RimWorld

RimWorld

Primordial Geysers Biome
22 Comments
TurtleShroom 10 Aug, 2024 @ 1:29pm 
This Mod no longer works in V1.5 because the Biomes Kit Mod has been merged into the massive Regrowth Core Mod.
TurtleShroom 4 Feb, 2023 @ 8:50pm 
(PART 2)

<li>
<terrain>RG_HotSpring</terrain>
<min>-0.70</min>
<max>-0.55</max>
</li>
<li>
<terrain>RG_HotSpringSand</terrain>
<min>-0.55</min>
<max>-0.45</max>
</li>
<li>
<terrain>MossyTerrain</terrain>
<min>-0.45</min>
<max>-0.38</max>
</li>
</thresholds>
</li>
[/i]

Replace the sand and stuff with your Mod's soil, and you're all set!
TurtleShroom 4 Feb, 2023 @ 8:50pm 
I even wrote an example for you:

(PART 1)


<terrainPatchMakers>
<li>
<perlinFrequency>0.015</perlinFrequency>
<perlinLacunarity>1.8</perlinLacunarity>
<minSize>20</minSize>
<thresholds>
<li>
<terrain>RG_HotSpringSand</terrain>
<min>-999</min>
<max>-1</max>
</li>
<li>
<terrain>RG_HotSpring</terrain>
<min>-1.0</min>
<max>-0.95</max>
</li>
<li>
<terrain>RG_HotSpringDeep</terrain>
<min>-0.95</min>
<max>-0.70</max>
</li>
TurtleShroom 4 Feb, 2023 @ 8:50pm 
Also, I STRIONGLY suggest that you add support for the Regrowth Core Mod.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2260097569

Why? It's because that Mod adds HOT SPRINGS . It's all there in the Core Mod, so if you write a Patch to replace the water with HOT SPRINGS, you're all set.
TurtleShroom 4 Feb, 2023 @ 8:44pm 

Could not resolve cross-reference: No Verse.PawnKindDef named IronScruff_Jellybird found to give to RimWorld.BiomeAnimalRecord RimWorld.BiomeAnimalRecord
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


I am getting this error from your Mod. Apparently, a Race lacks a Pawn Kind Def (or vice-versa) and is being called in your Biome tables without a matching key. This breaks compatibility with the Choose Wild Animal Spawn Mod.
Narada 1 Jan, 2023 @ 3:39pm 
wow how did I miss this one! Looking forward to trying it out :)
Iron Scruff  [author] 16 Dec, 2022 @ 4:40am 
I'm definitely positive to the idea of adding more flora and fauna, (and reworking art of what's already there.)
SkylineOdeum 16 Dec, 2022 @ 3:57am 
Really having fun with this mod! Good combo of feeling alien but still familiar. Any chance you'll add more unique flora? Maybe something that'll make for fun seed scavenging in the biome if used with Seeds Please: Light...
Iron Scruff  [author] 9 Dec, 2022 @ 10:03pm 
Honestly I use world map beautification myself, I really should get on that haha. I might check it out today or tomorrow. See if its easyish to add in.
Annexhion 9 Dec, 2022 @ 9:37pm 
A compatibility patch for the World Map Beautification Project would be amazing if you have the time <3
mungeater999 7 Dec, 2022 @ 4:00pm 
Giant microbes!!!
OptimusPrimordial 6 Dec, 2022 @ 6:24pm 
You can add your own geysers but you wouldn't be able to make it inconvenient. Natural generation might spawn them in bad positions, spawn them too close to build generators or too many to be advantageous while if the player does it they'll be adding a few where they want them and spamming them everywhere as a generator would is both boring and something that'd have to be done every game.
TurtleShroom 5 Dec, 2022 @ 7:53am 
Huh.
weregamer 5 Dec, 2022 @ 5:10am 
Here's a very legit use for Dev Mode to do what would take real code to do in a mod..At the beginning of the game, turn on Dev mode. Click the "actions" button in the dev tool bar, search for and click "spawn a thing at", search for and click "geyser", and drop them on the map.

I figured this out a while ago for similar reasons. This shows, BTW, that geysers are not considered terrain per se - they are objects on the map that can't be directly interacted with.
Iron Scruff  [author] 5 Dec, 2022 @ 4:58am 
@TurtleShroom yes, but to be transparently honest, I am unable to figure out how to do it and going further than xml is a bit beyond my abilities at the moment. Maybe in the future, once I've gotten better at rimworld modding.
TurtleShroom 4 Dec, 2022 @ 9:51am 
Also, have you considered making it so that MORE Geothermal Geysers spawn in the Biome, and perhaps even Tar Geysers?
Iron Scruff  [author] 3 Dec, 2022 @ 11:31pm 
And I've added compatibility with Alpha Animals and VE Animals. Enjoy.
weregamer 3 Dec, 2022 @ 11:30am 
A really creative idea, that stands out among the incredible number of mods for this game. I rarely play altered biome scenarios, but this one tempts me.
TurtleShroom 3 Dec, 2022 @ 8:51am 
I was about to say that you should make sure the Amoebas from the Alpha Animals Mod would be commonly spawned. It's good to see that you already had that idea!
jckrg 3 Dec, 2022 @ 7:32am 
awesome work can't wait to integrate it to my next playthrough
Karkino 3 Dec, 2022 @ 7:23am 
i love this idea! and sorry if this sounds mean but the art could improve... i know that the designs are on point but you can do better ;D
|dvh| 3 Dec, 2022 @ 5:34am 
Thank you for this mod!