Starbound

Starbound

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Processors
   
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9 Dec, 2022 @ 3:11pm
31 Aug, 2024 @ 6:51am
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Processors

In 1 collection by Emmaker
Odyssey to Cygnus X-1
224 items
Description
This mod is discontinued. It will not get any updates, however it should still work and you are free to modify it.

Processors is a one of a kind mod that adds four new machines that process what was once useless into something useful! The Centrifuge, Crusher, Smelter and Sieve each have their own purpose, and their own recipes, that completely change how you look at your garbage.

But that's not all; every processor machine is built off a flexible framework that was made with extendability and compatibility in mind! Modders are fully capable of making their own, unique, processors with their own, unique, recipe configurations and even add their items to pre-existing configurations without the need of an additional patch mod.

Last but not least, thanks to everyone in the mod_dev channel of the Starbound Discord for putting up with my crap and helping me with coding the Processors framework. This mod took countless hours and the effort of more than just me, so please enjoy!
32 Comments
ZapDoggo 2 Mar, 2024 @ 2:20pm 
Was going to ask if it works with Automation Aides, and it appears it does, albeit in a funky sort of way. Took me a hot minute to figure out a setup that works.

Would it be possible to get direct compatibility, though?
thebigdaddyking4536 13 Feb, 2024 @ 3:32pm 
what community framework scripts do these rely on? i want to throw everything out not needed for these to work
Noche 22 Aug, 2023 @ 3:55pm 
Oh, that must've been added as a dependency under my nose...don't remember needing it before. Thanks for telling me
Emmaker  [author] 22 Aug, 2023 @ 8:28am 
@Noche you need to download the Community Framework linked in dependencies.
Noche 22 Aug, 2023 @ 12:43am 
Crash when attempting to place a Crusher.

[03:41:30.212] [Error] WorldServerThread exception caught handling incoming packets for client 1: (AssetException) Error loading asset /objects/scripts/cf_processor.lua
Emmaker  [author] 13 May, 2023 @ 5:58am 
@AgentKirin I never programmed the system with creating new stacks in mind; it's simply a scenario I never considered. Thank you for bringing it to my attention, however. I will work on an update with that feature.
AgentKirin 12 May, 2023 @ 9:39pm 
The centrifuge is working now, thanks :3 There is another (thankfully non-crash-inducing) issue: I threw a whole stack of gravel into the crusher, and after a while it generated a full stack of sand... but it wouldn't generate any more until I took the full stack out of that spot. It does seem to work with the non-full stack placed before the full stack, though. Is it forgetting to start a new stack or something?
Emmaker  [author] 1 May, 2023 @ 3:10am 
@AgentKirin Similar issue, thank you for bringing it up. I just released the fix.
AgentKirin 30 Apr, 2023 @ 6:41pm 
@JamesTheMaker Thanks for your prompt response! Unfortunately, it still seems to be crashing, only this time it's giving me this (and I do have Community Framework installed):

[18:35:49.751] [Error] Exception caught loading asset: /objects/processors/centrifuge/objects/scripts/cf_processor.lua, (AssetException) No such asset '/objects/processors/centrifuge/objects/scripts/cf_processor.lua'
Emmaker  [author] 30 Apr, 2023 @ 3:31pm 
@AgentKirin this is a culprit of not enough proper testing, my apologies. I will update the mod with the fix shortly.

However, I recommend that you delete that centrifuge and craft a new one since the one you are trying to place is using the deprecated script as opposed to the new one which uses the updated Community Framework one.