Halo: The Master Chief Collection

Halo: The Master Chief Collection

434 ratings
The Golden City - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
562.414 MB
7 Dec, 2022 @ 1:29pm
6 Mar, 2024 @ 6:24am
16 Change Notes ( view )
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The Golden City - Custom Campaign Mission

In 2 collections by Skorly
Skorly's Halo Maps
9 items
Custom Singleplayer Maps
39 items
Description
The UNSC is ambushed by a Covenant fleet. The Master Chief has crashed on a mysteries planet. Can he turn on the AA defenses before Johnson and co get decimated?

This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage
(behaves a bit more like Halo 2 Carbine)

Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health



I hope you enjoy the map, and if you encounter any bugs, make sure to let me know.


Have Fun!

Youtube: https://www.youtube.com/@skurly8689
Patreon: https://www.patreon.com/user?u=81296392
Popular Discussions View All (1)
4
4 Mar, 2023 @ 6:16pm
PINNED: Bug Report
Skorly
73 Comments
Esay 3 Jul @ 12:13pm 
It's entirely too long for what the "story" offers. Carbine changes were unnecessary and felt awful against the Brutes' increased health, which alone made engagements feel more tedious then they should have. AR, Magnum, and Shotgun changes felt great though. The aesthetic of the environment was awesome, especially in the foggy areas. The Brute at the very beginning was a funny addition.
Dudio Studios ~ YouTube 19 Apr @ 8:53pm 
Anyone interested in playing modded Halo co-op and multiplayer, join our Discord!
Modders who wish to test WIP mods are welcome, and we’re looking for players from all time zones!
https://discord.gg/C3YZs34Z (If the link doesn’t work, check my profile.)
Cricket Irken 12 Mar @ 5:42pm 
Could you please update this mod to work with the newest version of MCC?
madr 11 Dec, 2024 @ 10:42pm 
this was surprisingly long but I didn't want it to end, this was ridiculously fun. when I saw all the weapon balance details in the description, I thought it was going to be a big stress, but they were unnoticeable in a good way, you made Halo 3 better........... but the enemies actually try and it adds an actually fun kind of difficulty instead of the usual buffed health or damage. played on heroic. really looking forward to playing more of your maps, this is the first i've tried :) thank you!
Red Sentinel 27 Oct, 2024 @ 1:42am 
Yeah I do have to say I really enjoyed everything about this mod, especially the aesthetics. The fact you took the Sandtrap/Sandbox aesthetic and carried on with it to make completely new assets was absolutely God tier. Especially that huge temple. Well done indeed!
Zippingrocks (Sleeping Obama) 23 Oct, 2024 @ 8:17pm 
WOW Am I IN LOVE with the idea of using the Sandbox/Sandtrap Assets to create a Campaign experience with! Well done homie
Normal_Man_808 20 Oct, 2024 @ 10:34pm 
I don't care what we talk about
I won't listen to someone else
I don't need you to hold my hand
I don't care what we're doing
I don't sing this as to bring you down
I just need you to stick around
(I'm just happy to kick around)
I don't care what we doing
Sweet words are supposed to sing
Sweet words don't mean a thing
sweer sour is sour to sing
sweet words are the sour wasted
It doesnt matter which words you say
I've never listen anyway
It only matters that you see this through
It only matters how near me once you've been to certain places then you know
Its never enough
And yeah if your in this situation then you trust
nothing at all
If you watched the words come out of faces
Then you hear nothing of worth
And if its true...
Then you might as well, just make a stand
and take what little pleasure that you can
If we watch while the world goes down


:steamthumbsup:
cottonon_ab 5 May, 2024 @ 4:06pm 
Was a fun level and overall found it a good challenge even on normal difficulty. The brute chieften at the end though brought back my nightmares from the chieftain at the end of Infinite. The level aesthetic in the last 'indoor' section with all the fog was very cool.
Oddless 2 Mar, 2024 @ 5:21pm 
amazing mission, but there were 3 things i didnt like:
1. some jackals not staggering.
2. the 4 cannon brutes at the entrance of the city
3. carbine being way too weak
but its still amazing, the level design and atmosphere, it was all awesome
Skorly  [author] 22 Feb, 2024 @ 6:27pm 
@Mr Fourshot Hey thank you for the review. Dual wielding was removed because the dual wieldable weapons would become really OP, because of the buffs I gave them. Dual wielding is in the vanilla version of the map tho! Hammer Brute at the end has a lot of health yes. I wanted to kind of simulate the Hammer Brute at the end of Halo Infinite, but I might have made him a bit too tough. I already nerfed him a couple of times, so imagine what he was like before hehe