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Modders who wish to test WIP mods are welcome, and we’re looking for players from all time zones!
https://discord.gg/C3YZs34Z (If the link doesn’t work, check my profile.)
I won't listen to someone else
I don't need you to hold my hand
I don't care what we're doing
I don't sing this as to bring you down
I just need you to stick around
(I'm just happy to kick around)
I don't care what we doing
Sweet words are supposed to sing
Sweet words don't mean a thing
sweer sour is sour to sing
sweet words are the sour wasted
It doesnt matter which words you say
I've never listen anyway
It only matters that you see this through
It only matters how near me once you've been to certain places then you know
Its never enough
And yeah if your in this situation then you trust
nothing at all
If you watched the words come out of faces
Then you hear nothing of worth
And if its true...
Then you might as well, just make a stand
and take what little pleasure that you can
If we watch while the world goes down
1. some jackals not staggering.
2. the 4 cannon brutes at the entrance of the city
3. carbine being way too weak
but its still amazing, the level design and atmosphere, it was all awesome
You're very clearly dedicated and enjoy doing this, which makes me hate to criticize so heavily. With that said, I do look forward to playing through the rest of work and seeing what you do in the future!
I have had a lot of fun playing the maps you make Skorly! Above is my playthrough of this mission, I had many deaths, played on legendary, some skulls turned on, and with some perseverance, I completed this fun mission, thanks for all your hard work!
I'd maybe tone down hunter melee damage. Hunters have melee hitboxes that seem a lot bigger than the actual attack itself, which is an issue that affects Reach real bad as well and isn't anything on your end as far as I can tell. Otherwise, a little nitpick is berserking brutes one-shotting the player with melee feeling like a liiiittle much, but it's counterable with good enough movement.
This section has always been a bit of a trouble spot since it's very possible to trigger 3 enemy encounters at once, which I think happened to you. You're supposed to fight a group of Brute, then some grunts squads and finally the two Hunters. I've been planning on cutting one cutting on of the waves, and the Brute gunners are already Grunt gunners in my local version, but i haven't pushed that update yet.
A tip for the current version is to kill all the enemies before pressing the other button. The enemy encounters balanced around pressing one button at the time. Although to be fair, this map is al around pretty difficult. Maybe you'll be more interested in the vanilla H3 tag version of the map, which is generally a lot easier.
During play, I wasn't thinking "am I just having a rough day?" Instead I was thinking "is this even possible? What do I even do here? I can't keep them off of me, there's way too many. This is getting infuriating."
Me = imma just pretend i aint not Master Chief for fun
The most difficult part for me was when those two phantoms drop down once you activate the pillars in the arena area. The phantoms stay there to provide covering fire and have brute -manned turrets instead of the manageable grunt ones. A dozen or more brutes pour out of them. A pair of jump scare hunters wait for you by the exit, at which point you'll probably be out of ammo or only have plasma weapons on the ground. Grenades, heavy weapons, and discarded weapons are scarce for this fight, which was made more agonizing because ground weapons despawned as soon as the hunters came into play.
Honestly even the massive amount of enemies on offer here could work if paired with map design that suits such an excess of them and/or more powerful weaponry, so I'm excited to see what potential improvements Skorly might make in future maps. [2/2]
It seems that difficulty is the goal, but rather than being hard but fair, this feels like an early half-life mod in terms of both map design and enemy placement. While I can see that a more difficult experience was intended, I doubt a lack of fairness was the intention. [1/2]