Halo: The Master Chief Collection

Halo: The Master Chief Collection

The Golden City - Custom Campaign Mission
73 Comments
Esay 3 Jul @ 12:13pm 
It's entirely too long for what the "story" offers. Carbine changes were unnecessary and felt awful against the Brutes' increased health, which alone made engagements feel more tedious then they should have. AR, Magnum, and Shotgun changes felt great though. The aesthetic of the environment was awesome, especially in the foggy areas. The Brute at the very beginning was a funny addition.
Dudio Studios ~ YouTube 19 Apr @ 8:53pm 
Anyone interested in playing modded Halo co-op and multiplayer, join our Discord!
Modders who wish to test WIP mods are welcome, and we’re looking for players from all time zones!
https://discord.gg/C3YZs34Z (If the link doesn’t work, check my profile.)
Cricket Irken 12 Mar @ 5:42pm 
Could you please update this mod to work with the newest version of MCC?
madr 11 Dec, 2024 @ 10:42pm 
this was surprisingly long but I didn't want it to end, this was ridiculously fun. when I saw all the weapon balance details in the description, I thought it was going to be a big stress, but they were unnoticeable in a good way, you made Halo 3 better........... but the enemies actually try and it adds an actually fun kind of difficulty instead of the usual buffed health or damage. played on heroic. really looking forward to playing more of your maps, this is the first i've tried :) thank you!
Red Sentinel 27 Oct, 2024 @ 1:42am 
Yeah I do have to say I really enjoyed everything about this mod, especially the aesthetics. The fact you took the Sandtrap/Sandbox aesthetic and carried on with it to make completely new assets was absolutely God tier. Especially that huge temple. Well done indeed!
Zippingrocks (Sleeping Obama) 23 Oct, 2024 @ 8:17pm 
WOW Am I IN LOVE with the idea of using the Sandbox/Sandtrap Assets to create a Campaign experience with! Well done homie
Normal_Man_808 20 Oct, 2024 @ 10:34pm 
I don't care what we talk about
I won't listen to someone else
I don't need you to hold my hand
I don't care what we're doing
I don't sing this as to bring you down
I just need you to stick around
(I'm just happy to kick around)
I don't care what we doing
Sweet words are supposed to sing
Sweet words don't mean a thing
sweer sour is sour to sing
sweet words are the sour wasted
It doesnt matter which words you say
I've never listen anyway
It only matters that you see this through
It only matters how near me once you've been to certain places then you know
Its never enough
And yeah if your in this situation then you trust
nothing at all
If you watched the words come out of faces
Then you hear nothing of worth
And if its true...
Then you might as well, just make a stand
and take what little pleasure that you can
If we watch while the world goes down


:steamthumbsup:
cottonon_ab 5 May, 2024 @ 4:06pm 
Was a fun level and overall found it a good challenge even on normal difficulty. The brute chieften at the end though brought back my nightmares from the chieftain at the end of Infinite. The level aesthetic in the last 'indoor' section with all the fog was very cool.
Oddless 2 Mar, 2024 @ 5:21pm 
amazing mission, but there were 3 things i didnt like:
1. some jackals not staggering.
2. the 4 cannon brutes at the entrance of the city
3. carbine being way too weak
but its still amazing, the level design and atmosphere, it was all awesome
Skorly  [author] 22 Feb, 2024 @ 6:27pm 
@Mr Fourshot Hey thank you for the review. Dual wielding was removed because the dual wieldable weapons would become really OP, because of the buffs I gave them. Dual wielding is in the vanilla version of the map tho! Hammer Brute at the end has a lot of health yes. I wanted to kind of simulate the Hammer Brute at the end of Halo Infinite, but I might have made him a bit too tough. I already nerfed him a couple of times, so imagine what he was like before hehe
Mr Fourshot 19 Feb, 2024 @ 3:47pm 
One thing I didn't really understand is why you removed duel wielding?
Mr Fourshot 19 Feb, 2024 @ 3:45pm 
Just completed this. Very much enjoyed it. The last part was a little tough coz the hammer brute seemed invulnerable. I have no idea how I was even able to kill him in the end, as I didn't do anything different. The only thing I can think of is that he used his overshield, but it didn't show he had ov on, So either its a glitch or you just gave the guy a shit ton of health. i did back up into the ramp area and realised the hammer brute wouldn't come down there. So in a way I kinda cheesed it but only coz the guy was a menace.
Skorly  [author] 18 Feb, 2024 @ 6:36pm 
@MrGanzalor Hye thank you for the feedback. I agree very much with what you've said. I'm not very happy with how this one turned out. But i don't want to go full George Lucas for those that do like it. I might release a "Remasterd" version some time in the future
MrGanzalor 18 Feb, 2024 @ 3:51pm 
I'm usually a big fan of your content, but this one didn't do it for me. I stopped playing after the triple brute shot brutes part because it became incredibly frustrating to play. Your mods that I have played in the past have felt really good on Heroic, this one unfortunately doesn't feel balanced towards that difficulty. You usually have a good sense of enemy variety and balance, which shows wonderfully in parts of this mission. It's just most of it doesn't feel that way. I strongly dislike what how much you reduced jackal majors staggering rate. I like the idea, it just felt like it was damn near impossible to get them to stagger, so I'd say to fine tune that a little bit more in the future. Weapon adjustments felt great as always, minus the carbine, it felt a little too weak.

You're very clearly dedicated and enjoy doing this, which makes me hate to criticize so heavily. With that said, I do look forward to playing through the rest of work and seeing what you do in the future!
Crema 23 Jan, 2024 @ 10:31am 
Great map! Love the desert/sandtrap theme. Quite challenging and varied with a good use of the new weapon sandbox. Thanks for the hard work!
Minos Prime 17 Jan, 2024 @ 9:23pm 
the halo 3 magnum now fires live rounds instead of blanks
Slownic 16 Jan, 2024 @ 5:20pm 
I enjoyed this level so much, the escalation, hidden items, I love it
Skorly  [author] 12 Jan, 2024 @ 4:24am 
@Odd Glorfindel Great to hear that you liked my levels! I'd say there isn't really a right or wrong order to play the levels. Maybe in terms of difficulty. I do plan on making the levels a bit easier overall on lower difficulties. Chieftains might also get a bit of a nerf
|||WOLVES|||-Odd Glorfindel 11 Jan, 2024 @ 5:04pm 
Hey man great work with all your levels this is personally my favourite of them. Just finished the last one of yours available at the moment, I'm sure I played them in the wrong order lol, I hope to see more from you soon or if not I still enjoyed it all and thanks for the levels man cannot wait to play this multiplayer with friends next time as they were some quite tough levels on Heroic lol. Might not make the Chieftens fights so crazy though as they felt a bit ridiculous in Kill Billius and this1 personally.
NertyNert 20 Dec, 2023 @ 10:18pm 
words cant understate how greatly this is designed! awesome work thanks for making such a kickass map n sharing it with us :)
CrazyChips195 15 Dec, 2023 @ 7:06pm 
Great map design, loved the last cheiftain's buff, was challenging
KenjiTheFriend 12 Oct, 2023 @ 12:10am 
Horribly designed and stupidly difficult
VictoryLord36 9 Sep, 2023 @ 12:41pm 
https://www.youtube.com/watch?v=q2WCg5Hnffk

I have had a lot of fun playing the maps you make Skorly! Above is my playthrough of this mission, I had many deaths, played on legendary, some skulls turned on, and with some perseverance, I completed this fun mission, thanks for all your hard work!
n3lioconvoy 28 Jul, 2023 @ 10:51am 
Seriously fun and challenging. That final chieftain was relentless.
:beastsam:
Skorly  [author] 23 Jul, 2023 @ 4:08pm 
@Loathsome Thing Yeah, that Chieftain is a special golden boy with more health than the normal ones
Loathsome Thing 16 Jul, 2023 @ 12:18pm 
Did you buff the Cheiftan at the end? Took four Beam Rifle shots to get its shields down. Then I dumped three Beam Rifle shots to the face, three mags of carbine, two incindaries and a spike grenade until he finally died
MaKaVeLiKdOcToR 14 Jul, 2023 @ 2:27am 
A brand new kind of atmosphere with these buildings
MaKaVeLiKdOcToR 14 Jul, 2023 @ 2:26am 
Well done brother.
Amritansh117 17 Apr, 2023 @ 11:09am 
simply beautiful
Ꮆ4几ㄚㄩ 6 Apr, 2023 @ 9:33pm 
Damn your levels are so good, you are great
:praisesun:
Dexter Grif 19 Feb, 2023 @ 9:27pm 
Pretty fun campaign mission! I thoroughly enjoyed it.
DifferenceAnonymous 19 Feb, 2023 @ 4:29pm 
Did as you suggested and pressed one button at a time. It ended up being a hard, but fun experience.

I'd maybe tone down hunter melee damage. Hunters have melee hitboxes that seem a lot bigger than the actual attack itself, which is an issue that affects Reach real bad as well and isn't anything on your end as far as I can tell. Otherwise, a little nitpick is berserking brutes one-shotting the player with melee feeling like a liiiittle much, but it's counterable with good enough movement.
Skorly  [author] 18 Feb, 2023 @ 6:54pm 
@Digital Menace Thank you for taking the time to write this down.

This section has always been a bit of a trouble spot since it's very possible to trigger 3 enemy encounters at once, which I think happened to you. You're supposed to fight a group of Brute, then some grunts squads and finally the two Hunters. I've been planning on cutting one cutting on of the waves, and the Brute gunners are already Grunt gunners in my local version, but i haven't pushed that update yet.

A tip for the current version is to kill all the enemies before pressing the other button. The enemy encounters balanced around pressing one button at the time. Although to be fair, this map is al around pretty difficult. Maybe you'll be more interested in the vanilla H3 tag version of the map, which is generally a lot easier.
DifferenceAnonymous 18 Feb, 2023 @ 6:36pm 
I'm specifically referring to the section with the two phantoms. The enemy count is massive, and you're all by yourself and with no backup to divert the aggro. The phantoms stick around and brutes man the turrets instead of grunts, and their shields are beefed up in this mod. Then, there's the two hunters as well. It's all very overwhelming and doesn't give the player any time to breathe, and it ends up turning into a brick wall.

During play, I wasn't thinking "am I just having a rough day?" Instead I was thinking "is this even possible? What do I even do here? I can't keep them off of me, there's way too many. This is getting infuriating."
Skorly  [author] 18 Feb, 2023 @ 4:26pm 
@Digital Menace This is a very non specific comment that's hard to apply to any potential balancing changes. Please be more specifc, and lay off the snarkiness
DifferenceAnonymous 18 Feb, 2023 @ 3:03pm 
Spawning massive hordes of bullet sponge enemies at the player is not good game design.
FROZEFIGHTER 3 Feb, 2023 @ 3:45am 
It's save to say this mod is entirely uncannon, but you might be able to put it somewhere in the timeline with a little imagination if you so desire ;).

Me = imma just pretend i aint not Master Chief for fun
Vanille_Essence 23 Jan, 2023 @ 11:53pm 
Bro thank you for making this mod, it honestly felt awseome, gave me the feels like I was playing halo 3 back in the day again
Shigure 11 Jan, 2023 @ 2:52pm 
This was alot of fun to play and quite challenging! Kudos my dude.
THOTIMUSPRIME 10 Jan, 2023 @ 1:43am 
Just like "Extraction Point" and "Saving Sergeant Johnson" my opinion on those lies here as well. Great Job! I am really loving your custom campaigns they're fantastic mods. This one lacks some aesthetic polish but aside from that its my only complaint. I also really enjoyed how you rewarded my curiosity and exploration by leaving around some bonuses (i.e. the invincibility hidden item). Yet Again, you have fantastic ideas and they really shine through! Thanks for a fun time! :praisesun:
Richy 5 Jan, 2023 @ 12:46pm 
no tengo idea de como venci al brut del mazo al fina excelente campaña 10 de 10
freeman 5 Jan, 2023 @ 6:32am 
I had fun, 10/10
eggyana 30 Dec, 2022 @ 3:46pm 
why is everyone saying this map was hard i just hosed everything with assault rifle on heroic
JustinNuggets 30 Dec, 2022 @ 2:40pm 
Of three missions released so far, this one was a bit of a doozy. Linear chokepoints with lots and lots of buffed enemies seems to be the pattern here.

The most difficult part for me was when those two phantoms drop down once you activate the pillars in the arena area. The phantoms stay there to provide covering fire and have brute -manned turrets instead of the manageable grunt ones. A dozen or more brutes pour out of them. A pair of jump scare hunters wait for you by the exit, at which point you'll probably be out of ammo or only have plasma weapons on the ground. Grenades, heavy weapons, and discarded weapons are scarce for this fight, which was made more agonizing because ground weapons despawned as soon as the hunters came into play.
Kpmh2001 24 Dec, 2022 @ 4:54pm 
Like with Saving Sergeant Johnson, this is quite a bit of fun, nice work. Some of the environments were a bit uninspired sure, and certainly a bit sparse on props and the like, but otherwise this was cool.
Giro 18 Dec, 2022 @ 2:36pm 
Highly recommended. This was the first (non-Custom Edition ported) campaign map/mod that I ever finished on Halo MCC. Fun mod without any progress breaking bugs. Has an original layout and I personally liked the enemy/weapon changes.
Ky / Nas 17 Dec, 2022 @ 5:38pm 
I'll most likely still check out the other stuff this creator puts out to see if they improve at balancing and level design though. Even if they're going to keep pursuing difficult campaigns, I'd like to see how they improve at handling that concept in the future.

Honestly even the massive amount of enemies on offer here could work if paired with map design that suits such an excess of them and/or more powerful weaponry, so I'm excited to see what potential improvements Skorly might make in future maps. [2/2]
Ky / Nas 17 Dec, 2022 @ 5:37pm 
With the exception of the first desert area, most of the map plays like a corridor shooter, which combined with the lackluster cover, extremely large amount of enemies, the tweaked enemy AI, and complete removal of dual wielding, just isn't fun.

It seems that difficulty is the goal, but rather than being hard but fair, this feels like an early half-life mod in terms of both map design and enemy placement. While I can see that a more difficult experience was intended, I doubt a lack of fairness was the intention. [1/2]
Cheng Zhou 15 Dec, 2022 @ 6:18pm 
Nice map, pretty hard on heroic.
A Pimp Named Nickelback 13 Dec, 2022 @ 10:23am 
Incredibly solid. Loved this and the other campaign mission you made. Fun as hell. Hopefully if they get the sound thing sorted out and let us load multiple fsbs at once the sound design in anything you make in the future (because I'm absolutely playing whatever it is) can become more varied too without becoming a hassle.