Dwarf Fortress

Dwarf Fortress

38 ratings
Human Town
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.020 MB
8 Dec, 2022 @ 3:39am
17 Dec, 2022 @ 4:35am
9 Change Notes ( view )

Subscribe to download
Human Town

Description
Allows you to build human settlements. They work almost like dwarves, except for the different mechanics and needs related to the race itself.

To make it work: Add the mod to the mod list during the world creation screen and make sure it's above "vanilla entities". If you want to be 100% sure, you can remove "Vanilla entities" from the list.

I always liked making surface forts, so one day I thought to myself "why not play as humans?" and made this mod.

Humans work almost like dwarves: their nobility mirrors the dwarven one, they can make steel etc, so the overall running of a human settlement is not very diferent, but they have different needs, like having to drink water from wells and not being able to stay underground for long, wich makes the game different and interesting in its own way.

Hope you enjoy it! Any feedback would be appreciated

Changelog:
>Added reactions for bituminous coal and lignite to be turned into coke
>Added reaction for making adamantine wafers
1.1
>fixed the entity default to allow coke making
43 Comments
FreshBoxLive 5 Jul @ 12:55pm 
@Clousu remove default entities. I just tried that and i can make multiple human forts but also appears that humans are now the only playable race. Gonna do some testing and see if it causes bugs.
Clousu 9 May @ 2:26am 
It is an interesting bug that you can only make one human town per world. Once you retire or abandon a town, you don't get the option to make a new human one. All available civs are dwarven again.
A Calm Dragon 3 Dec, 2024 @ 9:49pm 
Mod does not work with adventure mode beta branch
Teirdalin 28 Oct, 2024 @ 6:36am 
I like the idea of this mod but why make minecarts impossible to craft?
Obsidious 19 Oct, 2024 @ 10:40am 
@8 you click the up arrow next to it in the mod menu, after putting it in your loaded list on the right using the right arrow. You could also lower vanilla entities, or presumably remove vanilla entities and re-add it using the left and right arrows on the screen.
8 2 Apr, 2024 @ 11:23am 
im having trouble getting this mod to work, how do i get it above vanilla entities?
mdk31 4 Mar, 2024 @ 3:32pm 
@Mercury - I read the raws, the nobles and recipes have been added to the humans.
Mercury 27 Feb, 2024 @ 3:17pm 
Does nobility work? cuz if you just make humans playable they still have no nobility and are missing several recipes
A Calm Dragon 21 Feb, 2024 @ 6:21pm 
Can you reduce the negative thought for being caught in the rain?
Aether 4 Jan, 2024 @ 7:37am 
Why does this mod completely redefine the dwarven, elves, and humans civilisation?