X4: Foundations

X4: Foundations

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Static Defense
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9 Dec, 2022 @ 2:36pm
30 May @ 10:14am
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Static Defense

Description
Compatible with X4 v7.5

Station based turrets receive buff on range and accuracy. There are three possible buffs that can stack with each other:

1. Base buff:
Turrets on any station receive this buff.
Effect: +30% turret range, +20% shield

2. Sector owner ship buff:
Uncontested sector ownership grants all turrets on stations owned by the sector owner or allies of the sector owner (relation > 27) additional buff.
Effect: +10% turret range, +10% rotation speed

3. Admin module buff:
Defense station with an Admin module receives additional buff. The station must NOT have any production/recycling/building modules to receive this buff.
Effect: +40% turret range, +40% rotation speed

Buffs are implemented as equipment mods but they are invisible in station loadout panel on map. To view buff on a given station, right click it when piloting a ship yourself, and select "Display Station Buff" in the pop-up menu. Buff details will then appear on the notification area at the bottom left corner of screen. Player can remove or reapply buff on his/her own stations. The options are displayed alongside the "Display Station Buff" option when possible.

!!!! Notice !!!!!
All listed dependencies are mandatory! kuertee_ui_extensions is listed as optional only because it is not available on steam workshop.

Known issues:
1. Does not work properly on special stations such as TEL trade station, Xenon asteroid station, Khaak station, etc.
2. I do not have much time to do thorough test, might have other issues.

Thanks SirNuke's Mod Support API and kuertee's ui extension
38 Comments
Nacho Cheese Chad 9 Mar @ 9:44am 
Thanks for the info, makes stations actually dangerous hah.
DrWhoKnows  [author] 9 Mar @ 9:10am 
It displays the max range of all turrets on that station. 9-13km range seems to imply that there are plasma turrets.

Admin module does have a large range boost (40%). Also note that the buffs are multiplicative, meaning for base+admin it will be 1.4*1.3 = 1.82 x original range.
Nacho Cheese Chad 9 Mar @ 4:27am 
Non defense stations seem to have more like that, so assume the administrative building gives a big buff to range then.
Nacho Cheese Chad 9 Mar @ 4:25am 
The turrets on defence stations in owned sectors seem to have 9-13km range based on the "show station buff" info. is that intended i wonder? Dont turrets usually have like a 3-4km range which would be more like 6-8ish
DrWhoKnows  [author] 9 Mar @ 12:34am 
It is safe to add/remove mid game.
Nacho Cheese Chad 8 Mar @ 4:11pm 
Wonder if its safe to add mid game, the bonuses sound like they could be safe to add/remove from existing games?
Kotonoha-Enka 21 Sep, 2024 @ 7:44pm 
Well, looking forward to your updates!
DrWhoKnows  [author] 20 Sep, 2024 @ 12:21pm 
Yes they are required.
However there are currently some bugs in SCR which I do not have time to fix in a few months, so please use with caution.
Kotonoha-Enka 17 Sep, 2024 @ 3:41am 
Do I need to subscribe to these two “must-have mods” after subscribing to SCR?
KoTenila 19 Jul, 2024 @ 1:16pm 
OK. I checked the mods that change the modifications. and indeed, I disabled the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2397287740 , then yours work. It's strange that it works without VRO. That mod hasn't been updated for a long time, something broke in 7.0.