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Also small note, for Dwarfs, the Ranger's Pouch you can craft in the Forge still gives +15% replenishment, at least according to the tooltip.
However, I'm not sure why you reduced the cost for recruitment. The other changes I understand but I don't quite understand the reason for that.
Care to elaborate?
Does the game not see small fractions, or are they really reduced to 0?
Didn't they look nicer at least +0.5/1/1.5%?
No idea if something like that would be possible
I use all of your campaign mods. Would the following mod conflict with this specific attrition matters mod? I thought I saw some over lap but I believed it to be very minuscule that I wouldn't think it would impact game play by "too much".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926591990
Sadly the script break still appears to happen. As soon as I end the first turn, the big red "X" pops up. Unfortunately, my ability to diagnose script errors is poor, at best.
The script break should be fixed now, i just updated it a few mins ago, let me know if it still happens :).