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Primordial Geysers Biome
   
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Mod, 1.4
File Size
Posted
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6.968 MB
3 Dec, 2022 @ 12:10am
3 Dec, 2022 @ 11:25pm
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Primordial Geysers Biome

Description
In the colder, more isolated regions of the world can be found massive pools of bacteria rich water. The ground around them stained bright orange. Strangely pretty, but not fertile. What is more striking are the giant creatures, normally microbial. While calling them giant microbes seems to be an oxymoron, that's all they can be described as. Did they evolve in the strange conditions of this rimworld, or were they put here?

This mod adds a new biome, the primordial geysers, themed off of yellowstone's rainbow geysers. It spawns in cold, high elevation areas. Large impassable pools dot the landscape, surrounded by bacterial soil, it cannot support plant life, but has natural beauty. Patches of rich soil among mostly rocky soil require targeted growing.


Two new plants are included,

Juniper shrubs, they provide berries, but grow much slower than berry bushes, and have a higher yield.

Bindweed, a wildflower that provides ground cover. Very messy, but somewhat pretty.


Four new animals are added,

The Giant Tardigrade, the size of a muffalo, these pack animals can be milked for microbe squeezin's. An odd yet surprisingly palatable food item.

The Hydrazoa, a viciously hungry predator with lashing tentacles. These are incredibly hostile creatures, but somewhat fragile as long as you hit them first. Slightly larger than a wolf.

The Flatworm Hound, a dumb, friendly creature. They are very low maintenance and will eat just about anything. They can nuzzle as well.

The Jellybird, seemingly a floating jellyfish, though more accurately they are a medusa. They are quite small and weak, but have a toxic sting that can quickly cause problems. Luckily, they are usually docile.

All giant microbes are incredibly resistant to temperature. extreme heat, and extreme cold don't bother them. These creatures provide germleather, which is incredibly insulating, resistant to blunt damage, but is practically worthless against slashing. Their meat leaves a lot to be desired, similar to insect meat. But in a pinch, it's certainly better than nothing.

For version 1.4.

Note that on rare occasions, the world map conditions to spawn this biome will not be fulfilled. In those cases, just generate another world and it should show up.

Included Compatibilites:
Vanilla Fishing Expanded
Vanilla Animals Expanded
Alpha Animals

Planned future additions:
General rebalancing (if needed)
Redo some creature artworks
Unique catches for vanilla expanded fishing. (If I can figure it out)
Brewing of microbe squeezin's into unique liquor. (If I can figure it out)
Miscellaneous mod compatibilities, as they come up.
More?

I appreciate any thoughts on balance (though I am completely within my rights to be lazy and not do anything):
for example: creatures too strong, too weak, creatures have screwed up bodytype files, needs more flora variation, which mod compatibility would be cool, etc.
22 Comments
TurtleShroom 10 Aug, 2024 @ 1:29pm 
This Mod no longer works in V1.5 because the Biomes Kit Mod has been merged into the massive Regrowth Core Mod.
TurtleShroom 4 Feb, 2023 @ 8:50pm 
(PART 2)

<li>
<terrain>RG_HotSpring</terrain>
<min>-0.70</min>
<max>-0.55</max>
</li>
<li>
<terrain>RG_HotSpringSand</terrain>
<min>-0.55</min>
<max>-0.45</max>
</li>
<li>
<terrain>MossyTerrain</terrain>
<min>-0.45</min>
<max>-0.38</max>
</li>
</thresholds>
</li>
[/i]

Replace the sand and stuff with your Mod's soil, and you're all set!
TurtleShroom 4 Feb, 2023 @ 8:50pm 
I even wrote an example for you:

(PART 1)


<terrainPatchMakers>
<li>
<perlinFrequency>0.015</perlinFrequency>
<perlinLacunarity>1.8</perlinLacunarity>
<minSize>20</minSize>
<thresholds>
<li>
<terrain>RG_HotSpringSand</terrain>
<min>-999</min>
<max>-1</max>
</li>
<li>
<terrain>RG_HotSpring</terrain>
<min>-1.0</min>
<max>-0.95</max>
</li>
<li>
<terrain>RG_HotSpringDeep</terrain>
<min>-0.95</min>
<max>-0.70</max>
</li>
TurtleShroom 4 Feb, 2023 @ 8:50pm 
Also, I STRIONGLY suggest that you add support for the Regrowth Core Mod.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2260097569

Why? It's because that Mod adds HOT SPRINGS . It's all there in the Core Mod, so if you write a Patch to replace the water with HOT SPRINGS, you're all set.
TurtleShroom 4 Feb, 2023 @ 8:44pm 

Could not resolve cross-reference: No Verse.PawnKindDef named IronScruff_Jellybird found to give to RimWorld.BiomeAnimalRecord RimWorld.BiomeAnimalRecord
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


I am getting this error from your Mod. Apparently, a Race lacks a Pawn Kind Def (or vice-versa) and is being called in your Biome tables without a matching key. This breaks compatibility with the Choose Wild Animal Spawn Mod.
Narada 1 Jan, 2023 @ 3:39pm 
wow how did I miss this one! Looking forward to trying it out :)
Iron Scruff  [author] 16 Dec, 2022 @ 4:40am 
I'm definitely positive to the idea of adding more flora and fauna, (and reworking art of what's already there.)
SkylineOdeum 16 Dec, 2022 @ 3:57am 
Really having fun with this mod! Good combo of feeling alien but still familiar. Any chance you'll add more unique flora? Maybe something that'll make for fun seed scavenging in the biome if used with Seeds Please: Light...
Iron Scruff  [author] 9 Dec, 2022 @ 10:03pm 
Honestly I use world map beautification myself, I really should get on that haha. I might check it out today or tomorrow. See if its easyish to add in.
Annexhion 9 Dec, 2022 @ 9:37pm 
A compatibility patch for the World Map Beautification Project would be amazing if you have the time <3