it just heavily nerfs your beams until repaired.
18 Comments
Tuna  [author] 12 Jan @ 6:38am 
I have an unreleased mod that contains missile components and such, but it is unlikely that I will release it any time soon as I work on other projects. EWE wont be getting them.
Dog With a Machinegun 12 Jan @ 12:02am 
Do you have any plans to make components for missiles?
Tuna  [author] 15 Jan, 2024 @ 8:27pm 
Thanks for the info, I'll investigate it when I can.
Azrael Castus 15 Jan, 2024 @ 6:35pm 
A friend and I did some testing and it seems like the Yukari Radar is unjammable. Against 8 normal jammers it didn't work and also against the Deadeye jammer from another mod (10kW radiated power) it wasn't jammed at all either.
Eagletanker 20 Jul, 2023 @ 11:30pm 
Well this is a mod I didn't think would exist. Then again, touhou is one of the building blocks of the internet....
Tuna  [author] 21 Apr, 2023 @ 8:23pm 
I'll look into the overheat damage. The statcard doesn't actually display true stats but rather displays percentage difference and likes to round the number out. I'll investigate and insure its actually applying correctly but that may just be a visual thing.
Nyx (She/Her) 21 Apr, 2023 @ 7:28pm 
The Reisen doesn't apply its overheat damage chance at all, and interacts weirdly (1 doesn't decrease the burst duration; 2 does)
Tuna  [author] 16 Mar, 2023 @ 6:10am 
Update: Its a bug with show hidden stats, its showing wrong values not just for my stuff - but the vanilla stuff as well.
Tuna  [author] 16 Mar, 2023 @ 5:59am 
It has what .

Thanks for letting me know, ill look into it and push a hotfix.
123nick 16 Mar, 2023 @ 12:53am 
The Yatagarasu has a minimum HP to function of 1440, but a max HP of 1200. This is unintentional id assume? maybe an extra 0 was added and its supposed to be minimum HP to function of 144??