NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Eastern Wind Engineering
18 Comments
Tuna  [author] 12 Jan @ 6:38am 
I have an unreleased mod that contains missile components and such, but it is unlikely that I will release it any time soon as I work on other projects. EWE wont be getting them.
Dog With a Machinegun 12 Jan @ 12:02am 
Do you have any plans to make components for missiles?
Tuna  [author] 15 Jan, 2024 @ 8:27pm 
Thanks for the info, I'll investigate it when I can.
Azrael Castus 15 Jan, 2024 @ 6:35pm 
A friend and I did some testing and it seems like the Yukari Radar is unjammable. Against 8 normal jammers it didn't work and also against the Deadeye jammer from another mod (10kW radiated power) it wasn't jammed at all either.
Eagletanker 20 Jul, 2023 @ 11:30pm 
Well this is a mod I didn't think would exist. Then again, touhou is one of the building blocks of the internet....
Tuna  [author] 21 Apr, 2023 @ 8:23pm 
I'll look into the overheat damage. The statcard doesn't actually display true stats but rather displays percentage difference and likes to round the number out. I'll investigate and insure its actually applying correctly but that may just be a visual thing.
Nyx (She/Her) 21 Apr, 2023 @ 7:28pm 
The Reisen doesn't apply its overheat damage chance at all, and interacts weirdly (1 doesn't decrease the burst duration; 2 does)
Tuna  [author] 16 Mar, 2023 @ 6:10am 
Update: Its a bug with show hidden stats, its showing wrong values not just for my stuff - but the vanilla stuff as well.
Tuna  [author] 16 Mar, 2023 @ 5:59am 
It has what .

Thanks for letting me know, ill look into it and push a hotfix.
123nick 16 Mar, 2023 @ 12:53am 
The Yatagarasu has a minimum HP to function of 1440, but a max HP of 1200. This is unintentional id assume? maybe an extra 0 was added and its supposed to be minimum HP to function of 144??
Xavier 6 Mar, 2023 @ 12:57am 
Diminishing returns are broken, I am able to get reload times down to 0, thus allowing me to shoot 450s at 900rpm
Nosferatok 3 Mar, 2023 @ 6:36am 
You're a king man, love the mod :D
Tuna  [author] 3 Mar, 2023 @ 6:04am 
Hello, thank you for bringing it to my attention, I've discovered the cause and am putting out a hotfix now. When updating the radars I mistakenly removed the - from the radar sensitivity values causing them to be unable to detect things and didn't realize.
Nosferatok 3 Mar, 2023 @ 5:57am 
Hi!

Apparently the new update makes the radars detetect stuff way under a km, at least for me.
For example the RM-08 detects a 12000m2 object at 0.15km.
Tuna  [author] 1 Mar, 2023 @ 6:59pm 
Thats...strange? It should have diminishing returns like any other module, its not set to have some sort of exception. It could simply be that the 30% results in it rounding down more often then otherwise, thus resulting in a lower reload even if the reduction is not a clean 60%. Either way im using the same system as normal ammo elevators are so if its stacking weird im not sure what I can do about it.
Parval 1 Mar, 2023 @ 10:20am 
The aya seems to work differently from other modules. If a weapons base reload is 10s, a module that decreases reload by 30% will make the reload 7s, another will make it 4.9s, etc. Ayas, however, seem to add the percentages, eg. 2 30% modules that work like the ayas will drop the reload to 4s, as it seems to combine the modifiers, (making 2 work like a -60% reload modifier rather than having diminishing returns like other modules. Is this on purpose?
Tuna  [author] 5 Dec, 2022 @ 4:19pm 
Hello! what should happen as far as im aware is because its a modifier not connected to the actual function of the module, the effect is permanent on the ship. This is similar to the +10% sig from the blankets where them being destroyed doesn't change your radar sig. Hope that allays your fears. If they are for some reason acting like that and you can prove it please do contact me on discord Tuna#9689 with whatever evidence you can provide and I'll do my best to fix it. Thank you for using the mod!
chaosguy 5 Dec, 2022 @ 4:14pm 
I really like the ideas here- but what happens when an Alloy Package is knocked out? I mean mechanically- does the ship suddenly gain mass & structure? That's a bit weird and possibly unintentionally OP (you're fast and stealthy until you get hit, at which point you become heavily armored).