Total War: WARHAMMER III

Total War: WARHAMMER III

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War of Attrition - Reduced Replenishment
   
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4 Dec, 2022 @ 1:49am
30 Jul @ 4:50am
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War of Attrition - Reduced Replenishment

In 2 collections by Cerb
Cerb's Realism and Difficulty Collection Vanilla
63 items
Chaos Dwarf Challenge Mode
50 items
Description
Mod Summary

Lowering replenishment across the board opens up a much deeper campaign experience, including the use of supply lines to reinforce and replenish your armies, a much more balanced decision between playing tall and wide on the campaign map, and the viability of hit and run tactics in the Warhammer world.

"Their column had marched for months across their destination, harassed on all sides by the nimble Elven horse archers for days. Such a small force had attacked them multiple times over the past months, whittling down their numbers as they moved closer to the heart of their kingdom. The elves knew they could not win a front on battle, but given enough time, and arrows, had lowered their numbers to the haggard remnants that remained today. The whirr of an arrow struck a peasant in the chest, toppling them over and sending cries through their ranks. It was futile now, there were too few of them left, their swords and armour were nothing against the ravages of nature and the guerrilla tactics of the elves in their homeland."



What exactly does this mod do?

Loreful replenishment - Each unit type has their own levels of replenishment, rarer units replenish slower, and more common units or units that regenerate replenish quicker.

Replenishment skill rebalance - Replenishment at base is about the 70% of the base game, but all the campaign effects are reduced by around 70% on average. Effects that can be stacked were reduced by more, and unique effects reduced by less. In general replenishment will be between 5-15% per turn, compared to the base game being around 20-50%.

Cheaper recruitment - All races recruit units at 50% of their base cost, with many races able to get close to or entirely free recruitment in the latter stages of the game.



What does this mean for gameplay?

In the base game, quite often you can recruit a 20 slot army with a certain composition and be quite confident that you will be able to keep that army at full strength with replenishment alone. With this mod you will need to start thinking about supply lines, wars of attrition and campaign chokepoints.

To keep your armies at full strength, you will need to merge units and replace lost troops, meaning you will need to create supply lines of troops from your recruitment provinces to the frontlines if you want to spend more time in enemy held territory, or pull back armies into friendly territory to replace losses.

Each fight is far more impactful in the larger game, with factions attacking less frequently due to the need to replenish/re-recruit their armies after a loss. However, when enemies do attack, it is a far more serious threat as you can't just think about beating back the attack but also how to position yourself to deal with the next attack with depleted forces and how you can bring them back to full strength quickly enough.

Hit and run armies are a viable strategy now, allowing for a much wider variety of army choices and army roles. No longer do you need to crush an enemy army every time you fight them if you want to deal with them.

Settlements take longer to fully fortify, as the garrison more slowly swells to full strength. Essentially this means that it is harder to expand quickly in most situations, and enemies will attempt to attack your weaker settlements. This helps to reduce the ease of snowballing and adds a lot more consequence to your actions.



How well does the AI cope with lowered replenishment

The AI takes into account replenishment rates and will merge units if optimal and will re-recruit more armies to use up their money when they do so, so the AI works very well with this mod.



Which mods work well with this one?

Would suggest using this mod alongside: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2976699590 to put siege attrition in a good place.
131 Comments
Cerb  [author] 30 Jul @ 8:48pm 
Fixed rangers pouch, though it was character only
Cerb  [author] 30 Jul @ 5:18pm 
Yep, AI does have a few extra % replenishment since theyre not as good at making the right buildings/taking the correct skills, but it should only be about 3% at most.
Dean Winchester 30 Jul @ 4:42pm 
Thanks. Does this impact both the player and AI?
Cerb  [author] 30 Jul @ 1:37pm 
There are some very slight upkeep changes, for units that have higher or lower replenishment. Single entities get 12% replen boost, so cost 12% more upkeep, most other units are -4 to 4 upkeep change based on their rarity, with common, high replenishment units costing slightly more.
Dean Winchester 30 Jul @ 10:41am 
Does this mod impact upkeep costs? One person mentioned something about the AI paying less upkeep a few pages back.
Cerb  [author] 30 Jul @ 3:05am 
Yeah its probably just something thats slipped through, ill address the rangers pouch and see what i can find
Lolage 30 Jul @ 2:36am 
Hey Cerb, thanks for the mod! Currently giving it a first try and while my armies are clearly replenishing very slow at about 5% in encampment(playing Dwarfs) the AI does not seem to have this effect applied. Currently seeing a greenskin army with a 30% replenishment rate across all units. The army has no heroes, a lvl 2 lord (so no buffs there), and is standing in their broken province with a city without replenishment buildings. Wondering if this is intended or there might be a mod conflict? Not running anything else that affects replenishment.

Also small note, for Dwarfs, the Ranger's Pouch you can craft in the Forge still gives +15% replenishment, at least according to the tooltip.
Cerb  [author] 26 Jul @ 2:13am 
Yeah I believe thats a mod conflict, should be 5% constant
Omnplayer 24 Jul @ 2:27pm 
I noticed that Malakai's encamp stance seems to still have og replenishment. Could be a mod conflict though
Cerb  [author] 22 Jul @ 6:45pm 
Added 4% constant replen to replen post battle option