RimWorld

RimWorld

201 ratings
Red Alert!
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
25.859 MB
3 Dec, 2022 @ 12:54pm
28 Apr, 2024 @ 12:35pm
14 Change Notes ( view )

Subscribe to download
Red Alert!

In 1 collection by Admiral Zander
my pack and shiz
547 items
Description
makes all compatible lights turn red during threats such as raids, infestations, ect. only active while the threat is active. it requires advanced lights to be researched in order to work. do note that darklight color cannot be changed, so any lights set to darklight will be temporarily set to normal light, but will change back.
if there is only one hostile present, the lights will turn yellow instead of red.
it has an option to auto restrict pawns to home zone. taranchuk could not make a custom zone for it
current coded mod light compat: wall lights

has with an audio alarm that plays only once per trigger by default, but can be toggled off, or toggled to loop for you auditory masochists

commissioned Coder is Taranchuk
artist for the main image and preview image im still trying to get steam to update is @Times New Roman#7486 on discord

large update is out. forgot to update description when i pushed it out lol. also i made a bare-bones discord server basically just for collecting suggestions and such easier
https://discord.gg/YfBNafGeeE




[discord.gg]
163 Comments
Crystal Sharrd 13 hours ago 
Hoping this mod gets updated to 1.6, it's my favorite RimWorld mod. Tried using it and while it doesn't cause any errors, it doesn't work.
Crystal Sharrd 13 Jul @ 7:36am 
@Rowan Skye In my experience this only seems to happen with lights that are off-screen when the alert ends.
Rowan Skye 24 Jun @ 6:41pm 
Sometimes the light is stuck on red alert even after all enemies are down, especially late-game.

Also, ever thought about making the alert toggle gizmo icon just transparent?
Texas Redhawk 15 Jun @ 11:14am 
Getting a recurring error when Optimizing Textures in Rimsort: PNG Decoding error C:\Gaming\Steam\steamapps\workshop\content\294100\2897048164\Textures\UI\alert_toggle.png -> Could not read header data of C:\Gaming\Steam\steamapps\workshop\content\294100\2897048164\Textures\UI\alert_toggle.png: invalid signature

Doesn't seem to have any ingame effect that I've noticed so far, though.
NaNoServers 8 Feb @ 5:21pm 
Dark light? Simply resetting the color with the color menu works the same! 😮 Oh well thanks for the reply 😊
Admiral Zander  [author] 7 Feb @ 2:27pm 
Known issue, though i dont really know what causes it for certain. for now can be pretty easily fixed by just toggling darklight mode on and off to reset them all to default color. its on the list of things for the next update, though given i am currently unemployed i cannot pay taranchuk to do that yet
NaNoServers 7 Feb @ 5:50am 
Why is it that the red light doesn't change back after a threat sometimes? Is that just me or is it known and fixable? 😄
Admiral Zander  [author] 1 Dec, 2024 @ 1:30pm 
you just answered your own question. its just a joke, the mod does not actually need it to function
nezumi 1 Dec, 2024 @ 10:03am 
why does it requires the "Ability to Read" mod, why do you need that except as a joke ??
Bones 1 Dec, 2024 @ 10:02am 
Great adding to combine with Combat AI 5000 (or another fog of war mod) and Block Unwanted Minutiae for a real spooky in the moment raid encounter. It can make things significantly harder though, so I'd recommend having a start of day save or something like that, unless you're down to lose everything like I am.

Blood for the Blood God!