Halo: The Master Chief Collection

Halo: The Master Chief Collection

3,412 ratings
Halo 3: Combat Evolved
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Engine: Halo3ODST
Game Content: Campaign, Multiplayer, Firefight
Frontend Content: BackgroundVideos
File Size
Posted
Updated
2.845 GB
8 Dec, 2022 @ 7:31pm
9 Jul @ 9:37am
18 Change Notes ( view )
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Halo 3: Combat Evolved

Description

Halo 3: Combat Evolved is a mod for Halo 3: ODST that re-creates the Halo: Combat Evolved Multiplayer and Campaign experiences within Halo 3: ODST by Kashiiera.

Information
The mod is HEAVILY work in progress, bugs, issues and missing content is to be expected. I am the only person working on this mod currently and remaking all levels from Combat Evolved, polishing them, ai placement, scripting and more takes a huge amount of my time so there is bound to be issues I overlook during development. If you found any bugs or have general feedback make sure to let me know!

Because this mod utilizes the Halo 3 ODST engine, you can play through Halo: Combat Evolved's campaign with up to 4 players in online Co-Op. A few select cutscenes have also been modified to account for the increased player count.

While I wanted the mod to stay as close as possible to Combat Evolved, I eventually made the decision to introduce cut content from Combat Evolved as well as a few custom (non intrusive) encounters to spice up the campaign and give it a fresh coat of paint.

Cut content such as encounters, scripts, items and set pieces have been re-added.

How to Play
To play, simply just subscribe to the mod and wait until the download is finished. Once finished you need to launch MCC with EAC Disabled.

For Campaign you need to head over to Campaigns > Halo 3: ODST > Halo 3: Combat Evolved and select any level.

For Multiplayer you need to head over to Multiplayer > Custom Multiplayer > Halo 3: ODST > Modded Maps. Unlike Campaign, all of the workshops items you've subscribed to are shown. Halo 3: Combat Evolved maps will have "Halo 3: Combat Evolved" in the end of their descriptions.

For Firefight you need to head over to Firefight > Halo 3: ODST Custom Firefight > Modded Missions. Just like Multiplayer, all of the workshop items you've subscribed to are shown.

For the best visual experience, consider changing the "Gamma" option in MCC to 6, the default value of "5" does not match with the mod tools and could lead to many areas being darker than intended.

Donations

If you've been enjoying my work on Halo 3: Combat Evolved, consider sending me a donation on ko-fi![ko-fi.com] This project takes up a huge chunk of my time and I work on it for absolutely free so little donations here and there really motivate me to keep working on it in my free time! Donations are optional and nothing will ever be locked behind a paywall.

Content
The goal of this project is to remake every single Campaign and Multiplayer level from Halo: Combat Evolved, for now the list of available content is down below. Remember, this project is heavily work-in-progress and the list of available levels will continue to grow overtime.

Campaign
  • The Truth & Reconciliation
  • Keyes

Multiplayer
  • Danger Canyon
  • Chasm 34 (Chiron TL-34)

Firefight
  • Hangar A-2

Known Issues
General
None

Campaign
Projectiles have a chance to go through "4 way" hallways in The Truth & Reconciliation
Switching Zone Sets can cause a drop in frame rate for half a second

Multiplayer
Killfeed does not show
Scoreboard does not show

Firefight
Sentinels, Flood Stalkers and Flood Tanks do not spawn and can soft lock the session
Many issues with 4+ player firefight
Medals are off-screen

Credits
Neo Te Aika - Remake of Under Cover of Night, "Twilight"
Marcus Lehto - Remastered Mark V
Byzantine - Master Elite AI JMAD
Mortis - HD Covenant Hologram bitmaps
Paddy Tee - Mark V HUD Outlines
Popular Discussions View All (6)
61
26 May @ 9:05pm
PINNED: Bug Reports and Balance Issues Thread
HarbingerDawn
2
1 May, 2024 @ 9:11pm
Compare to Halo CEA?
Riekopo
1
3 Nov, 2024 @ 11:23pm
Crash
LegendaRyutBeer
596 Comments
xnx 25 Jul @ 1:24pm 
This is a ton of fun and really well made. One issue - in Keyes, the captain's flood form model has no collision. I can walk right through it after the cutscene.
chloeryanvt 24 Jul @ 5:17pm 
It could be just on my end with the missions being too dark, I don't know but I haven't had this issue while playing combat evolved
chloeryanvt 24 Jul @ 5:15pm 
Having a fully functional energy sword is the best part of this mod, keep up the great work! I have one piece of advice though - the enemies are very difficult to see without the night vision turned on, could you consider making their armors lighter or adjusting the lighting?
doonytoony 22 Jul @ 6:58am 
Genuinely felt like I was playing Halo CE for the first time. ODST lighting adds a lot of atmosphere to the T&R & Keyes levels. 343's anniversary ruined the atmosphere by brightening the entire game too much. Great mod, would love to see more CE levels make it in.
BadluckBringit 21 Jul @ 11:28pm 
Now this, right here, is what Halo Anniversary tried to be. I can tell you put a lot of time and love into this. Its apparent in the painstaking detail in recreating each part of the levels I've seen thus far. You've managed to put out something better than 343 has, not that its a high bar, but you've done wonderfully.

Thank you for this and please take your time, this work is worth the wait and I appreciate all the work you've done to recreate my childhood.
Katsuma 21 Jul @ 8:15am 
I personally have the gamma for all my games set to 7. I dunno why 6 would be recommended when 7 looks fine to me
Drag0n 20 Jul @ 5:57pm 
Random question; the recommended 6 for gamma... is that also recommended for classic graphics Halo CE and 2? Always found it difficult to find a "correct" universal brightness in MCC.
AntlionSoldier344 15 Jul @ 4:24pm 
now THIS is what CEA should've been!
SixFootSoft 14 Jul @ 11:19pm 
Thank you for everything you are doing to keep Halo in the spotlight

I know you are working so hard on this mod and its stressful, but please take your time, no rush
noleeku 5 Jul @ 10:51am 
woah