Door Kickers 2

Door Kickers 2

98 ratings
DRONE HUNT
   
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Content Type: Missions
File Size
Posted
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1.398 MB
3 Dec, 2022 @ 9:26am
11 Feb @ 6:28am
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DRONE HUNT

Description
My second attempt at emulating a page from a comic book with both playable and purely visual panels. Complete the objective in each panel to advance to the next. Please report any issues you might encounter. Enjoy!

MODS CAN CAUSE ISSUES WITH THIS MAP, IF THINGS LOOK WEIRD OR DONT WORK AT ALL TRY DISABLING MODS TO SEE IF THE PROBLEM IS RESOLVED.

- Description -

Parts of the clandestine operations within Iran as described in a book decades later by the firsthand accounts of a man known as "Max". The mission was to gather evidence of and hinder the export of weapons, particularly loitering ammunition.

Day 1. It begins, we set up surveillance in a hotel room overlooking a warehouse suspected of housing drones.
Day 81. Something FINALLY happens. It's time to strike, trucks with Iraqi plates turned up.
Day 100. We tried to remain incognito while awaiting new orders. In spite of that, uninvited guests turned up to celebrate our 100th day on the hunt.
Day 108. We headed towards the Persian Gulf to support Saudi operators. They are acting on intelligence provided by us. The goal is to wipe out a drone school operated by Iran where Shia terrorists are being trained.
16 Comments
Dirk Diggler  [author] 11 Feb, 2023 @ 9:18am 
@Kezza Not insulted at all, I want to hear if something is broken and I had not noticed the issues you reported. I knew the first objective could be easily completed with launchers from the street but nades does the same if the door is opened I guess.

BUT a very annoying bug with the game/workshop is preventing me from updating my most recent maps. The devs are aware and will hopefully fix the bug sometime soon
Kezza 11 Feb, 2023 @ 7:47am 
Fantastic map and concept as always man, you truly are master of the craft! :)
A couple things I noticed though: the objective in the first panel can be destroyed with grenades, letting you cheese and skip this section, which I figure is why you placed the foreman in a limit area there, for deterrence! Would you consider replacing the invisible objective with a down-sized rocket objective instead, so this can't happen?
Also, the enemy at the window with the curtain break in the first panel seems to totally ignore getting shot, looking towards the doorway to their right constantly. This might be an AI limitation though; I've had a similar issue with enemies not looking directly at sound sources when they don't have initial line of sight to the sound, but at the nearest pathway to them instead, for some reason - in this case the doorway.
Of course, with your experience you have probably considered these already! Hopefully not insulting your intelligence..
Keep up the excellent work! :)
Black Centurion 10 Dec, 2022 @ 4:18pm 
really awesome campaign feels and great work! new life to an already great game and an excellent idea these styles of maps
CEO of The Internet 9 Dec, 2022 @ 3:43pm 
I love the design of interiors, especially the hotel room. But I'm certainly not a fan of the approach this map forces you to take. Tanking bullets with your troopers, relying on crits, memorising positions of enemies, throwing grenades at undiscovered areas...
McMxxCiV 7 Dec, 2022 @ 10:22am 
Quite challenging having these all be one mission, without the possibility to save after each one, but nevertheless, this one was awesome.
Dirk Diggler  [author] 5 Dec, 2022 @ 12:44pm 
And thanks dor the kind words everyone, always makes me happy to read your comments!
Dirk Diggler  [author] 5 Dec, 2022 @ 12:43pm 
@NCision6 I believe the balcony baddy furthest to the south can be somewhat blocked from view by the door that is blown open if that is what is happening. There is one dude in each window excluding the one running in at the start. Glad you enjoyed regardless :)
dodger6118 5 Dec, 2022 @ 12:35pm 
I love the creativity and inventiveness, not to mention the skill with the editor to do this. 10/10 for me for both releases.
NCision6 5 Dec, 2022 @ 10:36am 
During the 2nd phase of the mission, the safe house attack; I take out the guy on the balcony just off the kitchen and clear it. As soon as my troops turn their back to it, bad guy #2 leaps in gunning them down. I absolutely love the format and the story, but that section had me pulling my hair out.
Dirk Diggler  [author] 4 Dec, 2022 @ 3:13pm 
Where? There is not a single enemy spawn on the map, they are all there from the start.